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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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58116174232 · Jun 202019922001200920172026
48 results for Incentivized exploration

We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiatio…

2019-11-12abs ↗pdf ↗

New approach incentivizes strategic agents to explore, making exploration almost free.

problem Incentivized exploration in multi-armed bandits with long-term strategic agents.
method Simple incentive-provision strategy, best arm identification algorithm, and UCB lower bound.
result Exploration can be (almost) free when there are many learning agents.

New MAB model incentivizes user arm-pulling with self-reinforcing preferences.

problem Balancing exploration and exploitation in recommender systems with incentivized user preferences.
method Proposes a new MAB model with random arm selection and two policies: At-Least-nn Explore-Then-Commit and UCB-List.
result Achieves O(logT)O(log T) expected regret and O(logT)O(log T) expected payment over a time horizon TT.

Two-stage mechanism designs reduce regret in recommender systems with stochastic covariates.

problem Designing effective recommender systems with user covariates sampled online.
method Two-stage algorithm integrating incentivized exploration with offline learning methods.
result Achieves sublinear regret while maintaining incentive compatibility.

Study shows online learning algorithms incentivize low-quality content, proposing new algorithms to improve quality.

problem Online learning algorithms in content recommender systems incentivize producers to create low-quality content.
method Analyzed the game between producers and content quality, designed new learning algorithms to incentivize high effort and quality.
result New algorithms incentivize producers to invest high effort and achieve high user welfare, improving content quality.

As researchers and practitioners of applied machine learning, we are given a set of requirements on the problem to be solved, the plausibly obtainable data, and the computational resources available. We aim to find (within those bounds) reliably useful combinations of problem, data, and algorithm. An emphasis on algori…

2018-12-04abs ↗pdf ↗

Game theory models incentivizes honesty in collaborative learning among competitors.

problem Incentivizing honest updates among competitors in collaborative learning schemes.
method Formulated a game to model interactions, studied two learning tasks, proposed mechanisms to incentivize honest communication.
result Rational clients are incentivized to manipulate their updates, preventing learning; proposed mechanisms ensure comparable learning quality to full cooperation.

An algorithmic decision-maker incentivizes people to act in certain ways to receive better decisions. These incentives can dramatically influence subjects' behaviors and lives, and it is important that both decision-makers and decision-recipients have clarity on which actions are incentivized by the chosen model. While…

2019-10-13abs ↗pdf ↗

Efficient exploration is a long-standing problem in sensorimotor learning. Major advances have been demonstrated in noise-free, non-stochastic domains such as video games and simulation. However, most of these formulations either get stuck in environments with stochastic dynamics or are too inefficient to be scalable t…

2019-06-10abs ↗pdf ↗

ACE improves GFlowNet exploration efficiency by balancing complementary search strategies.

problem Efficient exploration of diverse high-probability regions in GFlowNets.
method Adaptive Complementary Exploration (ACE) trains a separate GFlowNet to search underexplored regions.
result Significantly improves approximation accuracy and diverse state discovery.

Study optimizes scoring rules for incentivizing agent's information gathering in online settings.

problem Optimizing incentives for agents to acquire information in online settings.
method Designing a sample-efficient algorithm that tailors the UCB algorithm to the strategic agent's model.
result Achieves sublinear T2/3T^{2/3}-regret after TT iterations, independent of the number of states.

Consequential decision-making incentivizes individuals to strategically adapt their behavior to the specifics of the decision rule. While a long line of work has viewed strategic adaptation as gaming and attempted to mitigate its effects, recent work has instead sought to design classifiers that incentivize individuals…

2019-10-23abs ↗pdf ↗

Algorithm learns optimal coordination for strategic agents in uncertain settings.

problem Optimizing rewards for strategic agents with private types and actions.
method Combines delaying mechanism, reward angle estimation, and LinUCB algorithm.
result Near optimal regret bound of O~(T)\tilde{O}(\sqrt{T}) for learning optimal policy.

Maximize to Explore integrates RL components for efficient policy discovery.

problem Balancing exploration and exploitation in online RL with general function approximators.
method Integrates estimation, planning, and exploration into a single objective function.
result Achieves sublinear regret for MDPs and MGs with general function approximations.

In this paper we introduce a simple approach for exploration in reinforcement learning (RL) that allows us to develop theoretically justified algorithms in the tabular case but that is also extendable to settings where function approximation is required. Our approach is based on the successor representation (SR), which…

2018-07-31abs ↗pdf ↗

SEMI uses multisensory incongruity to self-supervise exploration in reinforcement learning.

problem Efficient exploration in reinforcement learning with sparse or missing rewards.
method SEMI incentivizes exploration by maximizing multisensory incongruity, measured in perception and action incongruity.
result SEMI improves sample efficiency and learns skills without external rewards.

A study on how a principal can incentivize an agent to make better decisions in a repeated game.

problem Optimizing a principal's utility in a misaligned principal-agent bandit game.
method Developed nearly optimal learning algorithms for the principal's regret in multi-armed and linear contextual settings.
result The principal can iteratively learn an incentive policy to maximize her total utility.

Bayesian RL enhances LLMs to reflectively explore and correct errors.

problem LLMs trained via RL lack reflective behaviors like rethinking and error correction.
method Bayesian RL framework that optimizes expected return under posterior distribution over Markov decision processes.
result BARL algorithm improves LLM performance in reasoning tasks.

