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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,932 papers · 148 categories

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48 results for Continuous-Action Tasks

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, na…

2018-05-24abs ↗pdf ↗

Enhances SAC for better sample efficiency in continuous-action tasks.

problem Improving sample efficiency in soft actor-critic algorithms.
method Integrating Emphasizing Recent Experience (ERE) with Soft Actor-Critic (SAC) and Priority Experience Replay (PER).
result ERE significantly improves sample efficiency compared to vanilla SAC, especially for continuous-action tasks.

Hybrid SAC improves RL for video games with discrete, continuous actions.

problem Improving RL performance in video games with practical constraints.
method Extension of Soft Actor-Critic (SAC) for handling discrete, continuous, and parameterized actions.
result Hybrid SAC successfully solves a high-speed driving task and is competitive on parameterized actions benchmarks.

We adapt the ideas underlying the success of Deep Q-Learning to the continuous action domain. We present an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. Using the same learning algorithm, network architecture and hyper-parameters, our algo…

2015-09-09abs ↗pdf ↗

Most reinforcement learning algorithms are inefficient for learning multiple tasks in complex robotic systems, where different tasks share a set of actions. In such environments a compound policy may be learnt with shared neural network parameters, which performs multiple tasks concurrently. However such compound polic…

2018-02-27abs ↗pdf ↗

SDPG algorithm improves sample efficiency and reward in DRL for continuous action spaces.

problem Improving sample efficiency and reward in distributional reinforcement learning for continuous action spaces.
method SDPG algorithm models return distribution using samples via reparameterization technique.
result SDPG shows better sample efficiency and higher reward in OpenAI Gym environments.

QAM uses adjoint matching to optimize continuous-action RL policies efficiently.

problem Efficient optimization of expressive diffusion or flow-matching policies with respect to a Q-function.
method QAM leverages adjoint matching to bypass the numerical instability of backpropagation through multi-step denoising processes.
result QAM consistently outperforms prior approaches on hard, sparse reward tasks in offline and offline-to-online RL.

The paper tackles counterfactual learning for stochastic policies with continuous actions.

problem Learning stochastic policies with continuous actions from logged data.
method Introduces a joint kernel embedding of contexts and actions to model continuous actions, and uses proximal point algorithms and smooth estimators for optimization.
result Demonstrates the benefits of using proximal point algorithms and smooth estimators for counterfactual learning.

Paper proposes interpretable RL policies from a mixture of experts.

problem Making RL policies transparent and understandable in real-world applications.
method Policy iteration scheme with interpretable experts and prototypical states.
result Proposed algorithm learns policies comparable to neural networks but more interpretable.

Reliable and effective multi-task learning is a prerequisite for the development of robotic agents that can quickly learn to accomplish related, everyday tasks. However, in the reinforcement learning domain, multi-task learning has not exhibited the same level of success as in other domains, such as computer vision. In…

2018-02-03abs ↗pdf ↗

The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.

problem Learning the exact structure of continuous-action graphical games from limited data.
method A 12\ell_{12}- block regularized method to recover the graphical game structure.
result The method recovers the exact structure of the graphical game under certain conditions.

A new method for RL with continuous actions improves stability and scalability.

problem Stability and scalability issues in existing RL methods.
method Soft policy gradient with entropy regularization, combined with double sampling for soft Bellman equation.
result Outperforms off-policy prior methods in continuous action RL tasks.

The paper proposes a method to learn the structure of continuous-action games with non-parametric utilities using a limited number of samples.

problem Learning the exact structure of continuous-action games with non-parametric utility functions.
method An 1\ell_1 regularized method that encourages sparsity of the Fourier transform coefficients of the utility functions, accessed via a few Nash equilibria and their noisy utilities.
result The method recovers the exact structure of the utility functions and the game structure with provable theoretical guarantees.

Paper tackles RL with continuous actions and unmeasured confounders.

problem Offline policy learning with continuous actions and unmeasured confounders.
method Developed a novel identification result and a minimax estimator for nonparametric policy value estimation.
result Introduced a policy-gradient-based algorithm to identify the optimal policy.

Any continuous action of SL(n,Z), where n > 2, on a r-dimensional mod 2 homology sphere factors through a finite group action if r < n - 1. In particular, any continuous action of SL(n+2,Z) on the n-dimensional sphere factors through a finite group action.

2005-04-10abs ↗pdf ↗

Develops a statistical learning framework for personalized asset allocation.

problem Continuous-action decision-making with a large number of characteristics.
method Discretization approach with generalized penalties for penalized regression.
result Improves financial well-being with individualized optimal asset allocation.

Efficient algorithms for contextual bandits with smooth regret in continuous action spaces.

problem Efficient learning in large or continuous action spaces.
method Smooth regret notion and efficient algorithms for general function approximation.
result Statistically and computationally efficient algorithms for contextual bandits with smooth regret.

