New backdoor attacks in FL can fool models on rare inputs.
problem Federated Learning's vulnerability to adversarial backdoors.
method Introducing edge-case backdoor attacks and proving their effectiveness.
result Edge-case backdoors can fool FL models on rare inputs, posing a significant threat.
Researchers develop PAIN to improve self-driving safety through adversarial training.
problem Overfitting and poor generalizability of neural networks in self-driving vehicles.
method PAIN combines adversarial training in CARLA simulation to generate edge cases.
result Trained self-driving vehicles are more resilient to environmental uncertainty and less prone to collisions.
VTrackIt creates a synthetic dataset with infrastructure and vehicle info for AVs.
problem Lack of infrastructure and pooled vehicle info in existing AV datasets.
method Developed VTrackIt, a synthetic dataset with intelligent infrastructure and pooled vehicle info, and introduced InfraGAN for trajectory predictions.
result VTrackIt reduces high-risk edge cases in AV trajectory predictions.
Scalar curvature rigidity for products of convex hypersurfaces
problem Rigidity of scalar curvature in products of convex hypersurfaces
method Clifford-linear family index theory
result Scalar curvature inequality implies isometry
Paper analyzes convergence rates of mean-field SVGD method.
problem Establishing quantitative rates of convergence for mean-field SVGD.
method Quantitative analysis of mean-field SVGD dynamics on torus.
result Explicit polynomial convergence rates in L2-norm for Riesz-type kernels.
Transformers learn random walks optimally with gradient descent.
problem Transformer interpretability and learning random walks.
method Theoretical analysis and gradient descent training.
result Transformers can predict random walks optimally with gradient descent.
Deep Huber QRNs predict Huber quantiles for house prices.
problem Predicting more functionals of predictive probability distributions.
method Training a DL algorithm with the Huber quantile scoring function.
result DHQRNs provide satisfactory absolute performance in house price prediction.
Proposes DISCO, the first CVI for density-based clustering with noise.
problem Evaluation of noise assignments in density-based clustering.
method Density-connectivity and Silhouette Coefficient adaptation for noise evaluation.
result DISCO is the first CVI to explicitly assess noise assignments.
A model retains learned knowledge for longer by adding a plastic component to neural networks.
problem Catastrophic forgetting in neural networks when learning new tasks.
method Differentiable Hebbian Consolidation model with a DHP Softmax layer.
result Reduces forgetting in benchmarks like Permuted MNIST and Vision Datasets Mixture.
Framework scores DeFi users based on liquidity and trading behavior.
problem Distinguishing between liquidity provision and active trading in DeFi.
method Rule-based decomposition, deep residual neural network, pool-level context.
result Deep residual neural network improves user scoring and risk assessment.
We show by counterexample that policy-gradient algorithms have no guarantees of even local convergence to Nash equilibria in continuous action and state space multi-agent settings. To do so, we analyze gradient-play in N-player general-sum linear quadratic games, a classic game setting which is recently emerging as a b…
This study compares direct and indirect methods for estimating own funds in life insurance, finding indirect methods more effective under realistic asset-liability coupling.
problem Computing own funds for life insurers using direct and indirect methods in a risk-neutral pricing framework.
method Introduced a novel family of mixed estimators including both direct and indirect methods, integrated into a control variate framework for variance reduction.
result The indirect method is more effective under realistic asset-liability coupling, but neither method is universally superior.
Gradient descent-ascent converges to strict local minmax equilibria with a finite timescale separation.
problem Analyzing the convergence of gradient descent-ascent in non-convex, non-concave games with a finite timescale separation.
method Investigates the role of a finite timescale separation parameter τ on gradient descent-ascent in two-player zero-sum games, providing convergence rates and non-convergence results.
result Gradient descent-ascent converges to strict local minmax equilibria for a finite timescale separation parameter τ*.