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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

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48 results for Game Engine

Fractal neural networks play SimCity and Conway's Game of Life on varying scales.

problem Generalizing agents' performance to larger gameboards than during training.
method Reinforcement learning in a custom environment, using fractal neural networks.
result Agents can generalize to larger gameboards, solving a minigame unsolvable with local strategies.

Potential games, originally introduced in the early 1990's by Lloyd Shapley, the 2012 Nobel Laureate in Economics, and his colleague Dov Monderer, are a very important class of models in game theory. They have special properties such as the existence of Nash equilibria in pure strategies. This note introduces graphical…

2015-05-06abs ↗pdf ↗

Method creates synthetic remote sensing images for robust change detection.

problem Lack of annotated data for change detection in remote sensing.
method Procedural synthesis using game engines for generating realistic synthetic datasets.
result Improves deep learning model performance and convergence with limited real-world data.

Paper examines financial engineering problems and introduces AlphaZero for better replication strategies.

problem Replication portfolio construction in incomplete markets with non-convex constraints.
method Introduces AlphaZero-based system to compare with deep hedging method.
result AlphaZero outperforms deep hedging in non-convex environments, finding near-optimal strategies.

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such information is of critical importance in modern free-to-play titles, where gamers can sele…

2018-06-13abs ↗pdf ↗

Game theory finds nowadays a broad range of applications in engineering and machine learning. However, in a derivative-free, expensive black-box context, very few algorithmic solutions are available to find game equilibria. Here, we propose a novel Gaussian-process based approach for solving games in this context. We f…

2016-11-08abs ↗pdf ↗

Study shows curiosity-driven learning can perform well without extrinsic rewards.

problem Lack of scalable methods for intrinsic reward design in reinforcement learning.
method Performed a large-scale study of curiosity-driven learning across 54 environments, using prediction error as reward.
result Curiosity-driven learning can achieve good performance without extrinsic rewards, aligning with hand-designed rewards in many cases.

Decentralized algorithm reduces regret and converges to Nash equilibrium in online congestion games.

problem Online congestion games with exponential action sets and strict Nash equilibria.
method CongestEXP algorithm using exponential weights method.
result CongestEXP achieves O(kFT)O(kF\sqrt{T}) regret bound and almost exponential convergence to strict Nash equilibrium.

Deep neural networks outperform parametric models in predicting customer lifetime value in video games.

problem Predicting the economic value of individual players in free-to-play video games.
method Exploration of deep neural networks and parametric models (Pareto/NBD) for predicting customer lifetime value.
result Convolutional neural networks are the most efficient in predicting the economic value of individual players.

Modeling incentives for content creators on algorithm-curated platforms.

problem Maximizing exposure for content creators on algorithmic platforms.
method Formalized exposure game model, proving effects of algorithmic choices on equilibria, proposing tools for finding equilibria.
result Algorithmic choices significantly affect content exposure and creator behavior.

Monte Carlo Tree Search improves financial derivative hedging efficiency.

problem Optimizing pricing and hedging of derivative contracts in incomplete markets.
method Integrates tree search techniques with Reinforcement Learning for optimal control problems.
result Monte Carlo Tree Search outperforms QQ-learning in sample efficiency and learning speed.

We develop a machine learning framework for solving high-dimensional MFG and MFC problems.

problem Solving high-dimensional mean field games and control problems.
method Combining Lagrangian and Eulerian viewpoints, using neural network parameterization, and avoiding spatial discretization.
result Approximate solutions for 100-dimensional optimal transport and crowd motion problems.

Method learns to predict agent interactions from partial observations.

problem Predicting interactions between multiple agents from incomplete data.
method Graph-Structured Variational Recurrent Neural Network (Graph-VRNN) trained end-to-end.
result Graph-VRNN outperforms baselines on sports datasets.

Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans …

2016-04-01abs ↗pdf ↗

DeepRacing uses neural networks to predict trajectories for autonomous racing in video games.

problem Training algorithms for high-speed autonomous racing in realistic environments.
method Developed a virtual testbed using F1 video games, trained neural networks to predict trajectories and control commands.
result Trajectory prediction outperforms end-to-end control methods in autonomous racing simulations.

A new sampling scheme based on DOE improves Shapley value estimation accuracy and speed.

problem Heavy computational burden of calculating Shapley values in large coalition games.
method Design of Experiments (DOE) order-of-addition experimental designs for sampling.
result DOE-based sampling scheme yields more accurate and sometimes deterministic estimates of Shapley values.

Visual analogies help transfer knowledge between Atari games.

problem Can visual analogies transfer knowledge between Atari games?
method Created visual analogies between pairs of Atari games and used them to train policies for one game using data from another.
result Visual analogies can be used to transfer knowledge between Atari games.

Paper presents content-based models for game recommendation in cold start scenarios.

problem Cold start problem in game recommendation where new games and players have no historical data.
method Uses survey data to develop content-based interaction models that generalize to new games, players, and both.
result Content models outperform collaborative filtering in predicting new interactions.

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

The existence of stationary Markov perfect equilibria in stochastic games is shown under a general condition called "(decomposable) coarser transition kernels". This result covers various earlier existence results on correlated equilibria, noisy stochastic games, stochastic games with finite actions and state-independe…

2013-11-07abs ↗pdf ↗

TextWorld is a Python library for RL agents in text-based games.

problem Training RL agents on text-based games with varying challenges and sparse rewards.
method Developed a Python library with backend functions for state tracking and reward assignment. Enables users to create new games with precise control over difficulty and scope.
result Demonstrated the effectiveness of TextWorld in training RL agents on a curated list of games and generated sets of games.

Game theory helps analyze ESOs/EBIs in production and service sectors.

problem Economic incentives affect traditional production/service functions and create intangible capital.
method Uses game theory to analyze interactions in ESO/EBI transactions.
result No perfect Nash Equilibria for two-stage games involving many participants.

We start briefly surveying research on optimal stopping games since their introduction by E.B.Dynkin more than 40 years ago. Recent renewed interest to dynkin's games is due, in particular, to the study of Israeli (game) options introduced in 2000. We discuss the work on these options and related derivative securities …

2012-09-09abs ↗pdf ↗

The paper explores how regularization can lead to convergence in imperfect information games.

problem Finding equilibrium in imperfect information games with imperfect information.
method Investigates Follow the Regularized Leader dynamics and how adding a regularization term can lead to strong convergence guarantees.
result The approach leads to algorithms that converge exactly to the Nash equilibrium in imperfect information games.

Educational game on crypto investment helps students grasp macroeconomics.

problem Weak connections between microeconomic decision-making and macroeconomic concepts in classroom games.
method Design and study of an educational game on cryptocurrency investment.
result Engages students in understanding macroeconomics through incentivized individual investment decisions.

The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.

problem Learning the exact structure of continuous-action graphical games from limited data.
method A 12\ell_{12}- block regularized method to recover the graphical game structure.
result The method recovers the exact structure of the graphical game under certain conditions.

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.