Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

Trend · papers per month

3907811,1711,561 · Jun 202019922001200920172026
48 results for Double Reinforcement Learning

Currently, many applications in Machine Learning are based on define new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only informatio…

2019-08-16abs ↗pdf ↗

A novel Q-learning variant reduces underestimation bias in deep actor-critic methods for reinforcement learning.

problem Underestimation bias in deep actor-critic methods for reinforcement learning.
method Introduces a parameter-free Q-learning variant that combines maximum and minimum operators to bound value estimates.
result Improves state-of-the-art performance on OpenAI Gym tasks.

The paper analyzes how over-parameterization affects reinforcement learning performance.

problem Understanding the impact of over-parameterization in reinforcement learning.
method Theoretical analysis of Least-Square Temporal Difference (LSTD) algorithm with random features and asymptotic regime.
result Identification of a double descent phenomenon in reinforcement learning performance.

A new algorithm improves offline reinforcement learning robustness.

problem Finding optimal policies in perturbed environments from offline data.
method Doubly Pessimistic Model-based Policy Optimization (P^2MPO) framework.
result Proves sample efficiency with robust partial coverage data.

Two new algorithms improve Q* approximation in batch RL with linear error propagation.

problem Improving Q* approximation in batch reinforcement learning.
method Two novel algorithms that estimate Bellman error directly, without quadratic dependence.
result Linear-in-horizon error propagation for batch RL algorithms.

Proposes a new policy gradient algorithm to improve reinforcement learning efficiency and stability.

problem Inefficiency and instability of DDPG in practical applications, and difficulty in controlling Q estimation bias and variance.
method Introduces a Regularly Updated Deterministic (RUD) policy gradient algorithm.
result The RUD algorithm makes better use of new data and has lower Q value variance, leading to improved performance.

A new method prioritizes and recycles experiences for better reinforcement learning.

problem Improving reinforcement learning efficiency by prioritizing and recycling experiences.
method Double-prioritized state-recycled (DPSR) experience replay.
result DPSR achieved state-of-the-art results in Atari games, outperforming original and prioritized methods.

RL agent learns to place limit orders for trading signals in financial markets.

problem Training an RL agent to execute trading signals in limit order book markets.
method Deep Duelling Double Q-learning with APEX architecture, using synthetic alpha signals.
result RL agent outperforms heuristic trading strategies in inventory management and order placing.

Improves DRL for long-term causal inference with semiparametric methods.

problem Efficient inference for policy values in nonparametric MDPs with stringent conditions.
method Semiparametric Double Reinforcement Learning (DRL) with superefficient nonparametric estimators.
result Relaxes overlap conditions and reduces high-dimensional density-ratio estimation.

Paper proposes adaptive control for unknown systems using reinforcement learning.

problem Adaptive control for unknown, linearizable systems.
method On-policy reinforcement learning for discrete-time, stochastic systems.
result Stability and tracking errors concentrate near zero with high probability.

Curious hierarchical reinforcement learning improves learning performance.

problem Combining hierarchical abstraction and curiosity-driven exploration in reinforcement learning.
method Developed a method that combines hierarchical reinforcement learning with curiosity.
result Curiosity can more than double learning performance and success rates.

Quantum variational circuits improve reinforcement learning efficiency.

problem Improving reinforcement learning algorithms using quantum computing.
method Investigation of quantum variational circuits for DQN and Double DQN, encoding classical data for quantum circuits.
result Quantum variational circuits can solve reinforcement learning tasks with a smaller parameter space.

New algorithm borrows future randomness to stabilize model-free control.

problem Double sampling problem in model-free control with nonlinear approximations.
method Borrowing from the future (BFF) algorithm to approximate re-sampling of next states.
result BFF is close to unbiased SGD under smooth dynamics, validated by simulations.

