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18375573 · Jun 202019922001200920172026
48 results for Dueling Bandits

New algorithm for contextual dueling bandits achieves nearly optimal regret.

problem Contextual dueling bandits with feedback on preferred options.
method Proposes FGTS.CDB, a Thompson sampling algorithm for linear contextual dueling bandits.
result Achieves nearly minimax-optimal regret of ildeO(dT) ilde{\mathcal{O}}(d\sqrt T).

New algorithm optimizes dueling bandits for both stochastic and adversarial preferences.

problem Optimizing decision-making in environments where only relative preferences are observed.
method Proposed a reduction from dueling bandits to multi-armed bandits, achieving optimal regret bounds.
result First best-of-both-world result for dueling bandits, optimal regret bound for Condorcet-winner benchmark.

Multi-armed bandit(MAB) problem is a reinforcement learning framework where an agent tries to maximise her profit by proper selection of actions through absolute feedback for each action. The dueling bandits problem is a variation of MAB problem in which an agent chooses a pair of actions and receives relative feedback…

2019-02-07abs ↗pdf ↗

In this paper, we propose a Double Thompson Sampling (D-TS) algorithm for dueling bandit problems. As indicated by its name, D-TS selects both the first and the second candidates according to Thompson Sampling. Specifically, D-TS maintains a posterior distribution for the preference matrix, and chooses the pair of arms…

2016-04-25abs ↗pdf ↗

The dueling bandit is a learning framework wherein the feedback information in the learning process is restricted to a noisy comparison between a pair of actions. In this research, we address a dueling bandit problem based on a cost function over a continuous space. We propose a stochastic mirror descent algorithm and …

2017-11-21abs ↗pdf ↗

We formulate and study a novel multi-armed bandit problem called the qualitative dueling bandit (QDB) problem, where an agent observes not numeric but qualitative feedback by pulling each arm. We employ the same regret as the dueling bandit (DB) problem where the duel is carried out by comparing the qualitative feedbac…

2018-09-14abs ↗pdf ↗

In this paper, we present simple algorithms for Dueling Bandits. We prove that the algorithms have regret bounds for time horizon T of order O(T^rho ) with 1/2 <= rho <= 3/4, which importantly do not depend on any preference gap between actions, Delta. Dueling Bandits is an important extension of the Multi-Armed Bandit…

2019-06-18abs ↗pdf ↗

New algorithm achieves near-optimal performance in dueling bandit problem.

problem Optimizing decision-making in dueling bandit problems with limited adaptive rounds.
method Developed a batched algorithm that matches the asymptotic regret bounds of sequential algorithms under the Condorcet condition.
result Asymptotic regret of O(K2log2(K))+O(Klog(T))O(K^2\log^2(K)) + O(K\log(T)) in O(log(T))O(\log(T)) rounds.

This paper addresses dueling bandits with contextual information, improving regret bounds by accounting for variance.

problem Minimizing cumulative regret in dueling bandits with contextual information.
method Proposes a new SupLinUCB-type algorithm for contextual dueling bandits with variance-aware regret bound.
result Achieves a variance-aware regret bound of ildeO(dt=1Tσt2+d) ilde O\big(d\sqrt{\sum_{t=1}^Tσ_t^2} + d\big).

The paper minimizes Borda regret in dueling bandits models.

problem Minimizing Borda regret in dueling bandits models.
method Proposes explore-then-commit and EXP3-type algorithms for stochastic and adversarial settings respectively.
result Achieves nearly matching regret upper bounds of O(d2/3T2/3)O(d^{2/3} T^{2/3}) for both settings.

A new algorithm for conversational recommendation systems using dueling bandits in GLMs.

problem Limited user feedback in existing conversational bandit methods.
method Integrates dueling bandits with relative feedback in generalized linear models.
result Theoretical and empirical validation of ConDuel's efficacy.

The paper tackles learning from imperfect human feedback, especially in dueling bandit problems.

problem Learning from human feedback that can be irrational or imperfect.
method Developed a Robustified Stochastic Mirror Descent for Imperfect Dueling (RoSMID) algorithm.
result Achieved nearly optimal regret for dueling bandit problems under imperfect human feedback.

This paper tackles combinatorial pure exploration for dueling bandits, aiming to find the best candidate-position match.

problem Finding the best candidate-position match in a dueling bandit setting.
method The paper adapts combinatorial pure exploration for multi-armed bandits to dueling bandits, considering both Borda winner and Condorcet winner cases. It designs PAC and exact algorithms for Borda winner and a fully polynomial time approximation scheme (FPTAS) for Condorcet winner.
result The paper introduces the first algorithm with polynomial running time per round for identifying the Condorcet winner in CPE-DB.

Study on tracking preference shifts in dueling bandits problems.

problem Tracking significant preference shifts in dueling bandits problems.
method Analysis of dueling bandits with distribution shifts, focusing on significant shifts (Suk and Kpotufe, 2022).
result Design of adaptive algorithms with O(KildeLT)O(\sqrt{K ilde{L}T}) dynamic regret for certain preference distribution classes.

We study the KK-armed dueling bandit problem, a variation of the standard stochastic bandit problem where the feedback is limited to relative comparisons of a pair of arms. We introduce a tight asymptotic regret lower bound that is based on the information divergence. An algorithm that is inspired by the Deterministic…

2015-06-08abs ↗pdf ↗

The Thresholding Bandit Problem (TBP) aims to find the set of arms with mean rewards greater than a given threshold. We consider a new setting of TBP, where in addition to pulling arms, one can also \emph{duel} two arms and get the arm with a greater mean. In our motivating application from crowdsourcing, dueling two a…

2019-10-14abs ↗pdf ↗

Unified framework for best arm identification and dueling bandits regret minimization.

problem Best arm identification and dueling bandits regret minimization.
method Tree-Guided Identify-Then-Exploit (TG-ITE) framework.
result Unified approach achieving optimal sample complexity and regret guarantees.

