HiPPO adapts skills and higher-level policies together for better transfer in hierarchical RL.
problem Sub-optimality in skill transfer when lower-level skills are fixed.
method HiPPO: a novel hierarchical policy gradient method that trains all levels of the hierarchy jointly.
result Improved robustness of skills to environment changes through training time-abstractions.
Hierarchical MARL learns complementary skills for team coordination.
problem Creating intelligent agents that coordinate like human sports teams.
method Two-level hierarchical MARL with unsupervised skill discovery.
result Emergence of useful and complementary skills in team games.
E-learning systems are capable of providing more adaptive and efficient learning experiences for students than the traditional classroom setting. A key component of such systems is the learning strategy, the algorithm that designs the learning paths for students based on information such as the students' current progre…
DSE learns transferable skills across changing dynamics and goals.
problem Learning transferable skills across different reinforcement learning tasks.
method Variational inference for multi-task reinforcement learning with shared and task-specific latent spaces.
result Policies can generalize to unseen dynamics and goals conditions.
New algorithm trains neural nets on simple skills to learn complex tasks faster.
problem Learning complex tasks through simple imitation.
method Train neural networks on simple, easy-to-learn skills to accelerate learning of complex, hard-to-learn tasks.
result Consistently outperforms state-of-the-art baseline in training speed and performance.
HyPE improves sample efficiency in DRL by discovering objects and hierarchies of skills.
problem Poor sample efficiency in DRL methods, especially in complex tasks.
method HyPE algorithm that discovers objects and generates hypotheses about their controllability, learning a hierarchy of skills.
result HyPE learns high-scoring policies an order of magnitude faster than state-of-the-art methods.
New method automates asymmetric choice for better skill transfer in reinforcement learning.
problem Improving sample efficiency and transferability of reinforcement learning agents.
method Attentive Priors for Expressive and Transferable Skills (APES) using hierarchical KL-regularization.
result APES automates asymmetric choice, leading to better skill transfer across sequential tasks.
Language helps RL agents learn complex tasks by composing sub-skills.
problem Solving complex, temporally-extended tasks in RL.
method Using language as an abstraction to learn and reuse sub-skills.
result Agents can learn and solve diverse, temporally-extended tasks.
Bayesian model identifies skill difficulties and student subgroups in engineering education.
problem Identifying and supporting diverse student needs in entry-level university engineering modules.
method Hierarchical Bayesian modeling of student response data.
result Clear patterns of skill mastery and distinct student subgroups identified.
Option Encoder compresses reinforcement learning options into a policy basis.
problem Redundant options in reinforcement learning frameworks.
method Auto-encoder framework with constrained weights to discover a policy basis.
result Option Encoder reduces the number of options while maintaining performance.
Paper proposes a method to compose task-agnostic skills for solving new problems.
problem Learning task-specific policies for solving new problems.
method Deep reinforcement learning-based skill transfer and composition method.
result Method transfers skills to new problem settings and solves challenging environments with high data efficiency.
Employers actively look for talents having not only specific hard skills but also various soft skills. To analyze the soft skill demands on the job market, it is important to be able to detect soft skill phrases from job advertisements automatically. However, a naive matching of soft skill phrases can lead to false pos…
DADS discovers skills with predictable outcomes from unlabeled data.
problem Learning accurate models for complex dynamical systems is difficult and often doesn't generalize well.
method Dynamics-Aware Discovery of Skills (DADS) combines model-based and model-free learning.
result DADS discovers infinitely many behaviors in high-dimensional state-spaces.
MCP learns reusable skills for complex tasks by combining simple ones.
problem Learning complex tasks with many skills requires impractical amounts of data.
method Factorizes skills into primitives that can be combined multiplicatively.
result MCP can learn and reuse skills for novel tasks from pre-training.
Paper learns versatile balancing and recovery motions for humanoid robots.
problem Training humanoid robots to handle unexpected perturbations.
method Hierarchical Deep Reinforcement Learning in a physics simulator.
result Learned skills comparable to preprogrammed controllers but more adaptable.
Agent learns diverse hierarchical structures in unknown environments.
problem Autonomous discovery and learning of diverse structures in unknown changing environments.
method Progressive construction of a Hierarchy of Observation Latent Models for Exploration Stratification (HOLMES).
result Agent can learn and reuse representations to progressively explore and discover diverse structures.
