DAC enhances exploration in reinforcement learning with entropy regularization.
problem Improving exploration efficiency in reinforcement learning.
method Sample-aware entropy regularization using replay buffer action distributions.
result DAC significantly outperforms existing algorithms in reinforcement learning tasks.
New method uses birth-death process and exploration component to accelerate sampling from multimodal distributions.
problem Sampling from multimodal probability distributions efficiently.
method Combines birth-death process and exploration component to accelerate sampling.
result Proves exponential asymptotic convergence under mild assumptions.
Efficient exploration is one of the key challenges for reinforcement learning (RL) algorithms. Most traditional sample efficiency bounds require strategic exploration. Recently many deep RL algorithms with simple heuristic exploration strategies that have few formal guarantees, achieve surprising success in many domain…
Paper proposes efficient sample collection strategy for RL.
problem Balancing exploration and exploitation in reinforcement learning.
method Decoupled approach with objective-specific and objective-agnostic strategies.
result Improved or novel sample complexity guarantees for various RL settings.
The paper explores sampling problems and shows minimal exploration is needed.
problem Exploration-exploitation trade-off in sampling.
method Systematic definition of regret, proposal of a simple algorithm.
result Near-optimal regret bounds achieved with minimal exploration.
Novelty search in low-dimensional space improves sample efficiency in exploration tasks.
problem Efficient exploration in complex environments with sparse rewards.
method Combines model-based and model-free objectives to learn a low-dimensional representation. Uses intrinsic novelty rewards based on nearest neighbor distances in this space.
result Our approach achieves more sample-efficient exploration compared to strong baselines on various tasks.
This paper applies Thompson Sampling to asymmetric α \alpha α -stable bandits for financial and wireless data.
problem Optimizing exploration-exploitation in multi-armed bandits with asymmetric α \alpha α -stable distributions. method Thompson Sampling applied to unknown asymmetric α \alpha α -stable reward distributions. result Demonstrates effectiveness of Thompson Sampling for asymmetric α \alpha α -stable bandits. Active sampling improves design space exploration for analog circuits.
problem Efficiently exploring the space of design features in analog circuits with many parameters.
method Combining drastic dimension reduction with sensitivity analysis and Bayesian surrogate modeling for active sampling.
result The proposed active sampling flow outperforms traditional Monte-Carlo sampling.
A new strategy for identifying the best arm in Gaussian bandits with improved exploration.
problem Best-arm identification for Gaussian bandits with bounded means and unit variance.
method Exploration-Biased Sampling, a non-asymptotic approach with improved exploration behavior.
result Improved exploration behavior makes the strategy more stable and interpretable.
Regularization-induced exploration improves contextual bandit performance.
problem Complex reward models in real-world contextual bandits are hard to explore effectively.
method Regularization-induced exploration using stochasticity in cross-validation.
result Regularization-induced exploration leads to reliable exploration in large-scale business environments.
Maximize to Explore integrates RL components for efficient policy discovery.
problem Balancing exploration and exploitation in online RL with general function approximators.
method Integrates estimation, planning, and exploration into a single objective function.
result Achieves sublinear regret for MDPs and MGs with general function approximations.
R3L uses planning algorithms to efficiently explore sparse reward environments.
problem Balancing exploration and exploitation in sparse reward reinforcement learning.
method Formulate exploration as a search problem using RRT, leverage demonstrations from initial solutions to refine RL policy.
result R3L outperforms classic and intrinsic exploration techniques, requiring fewer samples and achieving better asymptotic performance.
New algorithm explores optimally using same primitives as Thompson Sampling.
problem Optimal exploration of unknown parameter vectors with noisy measurements.
method Algorithm leveraging sampling and argmax oracles.
result Achieves exponential convergence rate, optimal among all allocations.
The paper tackles pure exploration in multi-armed bandits with low rank structure using oblivious sampling.
problem Pure exploration in multi-armed bandits with low rank reward sequences.
method The approach involves separating the exploration strategy from feedback, using oblivious sampling, and incorporating kernel information of reward vectors.
result Efficient algorithms with regret bound O ( d ( ln N ) / n ) O(d\sqrt{(\ln N)/n}) O ( d ( ln N ) / n ) for both time-varying and fixed cases, with a lower bound gap of O ( ln N ) O(\sqrt{\ln N}) O ( ln N ) . This technical note presents a new approach to carrying out the kind of exploration achieved by Thompson sampling, but without explicitly maintaining or sampling from posterior distributions. The approach is based on a bootstrap technique that uses a combination of observed and artificially generated data. The latter s…
HOMER learns latent states to explore rich environments efficiently.
problem Exploration in rich observation environments with unknown latent states.
method Interleaves representation learning and strategic exploration to identify kinematic states.
result Provably efficient exploration with polynomial sample complexity in latent states and time horizon.