New method extends low-rank MDPs to continuous action spaces.

problem Limited applicability of current low-rank MDP methods to continuous action spaces.
method Extending FLAMBE algorithm to continuous action spaces with Hölder smoothness conditions.
result Similar PAC bound achieved for continuous actions with polynomial dependence on smoothness order.

Hybrid Policy Optimization tackles reinforcement learning in hybrid spaces, improving performance over PPO.

problem Credit assignment issues and biased gradients in hybrid discrete-continuous action spaces.
method Mixed gradient estimator combining pathwise and score-function gradients, reformulating problems in hybrid form.
result HPO substantially outperforms PPO on inventory control and switched systems, with performance gaps increasing with continuous action dimension.

RL agent learns to smoothly change lanes in a dynamic driving environment.

problem Challenging lane change control with safety and comfort.
method Formulated continuous action for lane change in DDPG algorithm, defined reward function for learning.
result Successfully changed lanes with 100% success rate in diverse driving situations.

The paper explores properties of continuous actions on manifolds, proving bounds on subgroup size and fixed points.

problem Properties of continuous finite group actions on topological manifolds.
method Analyzes properties including Jordan property and almost fixed point property, proving bounds on subgroup size.
result Existence of a constant C such that for any continuous action of a finite group G on a manifold X, there is a subgroup H with [G:H] ≤ C and a fixed point.

Many real world tasks exhibit rich structure that is repeated across different parts of the state space or in time. In this work we study the possibility of leveraging such repeated structure to speed up and regularize learning. We start from the KL regularized expected reward objective which introduces an additional c…

2019-05-03abs ↗pdf ↗

Composing previously mastered skills to solve novel tasks promises dramatic improvements in the data efficiency of reinforcement learning. Here, we analyze two recent works composing behaviors represented in the form of action-value functions and show that they perform poorly in some situations. As part of this analysi…

2018-12-05abs ↗pdf ↗

Reinforcement learning algorithms are gaining popularity in fields in which optimal scheduling is important, and oncology is not an exception. The complex and uncertain dynamics of cancer limit the performance of traditional model-based scheduling strategies like Optimal Control. Motivated by the recent success of mode…

2019-04-02abs ↗pdf ↗

We propose a new sample-efficient methodology, called Supervised Policy Update (SPU), for deep reinforcement learning. Starting with data generated by the current policy, SPU formulates and solves a constrained optimization problem in the non-parameterized proximal policy space. Using supervised regression, it then con…

2018-05-29abs ↗pdf ↗

New metric for off-policy evaluation without models or importance sampling.

problem Evaluating deep RL models in real-world environments is costly and impractical.
method Framed as a PU classification problem, using Q-function as decision function.
result Metric reliably predicts policy performance in various scenarios.

Study compares SPG and PPO for racing games, finding SPG more stable with weighted actions.

problem Training continuous action reinforcement learning algorithms for racing games.
method Introduced novel racing environment, tested SPG and PPO with modifications and experience replay.
result Experience replay not beneficial for PPO in continuous action spaces, SPG more stable with weighted actions.

Policy Prediction Network improves continuous control problems with model-free and model-based learning.

problem Improving sample complexity and performance in continuous control problems.
method Integrates model-free and model-based reinforcement learning, introduces implicit model-based learning for continuous action space.
result First to introduce implicit model-based learning to Policy Gradient algorithms for continuous action space.

Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we propose an actor-critic reinforcement learning algorithm that provably converges t…

2014-12-01abs ↗pdf ↗

We consider off-policy evaluation and optimization with continuous action spaces. We focus on observational data where the data collection policy is unknown and needs to be estimated. We take a semi-parametric approach where the value function takes a known parametric form in the treatment, but we are agnostic on how i…

2019-05-24abs ↗pdf ↗

New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.

problem Challenges in cooperative multi-agent reinforcement learning, especially credit assignment and large action spaces.
method Decomposed Soft Actor-Critic (mSAC) method with Q network architecture, discrete probabilistic policy, and counterfactual advantage function.
result Significantly outperforms policy-based approach COMA and achieves competitive results with SOTA value-based approach Qmix.

Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the volume and complexity of brain data have grown, behavioral paradigms in systems n…

2017-02-23abs ↗pdf ↗

AQL uses amortized inference to handle high-dimensional action spaces in Q-learning.

problem Difficulty in maximizing over large action spaces in Q-learning.
method Replace expensive maximization over all actions with a maximization over a small subset sampled from a learned proposal distribution.
result AQL outperforms existing methods on continuous control tasks with up to 21 dimensional actions.

Improved exploration in SAC using Normalizing Flows policies.

problem Brittleness and inefficiency of DRL algorithms in continuous action spaces.
method Introducing Normalizing Flow policies within the SAC framework to learn more expressive policies.
result Increased stability and better exploration in sparse reward settings.