We present a framework, which we call Molecule Deep QQ-Networks (MolDQN), for molecule optimization by combining domain knowledge of chemistry and state-of-the-art reinforcement learning techniques (double QQ-learning and randomized value functions). We directly define modifications on molecules, thereby ensuring 100…

2018-10-19abs ↗pdf ↗

Optimizes mobile notifications for multiple objectives using reinforcement learning.

problem Optimizing mobile notification systems for multiple objectives.
method End-to-end offline reinforcement learning with Double Deep Q-network and Conservative Q-learning.
result Demonstrates improved performance and benefits of the proposed approach.

A new method reduces variance in training discrete latent variable models.

problem High variance in stochastic gradient estimators for discrete latent variable models.
method Double control variates for score function estimators using Taylor expansions.
result Our method can have lower variance compared to other estimators.

Paper tackles efficient policy gradient estimation from off-policy data.

problem Estimating policy gradients from off-policy data is challenging and inefficient.
method Derives asymptotic lower bounds, proposes a meta-algorithm with 3-way robustness, and establishes convergence guarantees.
result Meta-algorithm achieves the lower bound on mean-squared error without parametric assumptions.

Research tackles investor confusion in ESG rankings, offering tailored strategies.

problem Widespread confusion among investors regarding ESG rankings.
method Developed ESG ensemble strategies, integrated ESG scores into RL model, proposed Double-Mean-Variance model, introduced ESG-adjusted CAPMs.
result Optimized portfolios that balance financial returns and ESG-focused outcomes.

An online reinforcement learning algorithm is anytime if it does not need to know in advance the horizon T of the experiment. A well-known technique to obtain an anytime algorithm from any non-anytime algorithm is the "Doubling Trick". In the context of adversarial or stochastic multi-armed bandits, the performance of …

2018-03-19abs ↗pdf ↗

A framework disentangles controllable objects from visual signals for improved RL.

problem Improving sample efficiency and game performance in vision-based RL.
method Action-conditioned video prediction to disentangle controllable objects.
result Improved sample efficiency and game performance in Atari games.

Uses news sentiment scores for direct reinforcement trading in financial markets.

problem Incorporating news data into quantitative trading remains challenging.
method Directly uses news sentiment scores and raw data as inputs for reinforcement learning, processed by sequence models.
result Achieves superior performance compared to market benchmarks.

Agents trained with reinforcement learning deviate from Nash equilibrium in optimal execution game.

problem Deviation of reinforcement learning strategies from Nash equilibrium in optimal execution game.
method Two-player optimal execution game with reinforcement learning algorithms (Double Deep Q-Learning).
result Strategies learned by agents deviate significantly from Nash equilibrium, exhibiting supra-competitive solutions.

This paper studies directed exploration for reinforcement learning agents by tracking uncertainty about the value of each available action. We identify two sources of uncertainty that are relevant for exploration. The first originates from limited data (parametric uncertainty), while the second originates from the dist…

2017-11-29abs ↗pdf ↗

Improved stock trading model using sentiment analysis and machine learning.

problem Enhancing reinforcement learning models for high-frequency stock trading.
method Combining deep Q network with ARBR sentiment indicator, applying PCA and LSTM, incorporating market sentiment.
result Significantly improved performance in stock trading, achieving a maximum annualized rate of return of 54.5%.

New hybrid model combines GARCH and reinforcement learning for improved VaR estimation.

problem Inaccurate VaR estimation in volatile financial markets.
method Combines GARCH volatility models with DDQN reinforcement learning for dynamic risk forecasting.
result Significant improvement in VaR accuracy and reduction in breaches.

AI algorithms outperform traditional trading methods in stock markets.

problem Traditional trading methods struggle with risk management and edge over classical approaches.
method Used Deep Reinforcement Learning (DRL) algorithms (DDQN and PPO) to compare with Buy and Hold benchmark.
result DRL algorithms provide a substantial edge over classical approaches in terms of risk-adjusted returns.

Study proposes new OPE estimators for two-player zero-sum games.

problem Evaluating new policies using historical data from a different policy in multi-player zero-sum games.
method Doubly robust and double reinforcement learning estimators to project exploitability.
result Prove exploitability estimation error bounds and regret bounds for policy profiles.