The paper proposes incentivizing human annotators with 'golden questions' to improve data quality.

problem Ensuring high-quality human annotations for training large language models.
method A principal-agent model is used to incentivize annotators with bonuses based on the maximum likelihood estimators (MLE) of their annotations. Hypothesis testing is applied to monitor the annotators' performance.
result The hypothesis testing rate for the principal-agent model is of Θ(1/nlogn)Θ(1/\sqrt{n \log n}), highlighting the importance of 'golden questions' for monitoring annotators.

We present an adversarial active exploration for inverse dynamics model learning, a simple yet effective learning scheme that incentivizes exploration in an environment without any human intervention. Our framework consists of a deep reinforcement learning (DRL) agent and an inverse dynamics model contesting with each …

2018-06-26abs ↗pdf ↗

Paper proposes incentives for federated learning to ensure truthful contributions.

problem Ensuring truthful contributions from decentralized users in federated learning.
method Introduces a scoring rule based framework to incentivize truthful reporting of local hypotheses at a Bayesian Nash Equilibrium.
result Proposed solution verified using MNIST and CIFAR-10 datasets, showing decreasing scores for low-quality hypotheses.

Prior work on training generative Visual Dialog models with reinforcement learning(Das et al.) has explored a Qbot-Abot image-guessing game and shown that this 'self-talk' approach can lead to improved performance at the downstream dialog-conditioned image-guessing task. However, this improvement saturates and starts d…

2019-09-23abs ↗pdf ↗

Study designs steering rewards for MFGs with unknown dynamics and model uncertainty.

problem Designing incentives for large populations of agents in MFGs with uncertain model details.
method Developed optimistic exploration algorithms for agents with no-adaptive regret behaviors.
result Sub-linear regret guarantees for cumulative gaps between agent behaviors and desired outcomes.

This work models GHG offset credit markets to find optimal strategies for market participants.

problem Optimizing GHG offset credit markets to reduce emissions and penalize excess emissions.
method Characterized optimal behavior in single-player and two-player GHG offset credit markets using optimal stopping and control problems, and mixed-Nash equilibria.
result Market participants benefit from optimal OC trading and generation, highlighting the importance of acting optimally.

This paper addresses reward estimation and incentive design for agents with hidden rewards.

problem Estimating and incentivizing agents with unknown rewards in a learning setting.
method Repeated adverse selection game with a self-interested learning agent and a learning principal. Introduces an estimator for consistent reward estimation and a data-driven incentive policy.
result Finite-sample consistency of the estimator and a rigorous regret bound for the principal.

Paper explores how to design federated learning protocols that benefit all participants while maintaining privacy.

problem Privacy concerns undermine the accuracy benefits of federated learning in privacy-sensitive domains.
method The paper provides conditions for mutually beneficial federated learning protocols and designs protocols that maximize total utility and accuracy.
result The paper demonstrates that federated learning can be designed to be mutually beneficial, striking a balance between privacy and model accuracy.

Our work proves CSF can recover ground-truth features in RL, improving understanding of feature learning.

problem Understanding the role of representation and mutual information in reinforcement learning.
method Investigates Contrastive Successor Features (CSF) method for identifiable representation learning in reinforcement learning.
result Proves CSF can recover ground-truth features up to a linear transformation.

We propose and study the known-compensation multi-arm bandit (KCMAB) problem, where a system controller offers a set of arms to many short-term players for TT steps. In each step, one short-term player arrives to the system. Upon arrival, the player aims to select an arm with the current best average reward and receiv…

2018-11-05abs ↗pdf ↗

New algorithms optimize decision rules in strategic scenarios, minimizing prediction risk and incentivizing better outcomes.

problem Strategic agents manipulate features to improve outcomes, complicating decision-making models.
method Efficient algorithms for learning decision rules that minimize prediction risk, incentivize better outcomes, and estimate true model coefficients.
result Optimal decision rules can be learned through testing and observing agent responses, circumventing hardness results.

SREC markets are a relatively novel market-based system to incentivize the production of energy from solar means. A regulator imposes a floor on the amount of energy each regulated firm must generate from solar power in a given period and provides them with certificates for each generated MWh. Firms offset these certif…

2019-04-12abs ↗pdf ↗

Study on incentivizing truthfulness in federated learning with heterogeneous data.

problem Manipulated updates in federated learning due to data heterogeneity.
method Formulated a game-theoretic approach to prevent clients from misreporting their gradient updates.
result Developed a payment rule that provably disincentivizes sending modified updates in federated learning.

We study the role of intrinsic motivation as an exploration bias for reinforcement learning in sparse-reward synergistic tasks, which are tasks where multiple agents must work together to achieve a goal they could not individually. Our key idea is that a good guiding principle for intrinsic motivation in synergistic ta…

2020-02-12abs ↗pdf ↗

Modeling incentives for content creators on algorithm-curated platforms.

problem Maximizing exposure for content creators on algorithmic platforms.
method Formalized exposure game model, proving effects of algorithmic choices on equilibria, proposing tools for finding equilibria.
result Algorithmic choices significantly affect content exposure and creator behavior.

We consider a fundamental dynamic allocation problem motivated by the problem of securities lending\textit{securities lending} in financial markets, the mechanism underlying the short selling of stocks. A lender would like to distribute a finite number of identical copies of some scarce resource to nn clients, each of whom has a priv…

2019-12-12abs ↗pdf ↗

Study allocates resources to strategic agents while balancing cost and incentives.

problem Dynamic allocation of reusable resources to strategic agents with private valuations under long-term cost constraints.
method Incentive-aware framework combining epoch-based lazy updates and randomized exploration rounds.
result Achieves ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) social welfare regret, satisfies all cost constraints, and ensures incentive alignment.