Federated learning models are analyzed through game theory to determine optimal model sharing.
problem Agents with different data distributions face a choice between local or global models in federated learning.
method The problem is analyzed using coalitional game theory and hedonic game theory, considering different degrees of customization in model sharing.
result Exact expected MSE values are derived for linear regression and mean estimation problems, and stable partitions of players into coalitions are analyzed.
Hedonic models predict 84-92% of U.S. real estate prices, highlighting environmental factors' impact.
problem Predicting real estate prices using hedonic models with environmental factors.
method P-spline generalized additive models for real estate prices, contrasting with linear and polynomial models.
result GAM models explain 84-92% of U.S. real estate price variance, with environmental factors contributing minimally.
Notwithstanding almost forty years of efforts, the market for paintings still lacks a widely accepted price index. In this paper, we introduce a simple and intuitive metric to construct such index. Our metric is based on the price of a painting divided by its area. This formulation rests on a solid mathematical foundat…
Study shows house buyers in Christchurch value earthquake risk differently based on time since 2011 quake.
problem Understanding how house buyers' perception of earthquake risk changes over time.
method Used a hedonic price model to analyze house prices in Christchurch over three periods.
result Buyers value earthquake risk differently based on the time since the 2011 Christchurch earthquake.
This paper makes the first attempt to introduce the tools from computer graphics into the art pricing research. We argue that the creation of a painting calls for a combination of conceptual effort and painting effort from the artist. However, as the important price determinants, both efforts are long missing in the tr…
We study equilibrium in hedonic markets, when consumers and suppliers have reservation utilities, and the utility functions are separable with respect to price. There is one indivisible good, which comes in different qualities; each consumer buys 0 or 1 unit, and each supplier sells 0 or 1 unit. Consumer types, supplie…
Foreign exchange markets show that currency units (= accounting or nominal price units) are variables. Technical and economic progress evidence that the consumer baskets (= purchasing power units or real price units) are also variables. In contrast, all physical measurement units are constants and either defined in the…
This paper measures the information quantity in paintings using entropy.
problem Traditional art pricing models lack variables capturing painting content.
method Extends Shannon entropy to measure painting information using pixel-level variances of line, color, value, shape/form, and space.
result Variance measurements significantly explain sales prices, improving traditional models.
Study evaluates and compares traditional and causal machine learning methods for estimating direct price effects of environmental amenities.
problem Estimating direct price effects of environmental amenities in housing markets.
method Empirical Monte Carlo simulation to compare traditional regression and causal machine learning approaches.
result Causal Machine Learning (CML) methods, particularly causal forest DID, perform comparably to generalized DID in most scenarios.
The Epicurean Philosophy is commonly thought as simplistic and hedonistic. Here I discuss how this is a misconception and explore its link to Reinforcement Learning. Based on the letters of Epicurus, I construct an objective function for hedonism which turns out to be equivalent of the Reinforcement Learning objective …
Develops a diamond price index for online auction platforms.
problem Tracking market trends of wholesale diamond prices.
method Modelling diamond prices to create a hedonic index.
result Provides a basis for constructing derivatives for collectables.
Deep learning enhances art market valuation by incorporating visual data.
problem Improving valuation accuracy in the art market, especially for first-time sales.
method Benchmarked classical and modern deep learning models using a large auction dataset.
result Visual embeddings add distinct economic value for first-time art sales.
New methods for estimating complex causal effects in econometrics.
problem Estimating causal parameters in short panel data models using nested nonparametric instrumental variable regression.
method Introducing techniques to limit ill-posedness in nested NPIV, providing explicit mean square rates and efficient inference.
result Explicit mean square rates for nested NPIV and efficient inference for causal parameters.
Paper presents content-based models for game recommendation in cold start scenarios.
problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.
In this work, we ask the following question: Can visual analogies, learned in an unsupervised way, be used in order to transfer knowledge between pairs of games and even play one game using an agent trained for another game? We attempt to answer this research question by creating visual analogies between a pair of game…
Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…
IGGP learns game rules from varying quality game play, finding no overall trend.
problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.
We introduce a topological combinatorial game called the Region Smoothing Swap Game. The game is played on a game board derived from the connected shadow of a link diagram on a (possibly non-orientable) surface by smoothing at crossings. Moves in the game are performed on regions of the diagram and can switch the direc…
We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It standardizes those parts of board game playing and learning that otherwise would be t…
Introduces SM-games to analyze machine learning interactions.
problem Lack of understanding and control in n-player games.
method Introduces SM-games with pairwise zero-sum interactions.
result SM-games are amenable to first-order optimization methods.
Just as war is sometimes fallaciously represented as a zero sum game -- when in fact war is a negative sum game - stock market trading, a positive sum game over time, is often erroneously represented as a zero sum game. This is called the "zero sum fallacy" -- the erroneous belief that one trader in a stock market exch…
The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…
Game theory helps analyze ESOs/EBIs in production and service sectors.
problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.
Combinatorial two-player games have recently been applied to knot theory. Examples of this include the Knotting-Unknotting Game and the Region Unknotting Game, both of which are played on knot shadows. These are turn-based games played by two players, where each player has a separate goal to achieve in order to win the…
We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …
The paper explores how regularization can lead to convergence in imperfect information games.
problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.
