We study online learning when partial feedback information is provided following every action of the learning process, and the learner incurs switching costs for changing his actions. In this setting, the feedback information system can be represented by a graph, and previous works studied the expected regret of the le…
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We present a new strategy for gap estimation in randomized algorithms for multiarmed bandits and combine it with the EXP3++ algorithm of Seldin and Slivkins (2014). In the stochastic regime the strategy reduces dependence of regret on a time horizon from to and eliminates an additive factor of o…
Near-optimal per-action regret bounds for sleeping bandits are derived.
A dueling bandit problem with resource constraints is solved using EXP3.
New algorithm reduces sleeping bandits' regret to O(sqrt(T)).
The paper tackles adaptive policy selection to maximize social welfare, achieving optimal regret bounds.
Adapts Exp3 to adversarial bandits with delays and data.
Motivated by applications of bandit algorithms in education, we consider a stochastic multi-armed bandit problem with -contaminated rewards. We allow an adversary to give arbitrary unbounded contaminated rewards with full knowledge of the past and future. We impose the constraint that for each time the…
The paper reveals that baselines significantly impact RL algorithms' convergence.
The paper minimizes Borda regret in dueling bandits models.
Unified meta-algorithm improves average performance across similar tasks in adversarial bandits.
Unified framework for expert selection with bandit and lower-bound feedback.
This paper investigates the adversarial Bandits with Knapsack (BwK) online learning problem, where a player repeatedly chooses to perform an action, pays the corresponding cost, and receives a reward associated with the action. The player is constrained by the maximum budget that can be spent to perform actions, an…
We consider the problem of a single seller repeatedly selling a single item to a single buyer (specifically, the buyer has a value drawn fresh from known distribution in every round). Prior work assumes that the buyer is fully rational and will perfectly reason about how their bids today affect the seller's decisio…
We consider the partial observability model for multi-armed bandits, introduced by Mannor and Shamir. Our main result is a characterization of regret in the directed observability model in terms of the dominating and independence numbers of the observability graph. We also show that in the undirected case, the learner …
We study the problem of online path learning with non-additive gains, which is a central problem appearing in several applications, including ensemble structured prediction. We present new online algorithms for path learning with non-additive count-based gains for the three settings of full information, semi-bandit and…
We define a novel family of algorithms for the adversarial multi-armed bandit problem, and provide a simple analysis technique based on convex smoothing. We prove two main results. First, we show that regularization via the \emph{Tsallis entropy}, which includes EXP3 as a special case, achieves the minim…
In this paper, the method UCB-RS, which resorts to recommendation system (RS) for enhancing the upper-confidence bound algorithm UCB, is presented. The proposed method is used for dealing with non-stationary and large-state spaces multi-armed bandit problems. The proposed method has been targeted to the problem of the …
The paper connects discrete choice models to multi-armed bandit algorithms with sublinear regret bounds.
Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that , , or algorithms have good behaviours on average in RMG. Besides, hedging algorithms have been shown to be effective on predi…
New algorithms reduce rejection sampling complexity for shape-constrained distributions.
Study shows online learning algorithms incentivize low-quality content, proposing new algorithms to improve quality.
New algorithms reduce regret in adversarial linear contextual bandits.
Algorithm improves query recommendations with immediate user feedback.
We derive upper and lower bounds for the policy regret of -round online learning problems with graph-structured feedback, where the adversary is nonoblivious but assumed to have a bounded memory. We obtain upper bounds of and for strongly-observable and weakly-observab…
Meta-learning improves performance across similar tasks in adversarial bandit settings.
We derive an algorithm that achieves the optimal (within constants) pseudo-regret in both adversarial and stochastic multi-armed bandits without prior knowledge of the regime and time horizon. The algorithm is based on online mirror descent (OMD) with Tsallis entropy regularization with power and reduced-varian…
Paper stabilizes bandit learning with regularization, improving inference under adaptive sampling.
ABoB optimizes online configuration tuning by clustering parameters and accelerating learning.
We study the multi-armed bandit problem with multiple plays and a budget constraint for both the stochastic and the adversarial setting. At each round, exactly out of possible arms have to be played (with ). In addition to observing the individual rewards for each arm played, the player also lea…
New algorithms improve exploration in unbounded reward settings.
We investigate multiarmed bandits with delayed feedback, where the delays need neither be identical nor bounded. We first prove that "delayed" Exp3 achieves the regret bound conjectured by Cesa-Bianchi et al. [2019] in the case of variable, but bounded delays. Here, is the number of actio…
A multi-user multi-armed bandit (MAB) framework is used to develop algorithms for uncoordinated spectrum access. The number of users is assumed to be unknown to each user. A stochastic setting is first considered, where the rewards on a channel are the same for each user. In contrast to prior work, it is assumed that t…
We consider stochastic multi-armed bandit problems with graph feedback, where the decision maker is allowed to observe the neighboring actions of the chosen action. We allow the graph structure to vary with time and consider both deterministic and Erdős-Rényi random graph models. For such a graph feedback model, we fir…
CMOSS algorithm reduces regret in combinatorial semi-bandits with efficient computation.
Over the last decade, digital media (web or app publishers) generalized the use of real time ad auctions to sell their ad spaces. Multiple auction platforms, also called Supply-Side Platforms (SSP), were created. Because of this multiplicity, publishers started to create competition between SSPs. In this setting, there…
New method for linear bandits with unknown sparsity, improving sparse regret bounds.
New BO method optimizes functions efficiently even with unknown hyperparameters.
Examines algorithmic modeling across three cultures.
Meta-algorithm selection aims to choose the best algorithm selector for a given problem instance.
Proposes CLRS benchmark to evaluate algorithmic reasoning.
Combines multiple bandit algorithms to create a nearly optimal single algorithm.
We propose accelerated randomized coordinate descent algorithms for stochastic optimization and online learning. Our algorithms have significantly less per-iteration complexity than the known accelerated gradient algorithms. The proposed algorithms for online learning have better regret performance than the known rando…
The exchange algorithm is studied for its convergence and asymptotic variance.
Bayesian networks (BN) are used in a big range of applications but they have one issue concerning parameter learning. In real application, training data are always incomplete or some nodes are hidden. To deal with this problem many learning parameter algorithms are suggested foreground EM, Gibbs sampling and RBE algori…
No algorithm outperforms uniform sampling in A/B testing.
Improves algorithm selection for thousands of candidates using dyadic features.
This review article surveys data augmentation MCMC algorithms.