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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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51101152202 · Jun 202019922001200920172026
48 results for Environment Access

Study identifies latent variables and causal relationships from multiple environments.

problem Identify latent variables and causal relationships from multiple environments.
method Proposes algorithm LiNGCReL for identifying causal graph up to surrounded-node ambiguity.
result Identifies latent variables up to surrounded-node ambiguity (SNA) in linear causal models.

MixDiff detects OOD samples in constrained access environments by comparing perturbed samples.

problem Detecting out-of-distribution samples in models with restricted access.
method Apply identical perturbation to target and similar ID sample, compare model outputs.
result MixDiff enhances OOD detection performance consistently across various datasets.

Study agnostic RL in large state spaces with weak function approximation.

problem Statistical intractability of agnostic policy learning in various environments.
method Investigates agnostic policy learning with different forms of environment access.
result Agnostic policy learning remains statistically intractable with certain forms of environment access.

New method identifies causal graphs with limited data and noise.

problem Identifying causal graphs from observational data is generally impossible.
method Using additional data from two environments with different noise statistics, and assuming Gaussian noise.
result The entire causal graph can be uniquely identified with a constant number of environments.

Quantum algorithms speed up reinforcement learning policies in large state-action spaces.

problem Limitations of quantum access in training reinforcement learning policies.
method Designing quantum algorithms to train reinforcement learning policies.
result Quantum algorithms offer full quadratic speed-ups in sample complexity for well-behaved policies.

In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged experience. In such settings, standard RL algorithms have been shown to diverge or…

2019-11-26abs ↗pdf ↗

We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimen…

2019-12-03abs ↗pdf ↗

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial condi…

2018-05-29abs ↗pdf ↗

New insights into RL with weak function approximation.

problem Statistical complexity of RL with function approximation in large state spaces.
method Agnostic policy learning framework, exploring environment access, coverage, and representational conditions.
result Characterization of fundamental performance bounds and statistical separations.

New algorithm improves model generalization in structured biomedical domains.

problem Improving model generalization in structured biomedical domains.
method Proposes a new regret minimization (RGM) algorithm and its structured extension for better performance in diverse environments.
result Significantly outperforms previous state-of-the-art baselines on molecular property prediction, protein homology, and stability prediction.

Successfully navigating a complex environment to obtain a desired outcome is a difficult task, that up to recently was believed to be capable only by humans. This perception has been broken down over time, especially with the introduction of deep reinforcement learning, which has greatly increased the difficulty of tas…

2019-10-21abs ↗pdf ↗

Proposes a method to improve few-shot transfer in off-dynamics RL.

problem Traditional RL struggles with transferring policies between environments with different dynamics.
method Introduces a penalty to regulate source-trained policies in target environments with limited data.
result Improves performance in various off-dynamics RL scenarios compared to existing methods.

Algorithm optimizes spectrum access for dynamic multi-user environments.

problem Optimizing spectrum access in uncoordinated multi-user environments with potential collisions.
method Stochastic multi-user bandit framework with estimation and allocation phases.
result Order-optimal system-wide regret of O(logT)O(\log T) for dynamic and static cases.

Algorithm improves imitation learning from visual data in partially observable environments.

problem Imitation learning from visual observations with missing expert actions and partial observability.
method Theoretical analysis and Latent Adversarial Imitation from Observations algorithm combining adversarial and latent representations.
result Latent Adversarial Imitation from Observations achieves state-of-the-art performance in high-dimensional robotic tasks.

Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-…

2018-07-26abs ↗pdf ↗

The enactive approach to cognition is typically proposed as a viable alternative to traditional cognitive science. Enactive cognition displaces the explanatory focus from the internal representations of the agent to the direct sensorimotor interaction with its environment. In this paper, we investigate enactive learnin…

2018-10-09abs ↗pdf ↗

High-dimensional always-changing environments constitute a hard challenge for current reinforcement learning techniques. Artificial agents, nowadays, are often trained off-line in very static and controlled conditions in simulation such that training observations can be thought as sampled i.i.d. from the entire observa…

2019-05-24abs ↗pdf ↗

Enhances reinforcement learning with partial state information.

problem Improving learning under partial observability with limited privileged signals.
method Introduced informed asymmetric actor-critic framework that uses arbitrary state-dependent privileged signals.
result Unbiased policy gradient estimates with arbitrary privileged signals.

