Current UAV-recorded datasets are mostly limited to action recognition and object tracking, whereas the gesture signals datasets were mostly recorded in indoor spaces. Currently, there is no outdoor recorded public video dataset for UAV commanding signals. Gesture signals can be effectively used with UAVs by leveraging…
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FineHand learns hand shapes for better ASL recognition.
Traditional vision-based hand gesture recognition systems is limited under dark circumstances. In this paper, we build a hand gesture recognition system based on microwave transceiver and deep learning algorithm. A Doppler radar sensor with dual receiving channels at 5.8GHz is used to acquire a big database of hand ges…
We provide a benchmark dataset for hand gesture recognition using force myography.
We propose a novel appearance-based gesture recognition algorithm using compressed domain signal processing techniques. Gesture features are extracted directly from the compressed measurements, which are the block averages and the coded linear combinations of the image sensor's pixel values. We also improve both the co…
The lack of adequate training data is one of the major hurdles in WiFi-based activity recognition systems. In this paper, we propose Wi-Fringe, which is a WiFi CSI-based device-free human gesture recognition system that recognizes named gestures, i.e., activities and gestures that have a semantically meaningful name in…
In this report, an automated bartender system was developed for making orders in a bar using hand gestures. The gesture recognition of the system was developed using Machine Learning techniques, where the model was trained to classify gestures using collected data. The final model used in the system reached an average …
Recent studies have demonstrated the power of recurrent neural networks for machine translation, image captioning and speech recognition. For the task of capturing temporal structure in video, however, there still remain numerous open research questions. Current research suggests using a simple temporal feature pooling…
Gesture recognition and hand motion tracking are important tasks in advanced gesture based interaction systems. In this paper, we propose to apply a sliding windows filtering approach to sample the incoming streams of data from data gloves and a decision tree model to recognize the gestures in real time for a manual gr…
Surface Electromyography (sEMG/EMG) is to record muscles' electrical activity from a restricted area of the skin by using electrodes. The sEMG-based gesture recognition is extremely sensitive of inter-session and inter-subject variances. We propose a model and a deep-learning-based domain adaptation method to approxima…
This paper considers the problem of recognizing eating gestures by tracking wrist motion. Eating gestures can have large variability in motion depending on the subject, utensil, and type of food or beverage being consumed. Previous works have shown viable proofs-of-concept of recognizing eating gestures in laboratory s…
We present an efficient approach for leveraging the knowledge from multiple modalities in training unimodal 3D convolutional neural networks (3D-CNNs) for the task of dynamic hand gesture recognition. Instead of explicitly combining multimodal information, which is commonplace in many state-of-the-art methods, we propo…
Human computer interaction facilitates intelligent communication between humans and computers, in which gesture recognition plays a prominent role. This paper proposes a machine learning system to identify dynamic gestures using tri-axial acceleration data acquired from two public datasets. These datasets, uWave and So…
We propose a fully automatic method for learning gestures on big touch devices in a potentially multi-user context. The goal is to learn general models capable of adapting to different gestures, user styles and hardware variations (e.g. device sizes, sampling frequencies and regularities). Based on deep neural networks…
We propose a new metric to measure domain divergence and a new domain adaptation method for time-series classification. The metric belongs to the class of probability distributions-based metrics, is transductive, and does not assume the presence of source data samples. The 2-stage method utilizes an improved autoregres…
Smart watches can identify smoking gestures with high accuracy.
Master thesis applies deep learning to sEMG hand gesture recognition, improving accuracy.
Hidden Markov Models detect hand gestures from wearable sEMG signals.
Efficient SNN on Loihi achieves high gesture recognition accuracy.
Within the field of electromyography-based (EMG) gesture recognition, disparities exist between the offline accuracy reported in the literature and the real-time usability of a classifier. This gap mainly stems from two factors: 1) The absence of a controller, making the data collected dissimilar to actual control. 2) …
Novel CNN array for sign language recognition using wearable IMUs.
Dual-stage sEMG classification improves gesture recognition accuracy.
In recent years, deep learning algorithms have become increasingly more prominent for their unparalleled ability to automatically learn discriminant features from large amounts of data. However, within the field of electromyography-based gesture recognition, deep learning algorithms are seldom employed as they require …
Study provides long-term EMG data for multi-day biometric authentication.
