Study identifies latent variables and causal relationships from multiple environments.
arXiv research
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MixDiff detects OOD samples in constrained access environments by comparing perturbed samples.
Success stories of applied machine learning can be traced back to the datasets and environments that were put forward as challenges for the community. The challenge that the community sets as a benchmark is usually the challenge that the community eventually solves. The ultimate challenge of reinforcement learning rese…
Study agnostic RL in large state spaces with weak function approximation.
New method identifies causal graphs with limited data and noise.
Parrot learns optimal cache replacement policies using imitation learning.
Quantum algorithms speed up reinforcement learning policies in large state-action spaces.
In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged experience. In such settings, standard RL algorithms have been shown to diverge or…
We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased access to high quality training environments, and we provide detailed experimen…
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial condi…
Opportunistic spectrum access is one of the emerging techniques for maximizing throughput in congested bands and is enabled by predicting idle slots in spectrum. We propose a kernel-based reinforcement learning approach coupled with a novel budget-constrained sparsification technique that efficiently captures the envir…
New insights into RL with weak function approximation.
AceIRL learns expert reward from active exploration.
Recent advances in reinforcement learning have proved that given an environment we can learn to perform a task in that environment if we have access to some form of a reward function (dense, sparse or derived from IRL). But most of the algorithms focus on learning a single best policy to perform a given set of tasks. I…
New algorithm improves model generalization in structured biomedical domains.
Multi-user multi-armed bandits have emerged as a good model for uncoordinated spectrum access problems. In this paper we consider the scenario where users cannot communicate with each other. In addition, the environment may appear differently to different users, , the mean rewards as observed by different users…
Successfully navigating a complex environment to obtain a desired outcome is a difficult task, that up to recently was believed to be capable only by humans. This perception has been broken down over time, especially with the introduction of deep reinforcement learning, which has greatly increased the difficulty of tas…
While reinforcement learning (RL) has the potential to enable robots to autonomously acquire a wide range of skills, in practice, RL usually requires manual, per-task engineering of reward functions, especially in real world settings where aspects of the environment needed to compute progress are not directly accessibl…
Competition aims to develop sample-efficient reinforcement learning methods.
Proposes a method to improve few-shot transfer in off-dynamics RL.
Algorithm optimizes spectrum access for dynamic multi-user environments.
Algorithm improves imitation learning from visual data in partially observable environments.
Imitation learning algorithms can be used to learn a policy from expert demonstrations without access to a reward signal. However, most existing approaches are not applicable in multi-agent settings due to the existence of multiple (Nash) equilibria and non-stationary environments. We propose a new framework for multi-…
To make efficient use of limited spectral resources, we in this work propose a deep actor-critic reinforcement learning based framework for dynamic multichannel access. We consider both a single-user case and a scenario in which multiple users attempt to access channels simultaneously. We employ the proposed framework …
PackIt creates a virtual space for testing geometric planning skills.
The enactive approach to cognition is typically proposed as a viable alternative to traditional cognitive science. Enactive cognition displaces the explanatory focus from the internal representations of the agent to the direct sensorimotor interaction with its environment. In this paper, we investigate enactive learnin…
New algorithm infers reward function from agent's learning trajectories.
High-dimensional always-changing environments constitute a hard challenge for current reinforcement learning techniques. Artificial agents, nowadays, are often trained off-line in very static and controlled conditions in simulation such that training observations can be thought as sampled i.i.d. from the entire observa…
Enhances reinforcement learning with partial state information.
FinRL-Meta offers market environments and benchmarks for financial reinforcement learning.
Study explores reinforcement learning in a complex game environment, analyzing rule inference and policy learning.
Adversarial attacks have exposed a significant security vulnerability in state-of-the-art machine learning models. Among these models include deep reinforcement learning agents. The existing methods for attacking reinforcement learning agents assume the adversary either has access to the target agent's learned paramete…
Paper introduces IAD for detecting anomalous VMMs in cloud without VMM access.
A probing scheme is considered with an accessible and controllable qubit, used to probe an out-of equilibrium system consisting of a second qubit interacting with an environment. Quantum spontaneous synchronization between the probe and the system emerges in this model and, by tuning the probe frequency, can occur both…
For sophisticated reinforcement learning (RL) systems to interact usefully with real-world environments, we need to communicate complex goals to these systems. In this work, we explore goals defined in terms of (non-expert) human preferences between pairs of trajectory segments. We show that this approach can effective…
In this work we present a novel approach for transfer-guided exploration in reinforcement learning that is inspired by the human tendency to leverage experiences from similar encounters in the past while navigating a new task. Given an optimal policy in a related task-environment, we show that its bisimulation distance…
In partially observable (PO) environments, deep reinforcement learning (RL) agents often suffer from unsatisfactory performance, since two problems need to be tackled together: how to extract information from the raw observations to solve the task, and how to improve the policy. In this study, we propose an RL algorith…
Model-free reinforcement learning (RL) requires a large number of trials to learn a good policy, especially in environments with sparse rewards. We explore a method to improve the sample efficiency when we have access to demonstrations. Our approach, Backplay, uses a single demonstration to construct a curriculum for a…
Satellite imagery and ML improve livelihood measurements and estimate electrification's impact.
In many situations, we need to build and deploy separate models in related environments with different data qualities. For example, an environment with strong observation equipments (e.g., intensive care units) often provides high-quality multi-modal data, which are acquired from multiple sensory devices and have rich-…
This paper presents a novel deep reinforcement learning-based resource allocation technique for the multi-agent environment presented by a cognitive radio network that coexists through underlay dynamic spectrum access (DSA) with a primary network. The resource allocation technique presented in this work is distributed,…
CHEER boosts poor models using rich model knowledge.
Progress in multiagent intelligence research is fundamentally limited by the number and quality of environments available for study. In recent years, simulated games have become a dominant research platform within reinforcement learning, in part due to their accessibility and interpretability. Previous works have targe…
HySRL improves RL sample efficiency with shifted-dynamics data.
Fine-tuning RL with offline data reduces online interactions.
We propose a new perspective on adversarial attacks against deep reinforcement learning agents. Our main contribution is CopyCAT, a targeted attack able to consistently lure an agent into following an outsider's policy. It is pre-computed, therefore fast inferred, and could thus be usable in a real-time scenario. We sh…
PettingZoo library accelerates multi-agent reinforcement learning research.
New method learns adaptive exploration strategies for dynamic tasks.