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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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36811 · May 201919922001200920172026
48 results for Dueling DQN

Enhanced DQN model boosts trading performance with advanced techniques.

problem Improving automated trading performance in financial markets.
method Incorporation of Prioritized Experience Replay, Regularized Q-Learning, Noisy Networks, Dueling, Double DQN, and CNN architectures.
result Significantly improved returns and Sharpe Ratio compared to the original DQN model.

We introduce NoisyNet, a deep reinforcement learning agent with parametric noise added to its weights, and show that the induced stochasticity of the agent's policy can be used to aid efficient exploration. The parameters of the noise are learned with gradient descent along with the remaining network weights. NoisyNet …

2017-06-30abs ↗pdf ↗

New algorithm for contextual dueling bandits achieves nearly optimal regret.

problem Contextual dueling bandits with feedback on preferred options.
method Proposes FGTS.CDB, a Thompson sampling algorithm for linear contextual dueling bandits.
result Achieves nearly minimax-optimal regret of ildeO(dT) ilde{\mathcal{O}}(d\sqrt T).

We formulate and study a novel multi-armed bandit problem called the qualitative dueling bandit (QDB) problem, where an agent observes not numeric but qualitative feedback by pulling each arm. We employ the same regret as the dueling bandit (DB) problem where the duel is carried out by comparing the qualitative feedbac…

2018-09-14abs ↗pdf ↗

New algorithm optimizes dueling bandits for both stochastic and adversarial preferences.

problem Optimizing decision-making in environments where only relative preferences are observed.
method Proposed a reduction from dueling bandits to multi-armed bandits, achieving optimal regret bounds.
result First best-of-both-world result for dueling bandits, optimal regret bound for Condorcet-winner benchmark.

In this paper, we propose a Double Thompson Sampling (D-TS) algorithm for dueling bandit problems. As indicated by its name, D-TS selects both the first and the second candidates according to Thompson Sampling. Specifically, D-TS maintains a posterior distribution for the preference matrix, and chooses the pair of arms…

2016-04-25abs ↗pdf ↗

Multi-armed bandit(MAB) problem is a reinforcement learning framework where an agent tries to maximise her profit by proper selection of actions through absolute feedback for each action. The dueling bandits problem is a variation of MAB problem in which an agent chooses a pair of actions and receives relative feedback…

2019-02-07abs ↗pdf ↗

The dueling bandit is a learning framework wherein the feedback information in the learning process is restricted to a noisy comparison between a pair of actions. In this research, we address a dueling bandit problem based on a cost function over a continuous space. We propose a stochastic mirror descent algorithm and …

2017-11-21abs ↗pdf ↗

This paper addresses dueling bandits with contextual information, improving regret bounds by accounting for variance.

problem Minimizing cumulative regret in dueling bandits with contextual information.
method Proposes a new SupLinUCB-type algorithm for contextual dueling bandits with variance-aware regret bound.
result Achieves a variance-aware regret bound of ildeO(dt=1Tσt2+d) ilde O\big(d\sqrt{\sum_{t=1}^Tσ_t^2} + d\big).

The Thresholding Bandit Problem (TBP) aims to find the set of arms with mean rewards greater than a given threshold. We consider a new setting of TBP, where in addition to pulling arms, one can also \emph{duel} two arms and get the arm with a greater mean. In our motivating application from crowdsourcing, dueling two a…

2019-10-14abs ↗pdf ↗

In this paper, we present simple algorithms for Dueling Bandits. We prove that the algorithms have regret bounds for time horizon T of order O(T^rho ) with 1/2 <= rho <= 3/4, which importantly do not depend on any preference gap between actions, Delta. Dueling Bandits is an important extension of the Multi-Armed Bandit…

2019-06-18abs ↗pdf ↗

The paper tackles learning from imperfect human feedback, especially in dueling bandit problems.

problem Learning from human feedback that can be irrational or imperfect.
method Developed a Robustified Stochastic Mirror Descent for Imperfect Dueling (RoSMID) algorithm.
result Achieved nearly optimal regret for dueling bandit problems under imperfect human feedback.

New algorithm achieves near-optimal performance in dueling bandit problem.

problem Optimizing decision-making in dueling bandit problems with limited adaptive rounds.
method Developed a batched algorithm that matches the asymptotic regret bounds of sequential algorithms under the Condorcet condition.
result Asymptotic regret of O(K2log2(K))+O(Klog(T))O(K^2\log^2(K)) + O(K\log(T)) in O(log(T))O(\log(T)) rounds.