Improved algorithm for adaptive dueling bandits with near-optimal regret bound.

problem Non-stationary dueling bandits with unknown number of preference changes.
method Elimination-based rescheduling algorithm for adaptive dynamic regret.
result Near-optimal ildeO(SextttCWT) ilde{O}(\sqrt{S^{ exttt{CW}} T}) dynamic regret bound.

New algorithms reduce dueling bandits' regret with neural networks and efficient exploration.

problem Optimizing dueling bandits with neural networks for better performance.
method Combines shallow exploration strategies with neural networks for utility approximation, using iterative self-improvement and spectral analysis to reduce network width.
result Achieves sublinear regret of O~(dt=1Tσt2+dT)\widetilde{\mathcal{O}}(d\sqrt{\sum_{t=1}^{T} σ_t^2} + \sqrt{dT}).

Algorithm minimizes regret in dueling bandits with contextualized utilities.

problem Minimizing regret in dueling bandits with context-dependent utilities.
method Proposes CoLSTIM algorithm based on perturbed utility estimates.
result Achieves regret of order ildeO(dT) ilde O(\sqrt{dT}).

Neural algorithms optimize arm selection with human preference feedback for complex reward functions.

problem Optimizing arm selection with noisy human preference feedback for complex, non-linear reward functions.
method Neural network to estimate reward function using preference feedback, upper confidence bound and Thompson sampling algorithms.
result Sub-linear regret guarantees for efficient arm selection in contextual dueling bandits.

Efficiently identifies good policies by choosing contexts for human feedback.

problem Efficiently identifying good policies in applications with high feedback costs.
method Introduces offline contextual dueling bandit setting and an upper-confidence-bound style algorithm.
result Proves a regret bound and shows superior performance over uniformly sampled contexts.

We consider the problem of stochastic KK-armed dueling bandit in the contextual setting, where at each round the learner is presented with a context set of KK items, each represented by a dd-dimensional feature vector, and the goal of the learner is to identify the best arm of each context sets. However, unlike the …

2020-02-20abs ↗pdf ↗

We consider a novel setting of zeroth order non-convex optimization, where in addition to querying the function value at a given point, we can also duel two points and get the point with the larger function value. We refer to this setting as optimization with dueling-choice bandits since both direct queries and duels a…

2019-11-03abs ↗pdf ↗

New algorithm reduces dynamic regret in non-stationary dueling bandits using a weighted Borda score.

problem Designing algorithms with low dynamic regret in non-stationary dueling bandits.
method Introducing a novel weighted Borda score framework to analyze the Condorcet problem and establish improved bounds.
result First optimal and adaptive dynamic regret upper bound of ildeO(ildeL1/3K1/3T2/3) ilde{O}( ilde{L}^{1/3} K^{1/3} T^{2/3} ).

GL-LowPopArt improves minimax-optimal estimation for trace regression.

problem Minimizing estimation error in generalized low-rank trace regression.
method Two-stage approach: nuclear norm regularization followed by matrix Catoni estimation.
result Achieves instance-wise optimal error bounds up to condition number.

The dueling bandit problem is a variation of the classical multi-armed bandit in which the allowable actions are noisy comparisons between pairs of arms. This paper focuses on a new approach for finding the "best" arm according to the Borda criterion using noisy comparisons. We prove that in the absence of structural a…

2015-01-31abs ↗pdf ↗

In machine learning, the notion of multi-armed bandits refers to a class of online learning problems, in which an agent is supposed to simultaneously explore and exploit a given set of choice alternatives in the course of a sequential decision process. In the standard setting, the agent learns from stochastic feedback …

2018-07-30abs ↗pdf ↗

We introduce the factored bandits model, which is a framework for learning with limited (bandit) feedback, where actions can be decomposed into a Cartesian product of atomic actions. Factored bandits incorporate rank-1 bandits as a special case, but significantly relax the assumptions on the form of the reward function…

2018-07-04abs ↗pdf ↗

Efficiently identifies good policies by choosing contexts for human feedback.

problem Efficiently acquiring human feedback for preference alignment in large language models.
method Formalizes active exploration as a dueling bandit problem and proposes an active exploration algorithm with a polynomial worst-case regret bound.
result Proposed method outperforms baselines with limited human preferences on various language models and datasets.

IDS algorithm optimizes sequential decisions in various monitoring settings.

problem Optimizing sequential decisions in complex monitoring scenarios.
method Information-directed sampling (IDS) algorithm for linear partial monitoring.
result IDS achieves nearly worst-case rate optimality in finite-action games.

This paper introduces and addresses a wide class of stochastic bandit problems where the function mapping the arm to the corresponding reward exhibits some known structural properties. Most existing structures (e.g. linear, Lipschitz, unimodal, combinatorial, dueling, ...) are covered by our framework. We derive an asy…

2017-11-01abs ↗pdf ↗

Partial monitoring is a rich framework for sequential decision making under uncertainty that generalizes many well known bandit models, including linear, combinatorial and dueling bandits. We introduce information directed sampling (IDS) for stochastic partial monitoring with a linear reward and observation structure. …

2020-02-25abs ↗pdf ↗