Gradient descent-ascent converges to strict local minmax equilibria with a finite timescale separation.
problem Analyzing the convergence of gradient descent-ascent in non-convex, non-concave games with a finite timescale separation.
method Investigates the role of a finite timescale separation parameter τ on gradient descent-ascent in two-player zero-sum games, providing convergence rates and non-convergence results.
result Gradient descent-ascent converges to strict local minmax equilibria for a finite timescale separation parameter τ*.
New algorithm solves federated minimax optimization problems.
problem Federated minimax optimization challenges.
method Federated Stochastic Smoothed Gradient Descent Ascent (FESS-GDA).
result FESS-GDA uniformly solves federated minimax problems.
Generative adversarial networks (GANs) are a widely used framework for learning generative models. Wasserstein GANs (WGANs), one of the most successful variants of GANs, require solving a minmax optimization problem to global optimality, but are in practice successfully trained using stochastic gradient descent-ascent.…
In this paper we consider solving saddle point problems using two variants of Gradient Descent-Ascent algorithms, Extra-gradient (EG) and Optimistic Gradient Descent Ascent (OGDA) methods. We show that both of these algorithms admit a unified analysis as approximations of the classical proximal point method for solving…
New ODE models show saddle-point optimization methods converge differently, with last-iterate convergence for OGDA.
problem Analyzing convergence properties of saddle-point optimization methods.
method High-Resolution Differential Equations (HRDEs) to design differential equation models for saddle-point optimization methods.
result HRDEs reveal last-iterate convergence for Optimistic Gradient Descent Ascent (OGDA) in bilinear games.
Paper studies convergence of Mean-Field GDA dynamics for MNE of continuous games.
problem Finding mixed Nash equilibria in continuous games.
method Two-scale Mean-Field Gradient Descent Ascent dynamics.
result Two-scale Mean-Field GDA converges exponentially to MNE without convexity assumptions.
Algorithm converges to Nash equilibria in competitive games.
problem Finding Nash equilibria in decentralized, competitive Markov games.
method Decentralized Optimistic Gradient Descent/Ascent with a critic.
result Converges to the set of Nash equilibria under self-play.
Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.
problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.
Paper proposes algorithms for solving nonconvex-nonconcave problems with complexity guarantees.
problem Nonconvex-nonconcave minimax problems with PL condition.
method Zeroth-order AGDA and VRAGDA algorithms.
result Iteration complexities for obtaining ε-stationary points.
Study local convergence of GDA for training GANs with kernel-based discriminators.
problem Analyzing the local dynamics of GDA for GANs with kernel-based discriminators.
method Linearization of a non-linear dynamical system, under an isolated points model assumption.
result Showed phase transitions indicating convergence, oscillation, or divergence of GDA.
Alt-GDA outperforms Sim-GDA in minimax games with near-optimal local convergence.
problem Minimax optimization convergence rate comparison
method Alternating Gradient Descent-Ascent (Alt-GDA) vs. Simultaneous Gradient Descent-Ascent (Sim-GDA)
result Alt-GDA achieves near-optimal local convergence rate for strongly convex-strongly concave problems, while Sim-GDA converges slower.
Paper improves risk bounds for nonconvex-strongly-concave minimax problems.
problem Achieving sharper risk bounds for nonconvex-strongly-concave minimax problems.
method Using uniform localized convergence to derive high probability generalization error bounds.
result Derives n times faster excess primal risk bounds for popular algorithms.
New convergence guarantees for SGDA and SCO under expected co-coercivity.
problem Solving smooth games with stochastic gradient descent-ascent and consensus optimization.
method Introducing expected co-coercivity and proving convergence guarantees for SGDA and SCO.
result Linear convergence of SGDA and SCO to a neighborhood of the solution with constant step-size, and convergence to the exact solution with stepsize-switching rules.
This paper analyzes neural networks for solving complex optimization problems.
problem Minimax optimization problems in infinite-dimensional function spaces.
method Mean-field analysis of stochastic gradient descent-ascent in neural networks.
result The algorithm converges to a stationary point at a sublinear rate.
New analysis improves understanding of bilevel optimization stability and generalization.
problem Understanding how well bilevel optimization algorithms generalize.
method Algorithmic stability arguments and generalization bounds for three bilevel minimax solvers.
result Precise trade-off between algorithmic stability, generalization gaps, and practical settings.
