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A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

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16334965 · Jun 202019922001200920172026
48 results for Fictitious play

Fictitious play is a simple and widely studied adaptive heuristic for playing repeated games. It is well known that fictitious play fails to be Hannan consistent. Several variants of fictitious play including regret matching, generalized regret matching and smooth fictitious play, are known to be Hannan consistent. In …

2016-10-05abs ↗pdf ↗

It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious play. However fictitious play is founded on an implicit assumption that opponents' …

2011-12-11abs ↗pdf ↗

In this paper, we apply the idea of fictitious play to design deep neural networks (DNNs), and develop deep learning theory and algorithms for computing the Nash equilibrium of asymmetric NN-player non-zero-sum stochastic differential games, for which we refer as \emph{deep fictitious play}, a multi-stage learning pro…

2019-03-22abs ↗pdf ↗

Deep fictitious play converges to Nash equilibrium in stochastic differential games.

problem Finding Nash equilibrium in large stochastic differential games.
method Decouples the game into sub-optimization problems and solves each player's optimal strategy with deep BSDE method.
result Deep fictitious play converges to the true Nash equilibrium.

Decentralised optimisation tasks are important components of multi-agent systems. These tasks can be interpreted as n-player potential games: therefore game-theoretic learning algorithms can be used to solve decentralised optimisation tasks. Fictitious play is the canonical example of these algorithms. Nevertheless fic…

2013-01-15abs ↗pdf ↗

Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model training employs gradient descent approaches to update all connection weights, …

2019-11-27abs ↗pdf ↗

Generative adversarial networks (GANs) are powerful tools for learning generative models. In practice, the training may suffer from lack of convergence. GANs are commonly viewed as a two-player zero-sum game between two neural networks. Here, we leverage this game theoretic view to study the convergence behavior of the…

2018-03-23abs ↗pdf ↗

Despite the notable successes in video games such as Atari 2600, current AI is yet to defeat human champions in the domain of real-time strategy (RTS) games. One of the reasons is that an RTS game is a multi-agent game, in which single-agent reinforcement learning methods cannot simply be applied because the environmen…

2019-02-06abs ↗pdf ↗

We consider a family of learning strategies for online optimization problems that evolve in continuous time and we show that they lead to no regret. From a more traditional, discrete-time viewpoint, this continuous-time approach allows us to derive the no-regret properties of a large class of discrete-time algorithms i…

2014-01-27abs ↗pdf ↗

We study the problem of learning classifiers robust to universal adversarial perturbations. While prior work approaches this problem via robust optimization, adversarial training, or input transformation, we instead phrase it as a two-player zero-sum game. In this new formulation, both players simultaneously play the s…

2018-09-20abs ↗pdf ↗

Learning by experience in Multi-Agent Systems (MAS) is a difficult and exciting task, due to the lack of stationarity of the environment, whose dynamics evolves as the population learns. In order to design scalable algorithms for systems with a large population of interacting agents (e.g. swarms), this paper focuses on…

2019-07-04abs ↗pdf ↗

BOFiP optimizes high-dimensional functions by distributing them into sub-spaces and using game theory.

problem Optimizing high-dimensional black box functions with computational complexity.
method BOFiP decomposes high-dimensional space into sub-spaces, searches within sub-spaces, and updates beliefs using game theory.
result BOFiP outperforms competitors in high-dimensional optimization problems.

The paper proposes a new approach to model risk measurement based on the Wasserstein distance between two probability measures. It formulates the theoretical motivation resulting from the interpretation of fictitious adversary of robust risk management. The proposed approach accounts for equivalent and non-equivalent p…

2018-09-11abs ↗pdf ↗

Proposes a deep learning method for solving complex financial games with delays.

problem Financial modeling with multi-agent interactions and delayed effects.
method Parameterizes controls using recurrent neural networks and trains them with modified fictitious play.
result Demonstrates effectiveness on finance problems with known solutions and new problems with derived Nash equilibria.

New method identifies cause-effect relations in multivariate time series data.

problem Identifying cause-effect relations in multivariate time series data.
method Fictitious vector autoregressive model to identify long-run relations and causality strength.
result High accuracy in identifying true cause-effect relations in simulations and climate change analysis.