FinRL-Meta offers market environments and benchmarks for financial reinforcement learning.

problem Challenges in creating high-quality market environments and benchmarks for financial reinforcement learning.
method DataOps paradigm, automatic pipeline, community-wise competitions, Jupyter/Python demos.
result Openly accessible FinRL-Meta library for data-driven financial reinforcement learning.

Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.

problem Learning optimal policies in environments with hidden rules.
method Investigated using the Game Of Hidden Rules (GOHR) environment, employing Feature-Centric and Object-Centric state representations with a Transformer-based A2C algorithm.
result Transformer-based A2C models outperform traditional methods in GOHR, demonstrating the effectiveness of representation strategies.

Adversarial attacks have exposed a significant security vulnerability in state-of-the-art machine learning models. Among these models include deep reinforcement learning agents. The existing methods for attacking reinforcement learning agents assume the adversary either has access to the target agent's learned paramete…

2019-05-28abs ↗pdf ↗

A probing scheme is considered with an accessible and controllable qubit, used to probe an out-of equilibrium system consisting of a second qubit interacting with an environment. Quantum spontaneous synchronization between the probe and the system emerges in this model and, by tuning the probe frequency, can occur both…

2019-01-16abs ↗pdf ↗

For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effective…

2017-06-12abs ↗pdf ↗

In this work we present a novel approach for transfer-guided exploration in reinforcement learning that is inspired by the human tendency to leverage experiences from similar encounters in the past while navigating a new task. Given an optimal policy in a related task-environment, we show that its bisimulation distance…

2019-06-27abs ↗pdf ↗

Model-free reinforcement learning (RL) requires a large number of trials to learn a good policy, especially in environments with sparse rewards. We explore a method to improve the sample efficiency when we have access to demonstrations. Our approach, Backplay, uses a single demonstration to construct a curriculum for a…

2018-07-18abs ↗pdf ↗

Satellite imagery and ML improve livelihood measurements and estimate electrification's impact.

problem Sparse data hinders policy development and evaluation.
method Satellite imagery, machine learning, and ML inference techniques.
result Grid access improves rural asset wealth by 0.17 standard deviations.

In many situations, we need to build and deploy separate models in related environments with different data qualities. For example, an environment with strong observation equipments (e.g., intensive care units) often provides high-quality multi-modal data, which are acquired from multiple sensory devices and have rich-…

2018-09-06abs ↗pdf ↗

HySRL improves RL sample efficiency with shifted-dynamics data.

problem Leveraging historical data with shifted dynamics to improve sample efficiency in RL.
method HySRL, a hybrid transfer RL algorithm that uses prior information on dynamics shift to achieve better sample complexity.
result HySRL achieves problem-dependent sample complexity and outperforms pure online RL.

We propose a new perspective on adversarial attacks against deep reinforcement learning agents. Our main contribution is CopyCAT, a targeted attack able to consistently lure an agent into following an outsider's policy. It is pre-computed, therefore fast inferred, and could thus be usable in a real-time scenario. We sh…

2019-05-29abs ↗pdf ↗

PettingZoo library accelerates multi-agent reinforcement learning research.

problem Challenges in multi-agent reinforcement learning, especially conceptual models of games.
method Developed PettingZoo library with AEC games model to address multi-agent reinforcement learning challenges.
result AEC games model addresses conceptual issues in multi-agent reinforcement learning environments.

New method learns adaptive exploration strategies for dynamic tasks.

problem Learning effective exploration strategies in changing environments.
method Informed policy regularization to reduce sample complexity of RNN-based policies.
result Method learns efficient exploration strategies balancing information gathering and reward maximization.