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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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0111 · Mar 201619922001200920172026
9 results for Dota 2

Esports have become major international sports with hundreds of millions of spectators. Esports games generate massive amounts of telemetry data. Using these to predict the outcome of esports matches has received considerable attention, but micro-predictions, which seek to predict events inside a match, is as yet unkno…

2019-05-21abs ↗pdf ↗

In an increasing number of domains it has been demonstrated that deep learning models can be trained using relatively large batch sizes without sacrificing data efficiency. However the limits of this massive data parallelism seem to differ from domain to domain, ranging from batches of tens of thousands in ImageNet to …

2018-12-14abs ↗pdf ↗

Paper proposes an active learning method to improve remote sensing object detection with less labeled data.

problem High labor and time costs in annotating remote sensing images for CNN object detectors.
method Uncertainty-based active learning that selects images with more information for annotation.
result Detector achieves high performance with a fraction of the training images.

Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the …

2019-06-05abs ↗pdf ↗

CollaQ improves multi-agent performance in StarCraft by 40% with fewer samples.

problem Limited generalization and high training rounds in multi-agent reinforcement learning.
method Formulates multi-agent collaboration as joint optimization on reward assignment, decomposes Q-function into self and interactive terms, and uses MARA loss.
result Improves win rate by 40% in StarCraft maps with same number of samples compared to state-of-the-art techniques.

A novel memory mechanism for reinforcement learning agents that stores past events in human-readable language.

problem Lack of interpretability in reinforcement learning agent's memory mechanisms.
method Uses CLIP to associate visual inputs with language tokens, then feeds these tokens to a pretrained language model.
result Significantly faster convergence on challenging continuous recognition tasks.