ESCHER avoids importance sampling to estimate regret in large games.

problem Estimating Nash equilibria in large games with high variance.
method Computes a history value function to estimate regret without importance sampling.
result ESCHER reduces regret estimation variance significantly compared to existing methods.

Algorithm finds ε-equilibrium policies for multi-agent Markov games with hidden low-rank structure.

problem Designing efficient algorithms for multi-agent Markov games with unknown representation and hidden low-rank structure.
method Model-based and model-free approaches using representation learning to construct an effective representation from data.
result Achieves poly(H,d,A,1/ε)(H,d,A,1/\varepsilon) sample complexity for both model-based and model-free approaches.

DORIS algorithm achieves no-regret learning in Markov games with adversarial opponents.

problem Decentralized policy learning in Markov games with nonstationary opponents.
method DORIS algorithm using optimistic hyperpolicy mirror descent.
result Achieves K\sqrt{K}-regret in general function approximation.

Paper addresses theoretical risks in neural MCCFR, proposing Robust Deep MCCFR for improved performance.

problem Theoretical risks in neural MCCFR, especially in large games.
method Adaptive framework with selective component deployment, including target networks, exploration, and variance-aware training.
result Robust Deep MCCFR achieves significant exploitability improvements in both Kuhn and Leduc Poker.

Ghost points affect stability in finite difference schemes for diffusion equations.

problem Impact of ghost points on stability of finite difference schemes.
method Exploration of explicit Euler finite difference scheme with ghost points on diffusion equation.
result Stability of the scheme is affected by ghost points.

Almost all of the work in graphical models for game theory has mirrored previous work in probabilistic graphical models. Our work considers the opposite direction: Taking advantage of recent advances in equilibrium computation for probabilistic inference. We present formulations of inference problems in Markov random f…

2016-04-10abs ↗pdf ↗

A large set of daily FOREX time series is analyzed. The corresponding correlation matrices (CM) are constructed for USD, EUR and PLZ used as the base currencies. The triangle rule is interpreted as constraints reducing the number of independent returns. The CM spectrum is computed and compared with the cases of shuffle…

2006-06-02abs ↗pdf ↗

In frictionless markets, utility maximization problems are typically solved either by stochastic control or by martingale methods. Beginning with the seminal paper of Davis and Norman [Math. Oper. Res. 15 (1990) 676--713], stochastic control theory has also been used to solve various problems of this type in the presen…

2010-10-21abs ↗pdf ↗

An algorithm is presented for momentum gradient descent optimization based on the first-order differential equation of the Newtonian dynamics. The fictitious mass is introduced to the dynamics of momentum for regularizing the adaptive stepsize of each individual parameter. The dynamic relaxation is adapted for stochast…

2018-05-13abs ↗pdf ↗

We reformulate the Cont-Bouchaud model of financial markets in terms of classical "super-spins" where the spin value is a measure of the number of individual traders represented by a portfolio manager of an investment agency. We then extend this simplified model by switching on interactions among the super-spins to mod…

1998-10-14abs ↗pdf ↗

We study the mean escape time in a market model with stochastic volatility. The process followed by the volatility is the Cox Ingersoll and Ross process which is widely used to model stock price fluctuations. The market model can be considered as a generalization of the Heston model, where the geometric Brownian motion…

2006-12-04abs ↗pdf ↗

Self-play is an unsupervised training procedure which enables the reinforcement learning agents to explore the environment without requiring any external rewards. We augment the self-play setting by providing an external memory where the agent can store experience from the previous tasks. This enables the agent to come…

2018-05-28abs ↗pdf ↗

New algorithms prove self-play can be effective in competitive RL.

problem Proving self-play algorithms' effectiveness in competitive reinforcement learning.
method Introduced Value Iteration with Upper/Lower Confidence Bound (VI-ULCB) and explore-then-exploit algorithms.
result Achieved regret bounds of ildeO(T) ilde{\mathcal{O}}(\sqrt{T}) and ildeO(T2/3) ilde{\mathcal{O}}(T^{2/3}).