GOLOMB improves dialogue state tracking for unseen services.
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Improves dialogue state tracking across multiple domains.
FastSGT improves accuracy in BERT-based DST for SGD datasets.
Developing a dialogue agent that is capable of making autonomous decisions and communicating by natural language is one of the long-term goals of machine learning research. Traditional approaches either rely on hand-crafting a small state-action set for applying reinforcement learning that is not scalable or constructi…
Reinforcement Learning improves personalized dialogue systems.
In spoken dialogue systems, we aim to deploy artificial intelligence to build automated dialogue agents that can converse with humans. A part of this effort is the policy optimisation task, which attempts to find a policy describing how to respond to humans, in the form of a function taking the current state of the dia…
Memory-Augmented Recurrent Networks improve dialogue coherence by expanding conversation history storage.
DLGNet improves dialogue response generation by leveraging transformer architecture.
We propose a novel dialogue modeling framework, the first-ever nonparametric kernel functions based approach for dialogue modeling, which learns kernelized hashcodes as compressed text representations; unlike traditional deep learning models, it handles well relatively small datasets, while also scaling to large ones. …
End-to-end dialogue model learns from joint embeddings and user intent.
In statistical dialogue management, the dialogue manager learns a policy that maps a belief state to an action for the system to perform. Efficient exploration is key to successful policy optimisation. Current deep reinforcement learning methods are very promising but rely on epsilon-greedy exploration, thus subjecting…
Pretraining method enhances dialogue representation learning across various tasks.
Modeling long-range context for multi-function utterances in dialogues.
Two large medical dialogue datasets for improving healthcare.
TCT learns multimodal sequence representations by translating from related sequences.
Study aims to develop a humanoid robot dialogue system.
Recent breakthroughs in computer vision and natural language processing have spurred interest in challenging multi-modal tasks such as visual question-answering and visual dialogue. For such tasks, one successful approach is to condition image-based convolutional network computation on language via Feature-wise Linear …
Improves slot key and value prediction for unseen entities.
SuTaT creates dialogue summaries for tete-a-tetes without labeled data.
The paper improves dialogue quality estimation using a novel user satisfaction model.
Reinforcement learning is widely used for dialogue policy optimization where the reward function often consists of more than one component, e.g., the dialogue success and the dialogue length. In this work, we propose a structured method for finding a good balance between these components by searching for the optimal re…
In this paper, we extend the persona-based sequence-to-sequence (Seq2Seq) neural network conversation model to multi-turn dialogue by modifying the state-of-the-art hredGAN architecture. To achieve this, we introduce an additional input modality into the encoder and decoder of hredGAN to capture other attributes such a…
The recent surge of text-based online counseling applications enables us to collect and analyze interactions between counselors and clients. A dataset of those interactions can be used to learn to automatically classify the client utterances into categories that help counselors in diagnosing client status and predictin…
Deep learning improves conversational recommender systems.
In this paper, we extend the persona-based sequence-to-sequence (Seq2Seq) neural network conversation model to a multi-turn dialogue scenario by modifying the state-of-the-art hredGAN architecture to simultaneously capture utterance attributes such as speaker identity, dialogue topic, speaker sentiments and so on. The …
Teaching machines to accomplish tasks by conversing naturally with humans is challenging. Currently, developing task-oriented dialogue systems requires creating multiple components and typically this involves either a large amount of handcrafting, or acquiring costly labelled datasets to solve a statistical learning pr…
Self-attentional models improve chatbot efficiency and performance.
The majority of conversations a dialogue agent sees over its lifetime occur after it has already been trained and deployed, leaving a vast store of potential training signal untapped. In this work, we propose the self-feeding chatbot, a dialogue agent with the ability to extract new training examples from the conversat…
Study combines chit-chat and goal-oriented dialogue in fantasy games.
Automated dialogue quality evaluation using user satisfaction estimates across multiple domains.
Word vectors are at the core of many natural language processing tasks. Recently, there has been interest in post-processing word vectors to enrich their semantic information. In this paper, we introduce a novel word vector post-processing technique based on matrix conceptors (Jaeger2014), a family of regularized ident…
Dialogue assistants are rapidly becoming an indispensable daily aid. To avoid the significant effort needed to hand-craft the required dialogue flow, the Dialogue Management (DM) module can be cast as a continuous Markov Decision Process (MDP) and trained through Reinforcement Learning (RL). Several RL models have been…
Paper proposes a method to generate task-oriented dialogue queries.
During the past decade, several areas of speech and language understanding have witnessed substantial breakthroughs from the use of data-driven models. In the area of dialogue systems, the trend is less obvious, and most practical systems are still built through significant engineering and expert knowledge. Nevertheles…
There has been growing interest in using neural networks and deep learning techniques to create dialogue systems. Conversational recommendation is an interesting setting for the scientific exploration of dialogue with natural language as the associated discourse involves goal-driven dialogue that often transforms natur…
Learning goal-oriented dialogues by means of deep reinforcement learning has recently become a popular research topic. However, commonly used policy-based dialogue agents often end up focusing on simple utterances and suboptimal policies. To mitigate this problem, we propose a class of novel temperature-based extension…
We propose an adversarial learning approach for generating multi-turn dialogue responses. Our proposed framework, hredGAN, is based on conditional generative adversarial networks (GANs). The GAN's generator is a modified hierarchical recurrent encoder-decoder network (HRED) and the discriminator is a word-level bidirec…
Improves dialogue response model interpretability using attention and regularization.
New metric estimates user satisfaction for dialogue quality evaluation.
DGDS uses documents to center conversations, promising broader AI understanding.
New method for explaining dialogue response generation models.
Neural Assistant integrates knowledge reasoning and dialogue generation in a single model.
Improved model-based reinforcement learning for interactive dialogue tasks reduces sample needs and improves performance.
DAG-LSTM improves DA classification in group chats.
We present a new algorithm that significantly improves the efficiency of exploration for deep Q-learning agents in dialogue systems. Our agents explore via Thompson sampling, drawing Monte Carlo samples from a Bayes-by-Backprop neural network. Our algorithm learns much faster than common exploration strategies such as …
Mild cognitive impairment (MCI) is a prodromal phase in the progression from normal aging to dementia, especially Alzheimers disease. Even though there is mild cognitive decline in MCI patients, they have normal overall cognition and thus is challenging to distinguish from normal aging. Using transcribed data obtained …
A Budgeted Markov Decision Process (BMDP) is an extension of a Markov Decision Process to critical applications requiring safety constraints. It relies on a notion of risk implemented in the shape of a cost signal constrained to lie below an - adjustable - threshold. So far, BMDPs could only be solved in the case of fi…
User Simulators are one of the major tools that enable offline training of task-oriented dialogue systems. For this task the Agenda-Based User Simulator (ABUS) is often used. The ABUS is based on hand-crafted rules and its output is in semantic form. Issues arise from both properties such as limited diversity and the i…