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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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20 results for G-optimality

PSO improves GG-optimal designs for up to 5 factors, reducing computation time.

problem Computing highly GG-optimal designs for response surface models is computationally expensive.
method Extended Particle Swarm Optimization (PSO) for optimal design problems.
result PSO generates improved GG-optimal designs for up to 5 factors with comparable computational cost.

BLAE solves batched linear bandits with optimal regret and practical performance.

problem Batched linear bandit problem with limited adaptivity.
method Integrates arm elimination with regularized G-optimal design, achieving minimax optimal regret.
result Achieves minimax optimal regret in both large-KK and small-KK regimes with O(loglogT)O(\log\log T) batches.

We consider Aubry-Mather theory for a subclass of class A spacetimes, i.e. compact vicious spacetimes with globally hyperbolic Abelian cover. In this subclass, called class A_1, we obtain improved results on timelike maximizers and Lipschitz continuity of the time separation of the Abelian cover on the i.g. optimal sub…

2011-04-19abs ↗pdf ↗

The paper tackles Nash-regret minimization in congestion games with bandit feedback.

problem Minimizing Nash-regret in congestion games with bandit feedback.
method Proposes centralized and decentralized algorithms for congestion games with bandit feedback, and a centralized algorithm for Markov congestion games.
result Sample complexity depends polynomially on the number of players and facilities, not the size of the action set.

Novel method for bilevel optimization with convex lower-level problem.

problem Minimizing a smooth objective over the optimal solution set of a convex constrained problem.
method Local cutting plane approximation of lower-level solution set combined with conditional gradient updates.
result Achieves optimal iteration complexity for the considered class of bilevel problems.

The move from hand-designed to learned optimizers in machine learning has been quite successful for gradient-based and -free optimizers. When facing a constrained problem, however, maintaining feasibility typically requires a projection step, which might be computationally expensive and not differentiable. We show how …

2018-03-12abs ↗pdf ↗

A novel algorithm for best-arm identification in non-stationary linear bandits reduces error probability.

problem Non-stationary environments in A/B testing scenarios.
method Proposes a novel algorithm P1\mathsf{P1}-RAGE\mathsf{RAGE} for robust best-arm identification.
result Error probability decreases as exp(TΔ(1)2/d)\exp(-TΔ^2_{(1)}/d), demonstrating robustness to non-stationarity.

New algorithm tackles batched stochastic linear bandits with 1-bit communication constraints.

problem Stochastic linear bandits with 1-bit communication constraints.
method Phased-elimination algorithms based on G-optimal designs and 1-bit mean estimation.
result Achieves near-optimal regret bounds for broad scaling regimes.

The paper develops mixed-integer formulations for neural networks using partitioning.

problem Optimizing trained ReLU neural networks with balanced model size and tightness.
method Partitioning node inputs into groups, forming the convex hull via disjunctive programming.
result The proposed formulations outperform existing ones, especially with fewer partitions.

Optimizes pure exploration in linear bandits with a new algorithm.

problem Best-arm identification in linear stochastic bandits.
method Developed the first asymptotically optimal algorithm for fixed-confidence pure exploration in linear bandits.
result Avoids the pitfall of a simple but difficult instance and bypasses the need to solve an optimal design problem.

New RL algorithm reduces deployment cost for linear function approximations.

problem Efficiently deploying new policies in RL with unknown rewards.
method Proposes an algorithm that minimizes trajectories needed for identifying optimal policies.
result Achieves optimal deployment complexity and sample complexity.

The paper offers efficient algorithms for combinatorial and linear bandits using empirical process theory.

problem Optimal algorithms for combinatorial and linear bandits with practical sample complexity.
method Empirical process theory, Gaussian-width, minimizing experimental design objective.
result Sample complexity matches lower bounds, especially for combinatorial classes.

Optimal design for multinomial logit models improves assortment selection efficiency.

problem Optimal experimental design for multinomial logit models with feedback.
method Two complementary approaches: MILP reformulation and lifted design.
result Achieves statistical efficiency and scalability for MNL bandits.

Two algorithms for linear contextual bandits with rare updates achieve optimal regret and efficiency.

problem Linear contextual bandits with infrequent parameter updates.
method Two practical algorithms with O(loglogT)O(\log\log T) updates, BLCE-G and BLCE.
result Minimax-optimal regret with low computational complexity.

The paper analyzes RL in high-frequency market making with theoretical and practical implications.

problem Applying RL to high-frequency market making with theoretical rigor.
method Theoretical analysis bridging RL and financial economics, focusing on sampling frequency effects.
result An interesting tradeoff between error and complexity in RL algorithms as sampling frequency decreases.

New algorithm identifies best arm efficiently in stochastic bandits.

problem Efficiently identifying the best arm in stochastic bandits with optimal performance.
method Develops a computationally efficient algorithm for optimal best arm identification.
result Achieves optimal performance with minimal computational complexity.

New methods optimize complex optimization problems with improved efficiency.

problem Optimizing complex problems with a convex lower-level objective.
method Uses stochastic cutting planes and conditional gradient updates.
result Improves complexity for both convex and non-convex upper-level functions.

New algorithm identifies best arm in non-stationary linear bandits with improved complexity.

problem Best arm identification in non-stationary linear bandits with adversarial parameters.
method Proposed Adjacent-optimal design and extsfAdjacentBAI extsf{Adjacent-BAI} algorithm.
result Error probability matches arm-set-dependent lower bound up to constants.