Improved exploration methods for reinforcement learning with reduced sample complexity.
problem Challenges in reinforcement learning exploration in unknown environments.
method Proposed game-theoretic and trajectory entropy algorithms with improved sample complexity.
result Established statistical advantage of entropy-regularized MDPs for exploration and reduced sample complexity.
Backward exploration reduces sample complexity in policy evaluation.
problem Empirical policy evaluation in reinforcement learning.
method Backward exploration algorithms from high-cost states.
result Reduced average-case sample complexity to O ( log S ) O(\log S) O ( log S ) . Task-agnostic RL tackles exploration in MDPs with multiple tasks.
problem Challenges in reinforcement learning with multiple tasks or conflicting objectives.
method Task-agnostic RL framework, UCBZero algorithm.
result UCBZero finds near-optimal policies for multiple tasks efficiently.
Unified algorithm for efficient pure exploration using dual variables.
problem Efficiently achieving a specific goal through adaptive experimentation.
method Introducing dual variables to derive optimal allocation conditions, leading to Information-Directed Selection.
result Top-two Thompson sampling attains asymptotic optimality for Gaussian best-arm identification.
ASE safely explores unknown MDPs with unknown dynamics, improving sample efficiency.
problem Balancing exploration and safety in unknown MDPs with stochastic dynamics.
method Exploits analogies between state-action pairs to safely learn near-optimal policies.
result Empirically improves sample efficiency compared to existing methods.
Hypermodels improve exploration efficiency and accuracy.
problem Efficiently approximating Thompson sampling with large ensembles.
method Introducing hypermodels as a generalization of ensembles, including linear and neural network hypermodels.
result Hypermodels enable more accurate exploration and performance gains over Thompson sampling.
Improved Thompson Sampling for Bayesian Optimization.
problem Handling the exploitation-exploration dilemma in Bayesian optimization.
method Incorporating epsilon-greedy policy into Thompson Sampling.
result Epsilon-greedy Thompson Sampling outperforms standard TS extremes.
Study on sample complexity for pure exploration in feedback graph settings.
problem Sample complexity of pure exploration in online learning with feedback graphs.
method Derive instance-specific lower bounds and present asymptotically optimal algorithm TaS-FG.
result TaS-FG is asymptotically optimal and efficient across different graph configurations.
The study analyzes batched methods for early stopping in stochastic multi-armed bandits.
problem Early stopping in stochastic multi-armed bandits with fixed confidence.
method Instance-dependent lower bounds and a general batched algorithm with upper bounds.
result Upper and lower bounds on the number of batches and sample complexity.
Safe exploration in RF-RL doesn't increase sample complexity.
problem Achieving optimal policies with safety constraints in reward-free RL.
method Proposed SWEET framework for tabular and low-rank MDP settings, leveraging truncated value functions.
result Sample complexities match or outperform constraint-free counterparts, proving safety constraints have little impact.
Efficient bandit exploration for various distributions without distribution-specific tuning.
problem Optimizing exploration in multi-armed bandit models for different distributions.
method Sub-sampling Duelling Algorithms (SDA) with Random Block sampling for efficient exploration.
result Achieves asymptotically optimal regret for Bernoulli, Gaussian, and Poisson distributions.
Efficient Reinforcement Learning usually takes advantage of demonstration or good exploration strategy. By applying posterior sampling in model-free RL under the hypothesis of GP, we propose Gaussian Process Posterior Sampling Reinforcement Learning(GPPSTD) algorithm in continuous state space, giving theoretical justif…
Randomized exploration in linear bandits achieves optimal regret bounds.
problem Optimizing exploration in high-dimensional linear bandit problems.
method Analysis of Thompson sampling without forced optimism.
result Randomized exploration algorithms achieve an O ( d n log ( n ) ) O(d\sqrt{n} \log(n)) O ( d n log ( n )) regret bound in smooth, strongly convex action spaces. New RL algorithm for large state spaces with explicit exploration and exploitation phases.
problem Reinforcement learning in large or infinite state spaces.
method Model-based approach with explicit exploration and exploitation phases.
result Proves near-optimal policy with polynomial sample complexity under certain assumptions.
Develops a method to plan exploration that learns strong policies with fewer samples.
problem Lack of efficient exploration in reinforcement learning for real-world tasks.
method Plans an action sequence that maximizes information gain about the optimal trajectory.
result 2x fewer samples than exploration baselines and 200x fewer than model-free methods.