In this paper, we study the problem of constrained robust (min-max) optimization ina black-box setting, where the desired optimizer cannot access the gradients of the objective function but may query its values. We present a principled optimization framework, integrating a zeroth-order (ZO) gradient estimator with an a…
Paper analyzes convergence of GDA for nonconvex-nonconcave minimax problems.
problem Understanding convergence of GDA for nonconvex-nonconcave minimax problems.
method Local convergence analysis of GDA with stepsize ratio Θ(κ).
result Stepsize ratio of Θ(κ) is necessary and sufficient for local convergence of GDA to a Stackelberg Equilibrium.
Motivated by applications in Optimization, Game Theory, and the training of Generative Adversarial Networks, the convergence properties of first order methods in min-max problems have received extensive study. It has been recognized that they may cycle, and there is no good understanding of their limit points when they…
We consider nonconvex-concave minimax optimization problems of the form minxmaxy∈Yf(x,y), where f is strongly-concave in y but possibly nonconvex in x and Y is a convex and compact set. We focus on the stochastic setting, where we can only access an…
A new decentralized method solves minimax problems with reduced communication and sample complexity.
problem Solving minimax optimization problems in a distributed setting.
method Decentralized stochastic gradient descent ascent with variance reduction.
result Achieved optimal sample and communication complexities for nonconvex-strongly-concave problems.
Method identifies mixed Nash equilibria in high dimensions for training mixtures of GANs.
problem Finding Nash equilibria in two-player zero-sum continuous games, especially in high dimensions.
method Parametrizing mixed strategies as mixtures of particles, updating their positions and weights using gradient descent-ascent.
result Global convergence to an approximate equilibrium for the related Langevin gradient-ascent dynamic.
AGDA and variance-reduced methods solve nonconvex-nonconcave minimax problems globally and faster.
problem Solving nonconvex-nonconcave minimax problems in machine learning.
method Global convergence of AGDA and variance-reduced algorithms.
result AGDA and variance-reduced methods achieve global convergence and faster rates.
Sampling without replacement speeds up optimization in minimax problems.
problem Optimizing minimax problems with faster convergence rates.
method Analysis of gradient descent ascent and proximal point method with two sampling strategies.
result Sampling without replacement leads to faster convergence rates in minimax optimization.
RSGDA improves convergence rates for nonconvex-strongly concave optimization.
problem Optimization of nonconvex-strongly concave problems.
method Randomized Stochastic Gradient Descent Ascent (RSGDA) with optimal loop sizes.
result First almost sure convergence rates for SGDA algorithms on nonconvex-strongly concave settings.
New SGDA method speeds up nonconvex minimax optimization.
problem Improving convergence of nonconvex minimax optimization.
method SGDA with random reshuffling for nonconvex-PŁ objectives.
result Convergence rates faster than with-replacement SGDA.
We study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Ge…
OMWU shows last iterate convergence in convex-concave games.
problem Optimizing in constrained min-max optimization landscapes.
method OMWU (Optimistic Multiplicative-Weights Update) in the no-regret online learning framework.
result OMWU exhibits last iterate convergence for convex-concave games, generalizing previous results.
We consider nonconvex-concave minimax problems, minxmaxy∈Yf(x,y), where f is nonconvex in x but concave in y and Y is a convex and bounded set. One of the most popular algorithms for solving this problem is the celebrated…
Optimal multistage method solves noisy minimax problems.
problem Minimizing/maximizing in noisy conditions with smooth and strongly convex-strongly concave settings.
method Multistage Stochastic Gradient Descent Ascent (M-GDA) and Optimistic Gradient Descent Ascent (M-OGDA).
result Achieves optimal linear decay rate with respect to initial error and condition number.
The paper explains how simple methods can converge to optimal solutions in complex neural games.
problem Finding optimal solutions in neural games with non-convex objectives.
method Theoretical framework using hidden convexity and overparameterization, with path-length bounds and PŁ conditions.
result Simple gradient methods can converge to Nash equilibria in non-convex min-max games under certain conditions.
GANs can learn hierarchical distributions in real-world images efficiently.
problem Understanding and efficiently learning complex, real-world distributions with GANs.
method Formally studying how GANs can learn hierarchically generated distributions close to real-life image distributions using SGDA.
result Training GANs via SGDA can efficiently learn distributions with a 'forward super-resolution' structure, both in sample and time complexities.
Motivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent work of Daskalakis et al \cite{DISZ17} and follow-up work of Liang and Stokes \cite{LiangS18} have established that a variant of the widely used Gradient Descent/Ascent procedure, called "Optimistic Gradient Descent/Asce…
Wasserstein framework solves mixed linear regression problems.
problem Mixed linear regression with multi-modal distributions.
method Wasserstein distance minimization for nonconvex-concave minimax optimization.
result WMLR achieves global convergence and generalization guarantees for two linear models.