Educational game on crypto investment helps students grasp macroeconomics.
problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.
Simplified NFT games discussed with methods for extracting value.
problem Issues influencing NFT games' structure and stability.
method Three methods for extracting value from NFT games.
result Various design constraints and mutual beneficial games.
The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.
problem Learning the exact structure of continuous-action graphical games from limited data.
method A ℓ12− block regularized method to recover the graphical game structure. result The method recovers the exact structure of the graphical game under certain conditions.
We introduce TextWorld, a sandbox learning environment for the training and evaluation of RL agents on text-based games. TextWorld is a Python library that handles interactive play-through of text games, as well as backend functions like state tracking and reward assignment. It comes with a curated list of games whose …
Paper tackles hidden game problem in AI alignment and language games.
problem Hidden game problem in AI alignment and language games.
method Developed a composition of regret minimization techniques to discover and exploit hidden structures.
result Achieved optimal external and swap regret bounds for rapid convergence to correlated equilibria.
AEC Games model represents software MARL environments better than POSGs.
problem POSGs are conceptually unsuitable for software MARL environments.
method Introduced AEC Games model as an equivalent to POSGs.
result AEC Games model is more representative of software MARL environments.
Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.
problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.
Generalizes region select game to k-colored knot diagrams.
problem Play game on knot diagrams with multiple colors.
method Generalize region select game to k-colored knot diagrams. result Generalization of the region select game to k-colored knot diagrams. We introduce CSE for MLSF games and devise online learning algorithms for achieving no-external Stackelberg-regret.
problem Learning equilibrium in leader-follower games with noisy bandit feedback.
method Proposed Correlated Stackelberg Equilibrium (CSE) and online learning algorithms balancing exploration and exploitation.
result Achieves no-external Stackelberg-regret, converging to approximate CSE.
Deep Reinforcement Learning automates match-3 game testing.
problem Reducing human effort in testing match-3 video games.
method Dueling Deep Q-Network paradigm applied to Jelly Juice game.
result The network outperforms random player and adapts to game difficulty.
Unified framework for Bayesian and Frequentist statistics.
problem Embedding Bayesian statistics within a broader decision-making framework.
method Game theory and statistical analysis.
result Statistical games unify Bayesian and Frequentist statistics.
New game approximates mean curvature flow evolution.
problem Approximating geometric mean curvature flow evolution.
method Two-player zero-sum game with probabilistic elements.
result Value function approximates mean curvature flow.
Study on mean field games with singular controls and their applications.
problem Optimal productivity expansion in dynamic oligopolies.
method Existence and uniqueness of mean field equilibria through nonlinear equations, Abelian limit for discounted and ergodic games.
result Valid connection between discounted and ergodic games, approximation of Nash equilibria.
Gradient methods converge exponentially in concave network games.
problem Finding Nash equilibria in concave network zero-sum games.
method Gradient Ascent and Optimistic Gradient Ascent analyses.
result Exponential convergence rates in various game settings.
Federated learning linked to mean-field games for large-scale learning.
problem Large-scale distributed and privacy-preserving learning algorithms.
method Established a connection between federated learning and mean-field games, presenting federated learning as a differential game.
result Properties of the equilibrium of the federated learning game were discussed.
Expands MFGs to handle real-world asymmetric multi-agent games efficiently.
problem Applying mean-field games to real-world, heterogeneous multi-agent systems.
method Develops a method to symmetrize and extend finite-player games to infinite-player MFGs, proving approximation bounds and convergence guarantees.
result TD learning converges to approximate Nash equilibria in finite-sample settings, enabling symmetrized learning without explicit MFG models.
This paper gives a critical account of the minority game literature. The minority game is a simple congestion game: players need to choose between two options, and those who have selected the option chosen by the minority win. The learning model proposed in this literature seems to differ markedly from the learning mod…
Develops a deep metric learning approach for detecting bugs in video games.
problem Automated detection of bugs in video games.
method State-State Siamese Networks (S3N) for deep metric learning.
result S3N learns meaningful embeddings to identify various types of bugs.
Although recent work in AI has made great progress in solving large, zero-sum, extensive-form games, the underlying assumption in most past work is that the parameters of the game itself are known to the agents. This paper deals with the relatively under-explored but equally important "inverse" setting, where the param…
Neural operators approximate Stackelberg game solutions.
problem Intractability of follower's best-response operator in dynamic Stackelberg games.
method Used attention-based neural operators to approximate the best-response operator.
result Approximate best-response operator yields close game value.
New methods learn correlated equilibria in large games without structural assumptions.
problem Learning correlated equilibria in large, anonymous games with exponential player count.
method Developed Mean-Field correlated and coarse-correlated equilibria, and used classical algorithms to learn them efficiently.
result Efficiently learned correlated equilibria in all games without structural assumptions.
Gradient-descent-ascent dynamics can exhibit various behaviors in non-convex non-concave games.
problem Gradient-descent-ascent dynamics in non-convex non-concave games can lead to recurrent behavior and spurious equilibria.
method Combines optimization theory, game theory, and dynamical systems.
result Gradient-descent-ascent dynamics can exhibit Poincaré recurrence and converge to spurious equilibria.