This paper tackles combinatorial pure exploration for dueling bandits, aiming to find the best candidate-position match.

problem Finding the best candidate-position match in a dueling bandit setting.
method The paper adapts combinatorial pure exploration for multi-armed bandits to dueling bandits, considering both Borda winner and Condorcet winner cases. It designs PAC and exact algorithms for Borda winner and a fully polynomial time approximation scheme (FPTAS) for Condorcet winner.
result The paper introduces the first algorithm with polynomial running time per round for identifying the Condorcet winner in CPE-DB.

Study on tracking preference shifts in dueling bandits problems.

problem Tracking significant preference shifts in dueling bandits problems.
method Analysis of dueling bandits with distribution shifts, focusing on significant shifts (Suk and Kpotufe, 2022).
result Design of adaptive algorithms with O(KildeLT)O(\sqrt{K ilde{L}T}) dynamic regret for certain preference distribution classes.

The paper minimizes Borda regret in dueling bandits models.

problem Minimizing Borda regret in dueling bandits models.
method Proposes explore-then-commit and EXP3-type algorithms for stochastic and adversarial settings respectively.
result Achieves nearly matching regret upper bounds of O(d2/3T2/3)O(d^{2/3} T^{2/3}) for both settings.

Algorithm minimizes regret in dueling bandits with contextualized utilities.

problem Minimizing regret in dueling bandits with context-dependent utilities.
method Proposes CoLSTIM algorithm based on perturbed utility estimates.
result Achieves regret of order ildeO(dT) ilde O(\sqrt{dT}).

We study the KK-armed dueling bandit problem, a variation of the standard stochastic bandit problem where the feedback is limited to relative comparisons of a pair of arms. We introduce a tight asymptotic regret lower bound that is based on the information divergence. An algorithm that is inspired by the Deterministic…

2015-06-08abs ↗pdf ↗

Despite the great empirical success of deep reinforcement learning, its theoretical foundation is less well understood. In this work, we make the first attempt to theoretically understand the deep Q-network (DQN) algorithm (Mnih et al., 2015) from both algorithmic and statistical perspectives. In specific, we focus on …

2019-01-01abs ↗pdf ↗

Unified framework for best arm identification and dueling bandits regret minimization.

problem Best arm identification and dueling bandits regret minimization.
method Tree-Guided Identify-Then-Exploit (TG-ITE) framework.
result Unified approach achieving optimal sample complexity and regret guarantees.

Improved algorithm for adaptive dueling bandits with near-optimal regret bound.

problem Non-stationary dueling bandits with unknown number of preference changes.
method Elimination-based rescheduling algorithm for adaptive dynamic regret.
result Near-optimal ildeO(SextttCWT) ilde{O}(\sqrt{S^{ exttt{CW}} T}) dynamic regret bound.

A new algorithm for conversational recommendation systems using dueling bandits in GLMs.

problem Limited user feedback in existing conversational bandit methods.
method Integrates dueling bandits with relative feedback in generalized linear models.
result Theoretical and empirical validation of ConDuel's efficacy.

A new algorithm finds minimizers in dueling optimization with a monotone adversary.

problem Finding minimizers in dueling optimization with a monotone adversary.
method Introduces and studies dueling optimization with a monotone adversary, designs an efficient randomized algorithm.
result Efficient algorithm incurs cost O(d)O(d) and iteration complexity O(dlog(1/ε)2)O(d\log(1/\varepsilon)^2), asymptotically optimal.

Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by learning deeply encoded representation from convolution networks. In this paper, we pro…

2019-03-18abs ↗pdf ↗

DQNs can approximate optimal Q-functions with high accuracy on compact sets.

problem Approximating optimal Q-functions in continuous-time Markov Decision Processes.
method Stochastic control, FBSDEs, residual network approximation theorems, large deviation bounds, viscosity solutions.
result DQNs can approximate optimal Q-functions on compact sets with arbitrary accuracy and high probability.

New algorithms reduce dueling bandits' regret with neural networks and efficient exploration.

problem Optimizing dueling bandits with neural networks for better performance.
method Combines shallow exploration strategies with neural networks for utility approximation, using iterative self-improvement and spectral analysis to reduce network width.
result Achieves sublinear regret of O~(dt=1Tσt2+dT)\widetilde{\mathcal{O}}(d\sqrt{\sum_{t=1}^{T} σ_t^2} + \sqrt{dT}).

We consider a novel setting of zeroth order non-convex optimization, where in addition to querying the function value at a given point, we can also duel two points and get the point with the larger function value. We refer to this setting as optimization with dueling-choice bandits since both direct queries and duels a…

2019-11-03abs ↗pdf ↗

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…

2016-02-15abs ↗pdf ↗

Deep reinforcement learning algorithms have shown an impressive ability to learn complex control policies in high-dimensional tasks. However, despite the ever-increasing performance on popular benchmarks, policies learned by deep reinforcement learning algorithms can struggle to generalize when evaluated in remarkably …

2018-09-29abs ↗pdf ↗