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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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21426384 · Jun 202019922001200920172026
48 results for Dyna RL

The paper addresses Dyna-style RL's value hallucination issue by proposing a new algorithm.

problem Value hallucination in Dyna-style RL due to bootstrapping simulated states.
method Introduces a new Dyna algorithm using predecessor models with multi-step updates.
result Evidence supports the Hallucinated Value Hypothesis (HVH), suggesting predecessor models with multi-step updates are promising.

Dyna is an architecture for model-based reinforcement learning (RL), where simulated experience from a model is used to update policies or value functions. A key component of Dyna is search-control, the mechanism to generate the state and action from which the agent queries the model, which remains largely unexplored. …

2019-06-18abs ↗pdf ↗

Self-consistent models improve reinforcement learning by aligning predictions with future values.

problem Improving reinforcement learning by aligning model predictions with future values.
method Proposes multiple self-consistency updates to encourage a learned model and value function to be consistent with each other.
result Self-consistency helps both policy evaluation and control in both tabular and function approximation settings.

A new search-control strategy improves Dyna's efficiency.

problem Improving sample efficiency in model-based reinforcement learning.
method Proposes a novel search-control strategy by sampling high frequency regions of the value function.
result Empirically shows that high frequency regions require more samples to approximate, suggesting a better search-control strategy.

Dyna-style reinforcement learning is a powerful approach for problems where not much real data is available. The main idea is to supplement real trajectories, or sequences of sampled states over time, with simulated ones sampled from a learned model of the environment. However, in large state spaces, the problem of lea…

2018-05-23abs ↗pdf ↗

Adversarial methods for imitation learning have been shown to perform well on various control tasks. However, they require a large number of environment interactions for convergence. In this paper, we propose an end-to-end differentiable adversarial imitation learning algorithm in a Dyna-like framework for switching be…

2019-03-08abs ↗pdf ↗

New model learning objective improves continuous control tasks.

problem Challenges in solving continuous control tasks using model-based reinforcement learning.
method Derived a novel value-aware model learning objective and identified and addressed stale value estimates issue.
result Value-aware objectives can be successfully deployed in solving continuous control tasks without tuning hyper-parameters.

A framework schedules hyperparameters for model-based reinforcement learning, improving performance.

problem Inadequate scheduling of hyperparameters in model-based reinforcement learning.
method Theoretical analysis and AutoMBPO framework to automatically schedule real data ratio and other hyperparameters.
result Training with hyperparameters scheduled by AutoMBPO significantly improves performance.

This paper motivates and develops source traces for temporal difference (TD) learning in the tabular setting. Source traces are like eligibility traces, but model potential histories rather than immediate ones. This allows TD errors to be propagated to potential causal states and leads to faster generalization. Source …

2019-02-08abs ↗pdf ↗

An algorithm is presented for momentum gradient descent optimization based on the first-order differential equation of the Newtonian dynamics. The fictitious mass is introduced to the dynamics of momentum for regularizing the adaptive stepsize of each individual parameter. The dynamic relaxation is adapted for stochast…

2018-05-13abs ↗pdf ↗

This work explores representation complexity in RL paradigms, revealing model-based RL as the easiest task.

problem Investigating the representation complexity gap among model-based, policy-based, and value-based RL.
method Demonstrated through analysis of Markov decision processes (MDPs) and introduced new classes of MDPs.
result Representation complexity hierarchy: model-based RL > policy-based RL > value-based RL.

New method defends RL agents from poisoning attacks without MDP knowledge.

problem Poisoning attacks on RL systems can cause learning failures.
method Generic poisoning framework for online RL, Vulnerability-Aware Adversarial Critic Poison (VA2C-P).
result Successfully prevents RL agents from learning good policies or converging to target policies.

Reincarnating RL reuses prior work to accelerate RL progress.

problem Efficiency and accessibility in reinforcement learning for large-scale applications.
method Transfer of learned policies between RL agents or design iterations, focusing on value-based RL.
result Demonstrated gains in performance over tabula rasa RL on various tasks.

RL tackles decision making in unknown environments, focusing on efficiency and efficacy.

problem Efficiency and efficacy in RL algorithms for sample-starved situations.
method Markov Decision Processes, model-based and value-based approaches, policy optimization.
result Enhanced understanding and improvements in sample and computational efficacies of RL algorithms.

