A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
We present the use of the fitted Q iteration in algorithmic trading. We show that the fitted Q iteration helps alleviate the dimension problem that the basic Q-learning algorithm faces in application to trading. Furthermore, we introduce a procedure including model fitting and data simulation to enrich training data as…
We propose a method for efficient training of Q-functions for continuous-state Markov Decision Processes (MDPs) such that the traces of the resulting policies satisfy a given Linear Temporal Logic (LTL) property. LTL, a modal logic, can express a wide range of time-dependent logical properties (including "safety") that…
The QLBS model is a discrete-time option hedging and pricing model that is based on Dynamic Programming (DP) and Reinforcement Learning (RL). It combines the famous Q-Learning method for RL with the Black-Scholes (-Merton) model's idea of reducing the problem of option pricing and hedging to the problem of optimal reba…
When function approximation is deployed in reinforcement learning (RL), the same problem may be formulated in different ways, often by treating a pre-processing step as a part of the environment or as part of the agent. As a consequence, fundamental concepts in RL, such as (optimal) value functions, are not uniquely de…
The paper explores when and why value decomposition algorithms work in cooperative multi-agent reinforcement learning.
problem The applicability and convergence properties of value decomposition algorithms in cooperative multi-agent reinforcement learning are unclear.
method The paper introduces decomposable games and proves that applying the multi-agent fitted Q-Iteration algorithm leads to an optimal Q-function in these games.
result The paper offers theoretical insights into when and why value decomposition algorithms converge in cooperative multi-agent reinforcement learning.
Predicting the outcomes of integrating Unmanned Aerial Systems (UAS) into the National Aerospace (NAS) is a complex problem which is required to be addressed by simulation studies before allowing the routine access of UAS into the NAS. This thesis focuses on providing 2D and 3D simulation frameworks using a game theore…
Paper analyzes faster convergence rates for reinforcement learning from offline data.
problem Analyzing faster convergence rates for reinforcement learning from offline data.
method Fine analysis of reinforcement learning from offline data, providing fast rates for regret convergence.
result The paper provides fast rates for the regret convergence, showing that the level of exponentiation depends on the noise in the decision-making problem.
Objective: Anemia is a frequent comorbidity in hemodialysis patients that can be successfully treated by administering erythropoiesis-stimulating agents (ESAs). ESAs dosing is currently based on clinical protocols that often do not account for the high inter- and intra-individual variability in the patient's response. …
Initial DR studies mainly adopt model predictive control and thus require accurate models of the control problem (e.g., a customer behavior model), which are to a large extent uncertain for the EV scenario. Hence, model-free approaches, especially based on reinforcement learning (RL) are an attractive alternative. In t…
This paper explores the possibility of near-optimally solving multi-agent, multi-task NP-hard planning problems with time-dependent rewards using a learning-based algorithm. In particular, we consider a class of robot/machine scheduling problems called the multi-robot reward collection problem (MRRC). Such MRRC problem…
problem Off-policy evaluation in MDPs with MNAR rewards
method Formalizing a reward-dependent propensity model and using future states as shadow variables
result Proposed an Fitted-Q-Evaluation-style estimator that propagates recovered rewards while allowing target policies to depend on past missingness indicators
A new method recovers rewards from behavior policies using classification and regression.
problem Recovering meaningful rewards from observed behavior in reinforcement learning.
method GenPQR, a modular procedure that estimates behavior policy, evaluates soft Q-function, and recovers normalized reward using classification and regression.
result GenPQR matches or improves reward recovery compared to DeepPQR, while being simpler and more modular.