Paper proposes an algorithm to solve complex minimax problems efficiently.
problem Stochastic nonconvex-concave minimax problems in various fields.
method Accelerated first-order regularized momentum descent ascent algorithm (FORMDA).
result Achieves best-known complexity bound of ildeO(ε−6.5) for single-loop algorithms. Omega method mitigates noise in stochastic game optimization.
problem Noise sensitivity and convergence issues in stochastic game optimization.
method Omega method incorporates EMA of historic gradients in its update rule.
result Omega method outperforms optimistic gradient method in stochastic games.
Recent applications that arise in machine learning have surged significant interest in solving min-max saddle point games. This problem has been extensively studied in the convex-concave regime for which a global equilibrium solution can be computed efficiently. In this paper, we study the problem in the non-convex reg…
This paper analyzes OGDA and EG methods for nonconvex minimax problems.
problem Theoretical guarantees of OGDA and EG methods in nonconvex settings.
method Unified analysis through single-call extra-gradient methods.
result Established convergence of OGDA and EG methods under NC-SC and NC-C settings.
Epoch-GDA achieves optimal convergence rate for SCSC min-max problems.
problem Solving stochastic min-max problems with strong convexity and strong concavity.
method Epoch-wise stochastic gradient descent ascent method (Epoch-GDA) without additional assumptions.
result Achieves the optimal rate of O(1/T) for the duality gap of general SCSC min-max problems. New algorithms ensure reproducibility and optimal convergence in convex optimization.
problem Trade-off between reproducibility and convergence rate in convex optimization.
method Regularization-based algorithms for smooth convex minimization and minimax optimization.
result Achieves optimal reproducibility and near-optimal gradient complexity for various oracle settings.
While classic work in convex-concave min-max optimization relies on average-iterate convergence results, the emergence of nonconvex applications such as training Generative Adversarial Networks has led to renewed interest in last-iterate convergence guarantees. Proving last-iterate convergence is challenging because ma…
The paper tackles robust control with uncertain dependence using data-driven methods.
problem Nonparametric robust control under dependence uncertainty in multi-period stochastic systems.
method Nonparametric adaptive robust control framework using stochastic gradient descent ascent algorithm.
result The controller benefits from knowing more about the uncertain model.
TiAda adapts adaptive gradient methods for nonconvex minimax optimization.
problem Nonconvex minimax optimization challenges in achieving convergence.
method TiAda is a time-scale adaptive GDA algorithm for nonconvex minimax optimization.
result TiAda achieves near-optimal complexities in deterministic and stochastic settings.
We study the iteration complexity of the optimistic gradient descent-ascent (OGDA) method and the extra-gradient (EG) method for finding a saddle point of a convex-concave unconstrained min-max problem. To do so, we first show that both OGDA and EG can be interpreted as approximate variants of the proximal point method…
New algorithm solves non-convex, non-differentiable min-max games.
problem Limited theoretical understanding of non-smooth min-max games.
method Proximal gradient descent-ascent algorithm for convex-strongly convex games.
result Algorithm converges to ε-Nash equilibrium with polynomial gradient evaluations.
DS-GDA solves nonconvex-nonconcave problems without regularity conditions.
problem Nonconvex-nonconcave minimax optimization challenges.
method Doubly smoothed gradient descent ascent method (DS-GDA).
result Achieves convergence on various nonconvex-nonconcave problems.
Paper tackles robust federated learning for affine distribution shifts.
problem Statistical heterogeneity and distribution shifts degrade model performance in federated learning.
method Develops a robust federated learning algorithm (FLRA) for affine distribution shifts.
result FLRA achieves significant performance gains against affine distribution shifts.
Study efficient convergence of RL algorithm with function approximation.
problem Convergence of actor-critic algorithm with nonlinear function approximation.
method Stochastic gradient descent ascent with adaptive proximal term, Polyak-Łojasiewicz condition.
result First efficient convergence result with rate of O(sqrt{ln(N d G^2) / N}).
New algorithm for solving minimax problems over distributions converges to Nash equilibrium.
problem Solving minimax problems over probability distributions.
method Symmetric Mean-field Langevin Dynamics (MFL-AG and MFL-ABR) with weighted averaging and best response dynamics.
result Converges to mixed Nash equilibrium with average-iterate and last-iterate convergence.