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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,694 papers · 148 categories

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48 results for Game AI

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen plenty of interest, it has so far focused on online planning, providing a forward …

2018-06-06abs ↗pdf ↗

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central …

2019-12-13abs ↗pdf ↗

CausalGame benchmarks LLM agents' causal thinking in games.

problem Evaluating causal thinking in AI Scientists with LLMs.
method Interactive games with 14 scenarios incorporating selection bias, measurement error, and hidden confounders.
result None of the 30 LLM agents demonstrated reliable causal thinking, with the best model achieving only 68.0% survival.

Insurance contracts for autonomous AI agents must be actuarially sound and resistant to gaming.

problem Designing insurance contracts for autonomous AI agents that are actuarially sound and resistant to gaming.
method Characterizing a five-attack space and proving the actuarial runtime is gaming-resistant.
result An incentive-compatible layer for actuarial control of autonomous-agent side effects.

IGGP learns game rules from varying quality game play, finding no overall trend.

problem Learn game rules from varying quality game play.
method Used Sancho's intelligent game traces and ILP systems (Metagol, Aleph, ILASP) to induce game rules from traces of varying quality and volume.
result No overall trend in accuracy of learned game rules from varying quality and volume of training data.

New method attributes feature uncertainty in ML models using cooperative game theory.

problem Lack of feature-level uncertainty attribution in explainable AI.
method Proposes a novel, model-agnostic uncertainty attribution method using cooperative game theory and conformal prediction.
result Demonstrates improved runtime efficiency and practical utility in real-world applications.

Despite the notable successes in video games such as Atari 2600, current AI is yet to defeat human champions in the domain of real-time strategy (RTS) games. One of the reasons is that an RTS game is a multi-agent game, in which single-agent reinforcement learning methods cannot simply be applied because the environmen…

2019-02-06abs ↗pdf ↗

DefogGAN predicts hidden RTS game information to aid strategic decision-making.

problem Predicting hidden information in real-time strategy games like StarCraft.
method Conditional Generative Adversarial Network (GAN) with pyramidal reconstruction loss.
result DefogGAN predicts enemy buildings and combat units as accurately as professional players.

Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the …

2019-06-05abs ↗pdf ↗

Generative AI tasks analyzed for text, images, audio, video, code, and molecules.

problem What is the core question when using generative AI?
method Survey of generative model families, probabilistic framework, game-theoretic setup, post-training modifications, socially responsible considerations.
result Generative AI is a distinct machine learning task with connections to prediction, compression, and decision-making.

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

AI platforms disrupt investment by personalizing deal sourcing and insights.

problem Lack of scalable, personalized, and privacy-compliant deal sourcing and insights solutions.
method Development of in-house AI platforms that interact directly with funds and learn from interactions.
result AI platforms provide smarter, personalized use cases for funds, offering a competitive advantage.

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the development of reinforcement for many years. This study uses both two techniques t…

2019-09-10abs ↗pdf ↗

A new method for interpreting AI models using Shapley value for functional data.

problem Interpreting AI models, especially those based on functional data.
method Proposes an interpretability method based on the Shapley value for continuous games.
result Demonstrates the effectiveness of the method through experiments with simulated and real data.

Scaling up model and data size improves imitation learning in single-agent games.

problem Limited recovery of expert behavior in single-agent games using imitation learning.
method Investigate the effect of scaling model and data size on imitation learning performance.
result IL loss and mean return scale with compute budget, resulting in power laws.

The paper explains how simple methods can converge to optimal solutions in complex neural games.

problem Finding optimal solutions in neural games with non-convex objectives.
method Theoretical framework using hidden convexity and overparameterization, with path-length bounds and PŁ conditions.
result Simple gradient methods can converge to Nash equilibria in non-convex min-max games under certain conditions.

AI-driven tax policies improve economic equality and productivity.

problem Lack of appropriate economic data and limited opportunity to experiment.
method Two-level deep reinforcement learning approach to learn dynamic tax policies from observational data.
result AI-driven tax policies improve the trade-off between equality and productivity by 16%.

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a perfect simulator is available. However, in real-world problems the dynamics gove…

2019-11-19abs ↗pdf ↗

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multi-player deathmatch in a first-person shooter (FPS) game, Doom. The bots had to make their decisions based solely on visual information, i.e., a raw screen buffer. To p…

2018-09-10abs ↗pdf ↗

Framework for multi-agent RL with human feedback in a Snake game.

problem Improving multi-agent reinforcement learning with human feedback.
method Developed a simulated game environment for offline model training and online competitions. Introduced HILL methods and reward manipulation heuristics.
result Agents with HILL methods outperform those without in online competitions.

Blackwell's theorems influence modern AI through information compression and decision making.

problem Information compression and decision making under uncertainty.
method Theorems developed in the 1940s and 1950s, applied to modern AI.
result Blackwell theorems remain relevant and influence modern AI subfields.

The AlphaGo, AlphaGo Zero, and AlphaZero series of algorithms are remarkable demonstrations of deep reinforcement learning's capabilities, achieving superhuman performance in the complex game of Go with progressively increasing autonomy. However, many obstacles remain in the understanding of and usability of these prom…

2019-02-12abs ↗pdf ↗