Improves RLHF sample efficiency by scaling reward complexity polynomially.
problem Exponential sample complexity in RLHF algorithms for skewed preferences.
method SE-POPO, an online RLHF algorithm that achieves polynomial sample complexity.
result SE-POPO outperforms existing algorithms in sample efficiency.
Bayesian method improves reinforcement learning efficiency by encouraging exploration.
problem High sample complexity due to inefficient exploration.
method Bayesian linear regression and latent space embedding for intrinsic reward.
result Significant improvement in sample complexity on various tasks.
Efficient exploration improves large language model performance with fewer queries.
problem Improving large language model performance with fewer human feedback queries.
method Sequentially generates queries, fits a reward model to feedback, uses double Thompson sampling with epistemic neural network uncertainty.
result Efficient exploration enables high performance with far fewer queries.
Incentivized exploration improves MAB performance under reward drift.
problem Improving exploration in multi-armed bandits with biased feedback.
method Analysis of three MAB algorithms (UCB, ε-Greedy, Thompson Sampling) under drifted reward feedback.
result All algorithms achieve O ( log T ) \mathcal{O}(\log T) O ( log T ) regret and compensation under drifted reward. Batch Thompson Sampling reduces exploration-exploitation trade-off in online decision making.
problem Balancing exploration and exploitation in online decision making.
method Introducing a batch Thompson Sampling framework for stochastic multi-arm bandit and linear contextual bandit problems.
result Achieves asymptotic regret bound with O ( log T ) O(\log T) O ( log T ) batch queries, significantly reducing interactions. New algorithm identifies optimal actions in large reward spaces efficiently.
problem Finding the best action from a large set of options with minimal trials.
method GenTS-Explore algorithm for real-valued combinatorial pure exploration.
result Achieves optimal sample complexity for large action sets.
A simple uncertainty measure improves deep bandit performance.
problem Efficient exploration in complex environments with deep neural networks.
method Sample Average Uncertainty (SAU) for estimating outcome uncertainty directly.
result SAU matches the uncertainty of Thompson Sampling and its regret bounds.
AceIRL learns expert reward from active exploration.
problem Learning reward function from expert demonstrations in unknown environments.
method Active exploration to infer reward function and identify good policy.
result First approach to active IRL with sample-complexity bounds that doesn't require a generative model.
We present a new algorithm that significantly improves the efficiency of exploration for deep Q-learning agents in dialogue systems. Our agents explore via Thompson sampling, drawing Monte Carlo samples from a Bayes-by-Backprop neural network. Our algorithm learns much faster than common exploration strategies such as …
New SDE model for continuous-time reinforcement learning.
problem Modeling exploration in continuous-time reinforcement learning.
method Introduced grid-sampling SDE as a proxy model.
result Wellposedness of the SDE in the presence of jumps.
New technique improves imitation learning by preventing local minima and exploring states.
problem Behavioral cloning gets stuck in local minima and lacks effective exploration.
method Two-phase model with sampling mechanisms and self-attention modules.
result Significantly outperforms previous state-of-the-art in various environments.
Paper proposes Adaptive Pareto Exploration for identifying Pareto optimal arms in multi-objective scenarios.
problem Identifying Pareto optimal arms in multi-objective scenarios with relaxed constraints.
method Adaptive Pareto Exploration strategy for different relaxations of Pareto Set Identification.
result Reduction in sample complexity when identifying at most k Pareto optimal arms.
MetaTS learns to explore better by meta-learning prior from bandit instances.
problem Efficient exploration in bandit problems.
method MetaThompson Sampling (MetaTS) that meta-learns the prior from bandit instances.
result MetaTS quickly adapts to unknown prior and achieves better exploration.
Sampling one or more effective solutions from large search spaces is a recurring idea in machine learning, and sequential optimization has become a popular solution. Typical examples include data summarization, sample mining for predictive modeling and hyper-parameter optimization. Existing solutions attempt to adaptiv…
New framework uses unsupervised learning for efficient exploration in RL.
problem Efficient exploration in reinforcement learning with rich observations.
method Combines unsupervised learning and no-regret RL algorithms.
result Proves sample complexity for finding near-optimal policies.
MEMEC improves sample efficiency in reinforcement learning.
problem Lack of sample efficiency in reinforcement learning.
method Proposes MEMEC, a Boltzmann policy with state-dependent temperature for more principled exploration.
result MEMEC outperforms other methods on classic RL environments and Atari games.
Adaptive exploration scheme for evaluating multiple policies with different rewards.
problem Online multi-reward multi-policy evaluation.
method Adapted ( ε , δ ) (ε,δ) ( ε , δ ) -PAC perspective and MR-NaS exploration scheme to minimize sample complexity. result Demonstrated effectiveness of adaptive exploration in tabular domains.