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5111621 · Jun 202019922001200920172026
48 results for DQN replay

This project combines recent advances in experience replay techniques, namely, Combined Experience Replay (CER), Prioritized Experience Replay (PER), and Hindsight Experience Replay (HER). We show the results of combinations of these techniques with DDPG and DQN methods. CER always adds the most recent experience to th…

2018-05-15abs ↗pdf ↗

Experience replay is widely used in deep reinforcement learning algorithms and allows agents to remember and learn from experiences from the past. In an effort to learn more efficiently, researchers proposed prioritized experience replay (PER) which samples important transitions more frequently. In this paper, we propo…

2019-05-25abs ↗pdf ↗

A new method prioritizes and recycles experiences for better reinforcement learning.

problem Improving reinforcement learning efficiency by prioritizing and recycling experiences.
method Double-prioritized state-recycled (DPSR) experience replay.
result DPSR achieved state-of-the-art results in Atari games, outperforming original and prioritized methods.

Extends XCS with Experience Replay for improved sample efficiency in single-step tasks.

problem Limited use of Experience Replay in XCS for sequential decision problems.
method Integrates Experience Replay into XCS for single-step tasks and analyzes its impact on sequential decision problems.
result Experience Replay improves sample efficiency in single-step tasks but exacerbates issues in sequential decision problems.

Despite the great empirical success of deep reinforcement learning, its theoretical foundation is less well understood. In this work, we make the first attempt to theoretically understand the deep Q-network (DQN) algorithm (Mnih et al., 2015) from both algorithmic and statistical perspectives. In specific, we focus on …

2019-01-01abs ↗pdf ↗

Enhanced DQN model boosts trading performance with advanced techniques.

problem Improving automated trading performance in financial markets.
method Incorporation of Prioritized Experience Replay, Regularized Q-Learning, Noisy Networks, Dueling, Double DQN, and CNN architectures.
result Significantly improved returns and Sharpe Ratio compared to the original DQN model.

A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In prior works, transitions are uniformly sampled at random from the replay buffer o…

2018-04-23abs ↗pdf ↗

Modern deep reinforcement learning methods have departed from the incremental learning required for eligibility traces, rendering the implementation of the λλ-return difficult in this context. In particular, off-policy methods that utilize experience replay remain problematic because their random sampling of minibatch…

2018-10-23abs ↗pdf ↗

This paper investigates learning sparse representations and action-value functions simultaneously in deep reinforcement learning.

problem Mitigating catastrophic interference and improving cumulative reward in deep reinforcement learning agents.
method Employing regularization techniques to learn sparse representations and action-value functions incrementally.
result Learning sparse representations can improve performance and robustness in deep reinforcement learning agents.

Optimal trade execution is an important problem faced by essentially all traders. Much research into optimal execution uses stringent model assumptions and applies continuous time stochastic control to solve them. Here, we instead take a model free approach and develop a variation of Deep Q-Learning to estimate the opt…

2018-12-17abs ↗pdf ↗

DQN outperforms static policies in a dynamic fee environment for automated market makers.

problem How automated market makers (AMMs) perform under dynamic fees is unknown.
method Constructed a closed-loop simulator with dynamic fees, noise flow, and arbitrage.
result A small DQN policy outperforms static policies in a dynamic fee environment.

Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by learning deeply encoded representation from convolution networks. In this paper, we pro…

2019-03-18abs ↗pdf ↗

New insights into experience replay in RL algorithms.

problem Understanding the impact of replay capacity and replay ratio in Q-learning.
method Systematic and extensive analysis of experience replay in Q-learning methods, focusing on replay capacity and replay ratio.
result Greater replay capacity significantly improves performance for certain algorithms, while other techniques offer limited benefit.

DQNs can approximate optimal Q-functions with high accuracy on compact sets.

problem Approximating optimal Q-functions in continuous-time Markov Decision Processes.
method Stochastic control, FBSDEs, residual network approximation theorems, large deviation bounds, viscosity solutions.
result DQNs can approximate optimal Q-functions on compact sets with arbitrary accuracy and high probability.

Efficient exploration in complex environments remains a major challenge for reinforcement learning. We propose bootstrapped DQN, a simple algorithm that explores in a computationally and statistically efficient manner through use of randomized value functions. Unlike dithering strategies such as epsilon-greedy explorat…

2016-02-15abs ↗pdf ↗

Deep reinforcement learning algorithms have shown an impressive ability to learn complex control policies in high-dimensional tasks. However, despite the ever-increasing performance on popular benchmarks, policies learned by deep reinforcement learning algorithms can struggle to generalize when evaluated in remarkably …

2018-09-29abs ↗pdf ↗

We present a new replay-based method of continual classification learning that we term "conditional replay" which generates samples and labels together by sampling from a distribution conditioned on the class. We compare conditional replay to another replay-based continual learning paradigm (which we term "marginal rep…

2018-10-29abs ↗pdf ↗

This paper improves DQN agents' robustness to adversarial perturbations.

problem Improving DQN agents' robustness to adversarial perturbations.
method Adversarial training and a novel AGE mechanism based on εε-greedy and Boltzmann exploration.
result AGE mechanism enhances DQN agents' robustness to adversarial perturbations.

Curious Replay improves model-based reinforcement learning agents' adaptability.

problem Existing model-based reinforcement learning agents struggle to adapt quickly to changing environments.
method Curious Replay uses a curiosity-based priority signal for prioritized experience replay tailored to model-based agents.
result Agents using Curious Replay achieve improved performance in exploration and on benchmarks.

SF-DQN improves RL transfer by learning successor features.

problem Transfer RL with shared dynamics but different reward functions.
method Decomposes Q-function into SF and reward mapping; uses GPI for policy improvement.
result SF-DQN with GPI converges faster and generalizes better than traditional RL methods.

We present a novel algorithm to train a deep Q-learning agent using natural-gradient techniques. We compare the original deep Q-network (DQN) algorithm to its natural-gradient counterpart, which we refer to as NGDQN, on a collection of classic control domains. Without employing target networks, NGDQN significantly outp…

2018-03-20abs ↗pdf ↗

Unified study of stateful replay for streaming learning, reducing forgetting by 2-3x.

problem Catastrophic forgetting in streaming generative and predictive learning.
method Unified analysis of stateful replay for autoencoding, forecasting, and classification tasks.
result Stateful replay reduces average forgetting by a factor of 2-3 on heterogeneous multi-task streams.

Efficient actor-critic learning with shared experience replay improves data efficiency.

problem Challenges in actor-critic reinforcement learning with experience replay and off-policy learning stability.
method Combining actor-critic algorithms with shared experience replay, analyzing V-trace, proposing a trust region scheme.
result State-of-the-art data efficiency on Atari achieved with 200M environment frames.

Recent research has shown that although Reinforcement Learning (RL) can benefit from expert demonstration, it usually takes considerable efforts to obtain enough demonstration. The efforts prevent training decent RL agents with expert demonstration in practice. In this work, we propose Active Reinforcement Learning wit…

2018-12-06abs ↗pdf ↗

The paper improves reinforcement learning stability and efficiency with a new theoretical framework.

problem Stability and efficiency in reinforcement learning, especially in data-scarce scenarios.
method Theoretical framework using resampled UU- and VV-statistics to model experience replay, applied to policy evaluation and kernel ridge regression.
result Significant improvements in stability and efficiency, particularly in data-scarce scenarios.