Simple attention model outperforms complex sEMG classifiers.
Paper explores using hand gestures to type English letters.
Enhances SNNs for spatio-temporal feature extraction.
Sensitive inferences and user re-identification are major threats to privacy when raw sensor data from wearable or portable devices are shared with cloud-assisted applications. To mitigate these threats, we propose mechanisms to transform sensor data before sharing them with applications running on users' devices. Thes…
Human activity recognition (HAR) in ubiquitous computing is beginning to adopt deep learning to substitute for well-established analysis techniques that rely on hand-crafted feature extraction and classification techniques. From these isolated applications of custom deep architectures it is, however, difficult to gain …
Traditional human activity recognition (HAR) based on time series adopts sliding window analysis method. This method faces the multi-class window problem which mistakenly labels different classes of sampling points within a window as a class. In this paper, a HAR algorithm based on U-Net is proposed to perform activity…
Sparsity-based representations have recently led to notable results in various visual recognition tasks. In a separate line of research, Riemannian manifolds have been shown useful for dealing with features and models that do not lie in Euclidean spaces. With the aim of building a bridge between the two realms, we addr…
This paper explores supervised techniques for continuous anomaly detection from biometric touch screen data. A capacitive sensor array used to mimic a touch screen as used to collect touch and swipe gestures from participants. The gestures are recorded over fixed segments of time, with position and force measured for e…
Paper introduces a method for generating interlocutor-aware facial gestures in dyadic settings.
Social media is increasingly used by humans to express their feelings and opinions in the form of short text messages. Detecting sentiments in the text has a wide range of applications including identifying anxiety or depression of individuals and measuring well-being or mood of a community. Sentiments can be expressed…
ESPRESSO segments time-series data for better human activity recognition.
Deep neural networks improve sEMG-based hand gesture classification.
Capitalizing on the need for addressing the existing challenges associated with gesture recognition via sparse multichannel surface Electromyography (sEMG) signals, the paper proposes a novel deep learning model, referred to as the XceptionTime architecture. The proposed innovative XceptionTime is designed by integrati…
Deep neural network improves hand gesture classification from wearable IMUs.
The classification of multivariate functional data is an important task in scientific research. Unlike point-wise data, functional data are usually classified by their shapes rather than by their scales. We define an outlyingness matrix by extending directional outlyingness, an effective measure of the shape variation …
In this paper a neuro-robotics model capable of counting using gestures is introduced. The contribution of gestures to learning to count is tested with various model and training conditions. Two studies were presented in this article. In the first, we combine different modalities of the robot's neural network, in the s…
This work investigates how context should be taken into account when performing continuous authentication of a smartphone user based on touchscreen and accelerometer readings extracted from swipe gestures. The study is conducted on the publicly available HMOG dataset consisting of 100 study subjects performing pre-defi…
Game aims to improve social interactions for teenagers with ASD.
The Affective Behavior Analysis in-the-wild (ABAW) 2020 Competition is the first Competition aiming at automatic analysis of the three main behavior tasks of valence-arousal estimation, basic expression recognition and action unit detection. It is split into three Challenges, each one addressing a respective behavior t…
Assistive robots can potentially improve the quality of life and personal independence of elderly people by supporting everyday life activities. To guarantee a safe and intuitive interaction between human and robot, human intentions need to be recognized automatically. As humans communicate their intentions multimodall…
Designing of touchless user interface is gaining popularity in various contexts. Using such interfaces, users can interact with electronic devices even when the hands are dirty or non-conductive. Also, user with partial physical disability can interact with electronic devices using such systems. Research in this direct…
Game teaches ASD teenagers to imitate gestures.
Many real-valued stochastic time-series are locally linear (Gassian), but globally non-linear. For example, the trajectory of a human hand gesture can be viewed as a linear dynamic system driven by a nonlinear dynamic system that represents muscle actions. We present a mixed-state dynamic graphical model in which a hid…
User interfaces provide an interactive window between physical and virtual environments. A new concept in the field of human-computer interaction is a soft user interface; a compliant surface that facilitates touch interaction through deformation. Despite the potential of these interfaces, they currently lack a signal …