HAL learns hierarchical affordances to prune impossible subtasks, improving reinforcement learning efficiency.
problem Reinforcement learning struggles with complex hierarchical dependency structures.
method HAL learns a model of hierarchical affordances to prune impossible subtasks.
result HAL agents are better at learning complex tasks, navigating stochastic environments, and acquiring diverse skills.
Hierarchical reinforcement learning deals with the problem of breaking down large tasks into meaningful sub-tasks. Autonomous discovery of these sub-tasks has remained a challenging problem. We propose a novel method of learning sub-tasks by combining paradigms of routing in computer networks and graph based skill disc…
ReSkill reconciles RL skill creation with policy optimization.
problem RL policies lack reusable strategies across tasks.
method Integrates skill creation into RL loop with three mechanisms.
result Consistently outperforms existing methods, especially on unseen tasks.
Programming has been an important skill for researchers and practitioners in computer science and other related areas. To learn basic programing skills, a long-time systematic training is usually required for beginners. According to a recent market report, the computer software market is expected to continue expanding …
A multi-agent system improves crypto portfolio management by processing diverse data types.
problem Managing cryptocurrency portfolios requires processing various data types under high volatility.
method A multi-agent system with three specialized agents for market dynamics, news sentiment, and signal fusion.
result The best configuration, Hierarchical (Skill), achieved a 133.52% cumulative return and 1.502 Sharpe ratio.
We present an active learning architecture that allows a robot to actively learn which data collection strategy is most efficient for acquiring motor skills to achieve multiple outcomes, and generalise over its experience to achieve new outcomes. The robot explores its environment both via interactive learning and goal…
Robotics learns new skills faster by reusing past movements.
problem Learning new motor skills is time-consuming and requires exploration of a large space of motor configurations.
method Combines probabilistic movement primitives with relative entropy policy search for skill initialization and adaptation.
result Quality of learned skills improves and the number of required iterations to learn a new task can be reduced by more than 60%.
Bayesian nonparametrics enables dynamic skill discovery from expert data.
problem Fixed K for offline skill discovery in reinforcement learning.
method Variational inference, continuous relaxations, Bayesian nonparametrics.
result Nonparametric model with dynamically-changing number of options.
We present a novel solution to the problem of simulation-to-real transfer, which builds on recent advances in robot skill decomposition. Rather than focusing on minimizing the simulation-reality gap, we learn a set of diverse policies that are parameterized in a way that makes them easily reusable. This diversity and p…
We introduce the Adaptive Skills, Adaptive Partitions (ASAP) framework that (1) learns skills (i.e., temporally extended actions or options) as well as (2) where to apply them. We believe that both (1) and (2) are necessary for a truly general skill learning framework, which is a key building block needed to scale up t…
Researchers study how skills are learned in neural networks using physics principles.
problem Understanding how skills are sequentially learned in neural networks.
method Abstract and simplify the problem using physics principles, proposing three models: Geometry, Resource, and Domino.
result Models reveal insights into neural scaling laws, learning dynamics, and the benefits of modularity.
Paper learns skill distributions from game outcomes, proving minimax optimality.
problem Learning skill distributions from noisy pairwise game outcomes.
method Proposes a simple algorithm using kernel density estimation and minimax techniques.
result Near-optimal minimax mean squared error scaling for skill density estimation.
Deep reinforcement learning has demonstrated increasing capabilities for continuous control problems, including agents that can move with skill and agility through their environment. An open problem in this setting is that of developing good strategies for integrating or merging policies for multiple skills, where each…
DAS3H optimizes skill-based spaced repetition schedules.
problem Optimizing adaptive and personalized spaced repetition schedules for skill-based learning.
method Developed a new student learning and forgetting model (DAS3H) that considers memory decay and multiple skills.
result DAS3H outperforms other models on real-world educational datasets.
A planning approach learns skills from interactions, balancing exploration and exploitation.
problem Learning robust high-level skills in noisy environments with unknown pre-conditions.
method Formulates skills as high-level policies, learns plans via bandit problems, balances exploration and exploitation.
result A planner capable of learning robust high-level skills in high-dimensional state spaces.