Study shows effectiveness of offline RL in online RL tasks.

problem Improving online RL efficiency using offline RL data.
method Formalized framework for incorporating offline RL as online RL subroutines, introducing techniques to enhance effectiveness.
result Effectiveness of the framework depends on task nature, techniques greatly enhance effectiveness, and existing methods are ineffective.

Reinforcement learning (RL) algorithms allow agents to learn skills and strategies to perform complex tasks without detailed instructions or expensive labelled training examples. That is, RL agents can learn, as we learn. Given the importance of learning in our intelligence, RL has been thought to be one of key compone…

2019-01-01abs ↗pdf ↗

A simple approach to offline RL without additional complexity.

problem Learning from a fixed dataset of actions with value estimation errors.
method Adding a behavior cloning term to the policy update of an online RL algorithm and normalizing the data.
result Matches the performance of state-of-the-art offline RL algorithms with minimal changes.

Generative flow networks use RL to learn probabilistic models efficiently.

problem Training generative models with RL for compositional discrete objects.
method Reformulate GFlowNet training as entropy-regularized RL with specific reward and regularizer.
result Entropy-regularized RL can be competitive with established GFlowNet training methods.

Experimentally, it has been observed that humans and animals often make decisions that do not maximize their expected utility, but rather choose outcomes randomly, with probability proportional to expected utility. Probability matching, as this strategy is called, is equivalent to maximum entropy reinforcement learning…

2019-10-04abs ↗pdf ↗

This paper shows RL with KL penalties is equivalent to Bayesian inference for fine-tuning LMs.

problem Fine-tuning large language models to avoid undesirable features.
method Analyzed KL-regularized RL and showed it's equivalent to variational inference.
result KL-regularized RL avoids distribution collapse and is more insightful as Bayesian inference.

Despite the recent progress in deep reinforcement learning field (RL), and, arguably because of it, a large body of work remains to be done in reproducing and carefully comparing different RL algorithms. We present catalyst.RL, an open source framework for RL research with a focus on reproducibility and flexibility. Ma…

2019-02-28abs ↗pdf ↗

We discuss deep reinforcement learning in an overview style. We draw a big picture, filled with details. We discuss six core elements, six important mechanisms, and twelve applications, focusing on contemporary work, and in historical contexts. We start with background of artificial intelligence, machine learning, deep…

2018-10-15abs ↗pdf ↗

evo-RL combines evolutionary computation with reinforcement learning for better adaptability.

problem Improving reinforcement learning algorithms' adaptability and performance in environments with rewardless states.
method Embedding reinforcement learning in an evolutionary cycle, distinguishing instinctive from learnable behavior.
result evo-RL leads to state-of-the-art performance on OpenAI Gym control problems with rewardless states.

This work bridges offline RL and DRL to address distributional shift.

problem Distributional shift in offline RL due to difference in state-action visitation distributions.
method Proposes offline RL algorithms using DRL framework, characterizes sample complexity under single policy concentrability.
result Demonstrates superior performance of proposed algorithms through simulations.

The study questions the necessity of accurate models in MBRL.

problem The difficulty of achieving and utilizing accurate models in complex or changing environments.
method Introduces a meta-learning algorithm focused on model usefulness rather than accuracy.
result Meta-learning models enable faster learning than accurate models built with domain-specific knowledge.

RL Unplugged benchmarks offline RL methods across diverse domains.

problem Evaluate offline reinforcement learning methods without online data collection.
method Proposes a benchmark suite with diverse datasets and detailed evaluation protocols.
result Demonstrates the effectiveness of offline RL methods across various domains.

Optimistic RL algorithms are simplified for deep RL with competitive performance.

problem Achieving accurate optimism in model-based RL for large-scale problems.
method Interpreting scalable optimistic model-based algorithms as solving a tractable noise augmented MDP.
result Competitive regret bound of ildeO(SHAT) ilde{\mathcal{O}}( |\mathcal{S}|H\sqrt{|\mathcal{A}| T } ) for Gaussian noise augmentation.

Paper proposes a hybrid RL algorithm that combines offline and online data without needing reward info.

problem How to efficiently use online data to improve RL policies using only offline data.
method A three-stage hybrid RL algorithm that uses reward-agnostic exploration and model-based offline RL.
result The hybrid RL algorithm outperforms both pure offline and pure online RL in sample complexity.

This paper surveys RL for combinatorial optimization, focusing on TSP.

problem Optimizing solutions for combinatorial optimization problems.
method Reinforcement learning applied to combinatorial optimization problems, specifically the TSP.
result Deep learning mechanisms enhance RL algorithms for near-optimal solutions.