Hierarchical reinforcement learning (HRL) has recently shown promising advances on speeding up learning, improving the exploration, and discovering intertask transferable skills. Most recent works focus on HRL with two levels, i.e., a master policy manipulates subpolicies, which in turn manipulate primitive actions. Ho…
Simulation-to-real transfer is an important strategy for making reinforcement learning practical with real robots. Successful sim-to-real transfer systems have difficulty producing policies which generalize across tasks, despite training for thousands of hours equivalent real robot time. To address this shortcoming, we…
Integrates skills and world models for efficient task solving and transfer.
problem Quickly solve new tasks in complex environments using reusable knowledge.
method Leverages partial amortization for fast adaptation and online skill planning.
result Improved sample efficiency in single tasks and transfer between tasks.
EDL discovers state-covering skills without relying on task rewards.
problem Discovering skills in reinforcement learning without a task-oriented reward function.
method EDL optimizes information-theoretic objective using different machinery to address coverage problem.
result EDL discovers state-covering skills more effectively than existing methods.
Convolutional neural networks improve surgical skill evaluation.
problem Manual feedback from senior surgeons is laborious, expensive, and subjective.
method Fully convolutional neural networks (CNNs) for classifying and regressing surgical skills.
result Deep neural networks achieve competitive performance on JIGSAWS dataset.
Paper tackles skill transfer in RL for morphologically different agents.
problem Transfer skills between morphologically different reinforcement learning agents.
method Proposes a paired variational encoder-decoder model (PVED) for subspace learning.
result Demonstrates improved skill transfer efficiency compared to state-of-the-art methods.
A new method for solving complex sequential decision-making problems by decomposing them into multiple levels.
problem Sequential decision-making with natural multi-level structure.
method Multi-level meta-reinforcement learning with skill-based curriculum.
result Efficiently reduces stochasticity and policy search space, leading to fewer iterations and computations.
For robots to coexist with humans in a social world like ours, it is crucial that they possess human-like social interaction skills. Programming a robot to possess such skills is a challenging task. In this paper, we propose a Multimodal Deep Q-Network (MDQN) to enable a robot to learn human-like interaction skills thr…
The extension of deep learning towards temporal data processing is gaining an increasing research interest. In this paper we investigate the properties of state dynamics developed in successive levels of deep recurrent neural networks (RNNs) in terms of short-term memory abilities. Our results reveal interesting insigh…
We introduce a method for constructing skills capable of solving tasks drawn from a distribution of parameterized reinforcement learning problems. The method draws example tasks from a distribution of interest and uses the corresponding learned policies to estimate the topology of the lower-dimensional piecewise-smooth…
ABC method improves subseasonal weather forecasting by 60-90%.
problem Improving subseasonal temperature and precipitation forecasting accuracy.
method Combines dynamical forecasts with machine learning-based bias correction.
result Significant improvement in temperature and precipitation forecasting skills.
We address the problem of learning hierarchical deep neural network policies for reinforcement learning. In contrast to methods that explicitly restrict or cripple lower layers of a hierarchy to force them to use higher-level modulating signals, each layer in our framework is trained to directly solve the task, but acq…
New method boosts skill learning by encouraging optimistic exploration.
problem Intrinsic reward for exploration is inherently pessimistic.
method Derive an information gain auxiliary objective involving an ensemble of discriminators and rewarding policy disagreement.
result Improves skill learning in grid worlds and Atari games.
Numeracy is the ability to understand and work with numbers. It is a necessary skill for composing and understanding documents in clinical, scientific, and other technical domains. In this paper, we explore different strategies for modelling numerals with language models, such as memorisation and digit-by-digit composi…
The paper explains how language models acquire complex skills through scaling laws and statistical analysis.
problem Understanding how language models acquire new skills as their size and training data increase.
method Statistical framework and mathematical analysis of scaling laws.
result Language models can learn complex skills efficiently due to a strong inductive bias.
Groups of firms often achieve a competitive advantage through the formation of geo-industrial clusters. Although many exemplary clusters, such as Hollywood or Silicon Valley, have been frequently studied, systematic approaches to identify and analyze the hierarchical structure of the geo-industrial clusters at the glob…
The paper presents a method for personalized exercise recommendations that improves learner skill gain.
problem Adapting to individual needs in large, diverse groups of learners in digital environments.
method Contextual Thompson Sampling to select exercises that advance learner skill.
result The method recommends exercises associated with greater skill improvement and adapts to learner differences.