A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, na…
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Enhances SAC for better sample efficiency in continuous-action tasks.
Hybrid SAC improves RL for video games with discrete, continuous actions.
We adapt the ideas underlying the success of Deep Q-Learning to the continuous action domain. We present an actor-critic, model-free algorithm based on the deterministic policy gradient that can operate over continuous action spaces. Using the same learning algorithm, network architecture and hyper-parameters, our algo…
New algorithm for context bandits with continuous actions.
Most reinforcement learning algorithms are inefficient for learning multiple tasks in complex robotic systems, where different tasks share a set of actions. In such environments a compound policy may be learnt with shared neural network parameters, which performs multiple tasks concurrently. However such compound polic…
SDPG algorithm improves sample efficiency and reward in DRL for continuous action spaces.
CAQL tackles continuous action maximization in Q-learning.
QAM uses adjoint matching to optimize continuous-action RL policies efficiently.
The paper tackles counterfactual learning for stochastic policies with continuous actions.
Paper proposes interpretable RL policies from a mixture of experts.
Reliable and effective multi-task learning is a prerequisite for the development of robotic agents that can quickly learn to accomplish related, everyday tasks. However, in the reinforcement learning domain, multi-task learning has not exhibited the same level of success as in other domains, such as computer vision. In…
The paper proposes a method to learn continuous-action graphical games from perturbed equilibria.
A new method for RL with continuous actions improves stability and scalability.
The paper proposes a method to learn the structure of continuous-action games with non-parametric utilities using a limited number of samples.
Paper tackles RL with continuous actions and unmeasured confounders.
Any continuous action of SL(n,Z), where n > 2, on a r-dimensional mod 2 homology sphere factors through a finite group action if r < n - 1. In particular, any continuous action of SL(n+2,Z) on the n-dimensional sphere factors through a finite group action.
Develops a statistical learning framework for personalized asset allocation.
Efficient algorithms for contextual bandits with smooth regret in continuous action spaces.
Models analyze strategic risk-taking in continuous action games.
New method extends low-rank MDPs to continuous action spaces.
We study contextual bandit learning with an abstract policy class and continuous action space. We obtain two qualitatively different regret bounds: one competes with a smoothed version of the policy class under no continuity assumptions, while the other requires standard Lipschitz assumptions. Both bounds exhibit data-…
Develops a new RL algorithm for medical treatment regimes.
Hybrid Policy Optimization tackles reinforcement learning in hybrid spaces, improving performance over PPO.
In this article, we sketch an algorithm that extends the Q-learning algorithms to the continuous action space domain. Our method is based on the discretization of the action space. Despite the commonly used discretization methods, our method does not increase the discretized problem dimensionality exponentially. We wil…
We show that every continuous action of a finite group on a smooth three-manifold is a uniform limit of smooth actions.
RL agent learns to smoothly change lanes in a dynamic driving environment.
The paper explores properties of continuous actions on manifolds, proving bounds on subgroup size and fixed points.
Multiagent reinforcement learning algorithms (MARL) have been demonstrated on complex tasks that require the coordination of a team of multiple agents to complete. Existing works have focused on sharing information between agents via centralized critics to stabilize learning or through communication to increase perform…
Many real world tasks exhibit rich structure that is repeated across different parts of the state space or in time. In this work we study the possibility of leveraging such repeated structure to speed up and regularize learning. We start from the KL regularized expected reward objective which introduces an additional c…
New STDP rule for spiking neurons solves discrete action reinforcement learning tasks.
Composing previously mastered skills to solve novel tasks promises dramatic improvements in the data efficiency of reinforcement learning. Here, we analyze two recent works composing behaviors represented in the form of action-value functions and show that they perform poorly in some situations. As part of this analysi…
Reinforcement learning algorithms are gaining popularity in fields in which optimal scheduling is important, and oncology is not an exception. The complex and uncertain dynamics of cancer limit the performance of traditional model-based scheduling strategies like Optimal Control. Motivated by the recent success of mode…
We propose a new sample-efficient methodology, called Supervised Policy Update (SPU), for deep reinforcement learning. Starting with data generated by the current policy, SPU formulates and solves a constrained optimization problem in the non-parameterized proximal policy space. Using supervised regression, it then con…
Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we consider the scenario with discrete-continuous hybrid action space. To handle hybrid action space, previous works either approximate the hyb…
PTF accelerates RL by reusing source policies without measuring task similarity.
New metric for off-policy evaluation without models or importance sampling.
Study compares SPG and PPO for racing games, finding SPG more stable with weighted actions.
Policy Prediction Network improves continuous control problems with model-free and model-based learning.
Motivated by the recent applications of game-theoretical learning techniques to the design of distributed control systems, we study a class of control problems that can be formulated as potential games with continuous action sets, and we propose an actor-critic reinforcement learning algorithm that provably converges t…
Proximal Policy Optimization (PPO) is a highly popular model-free reinforcement learning (RL) approach. However, we observe that in a continuous action space, PPO can prematurely shrink the exploration variance, which leads to slow progress and may make the algorithm prone to getting stuck in local optima. Drawing insp…
We consider off-policy evaluation and optimization with continuous action spaces. We focus on observational data where the data collection policy is unknown and needs to be estimated. We take a semi-parametric approach where the value function takes a known parametric form in the treatment, but we are agnostic on how i…
New method combines value function decomposition and policy gradients for cooperative multi-agent reinforcement learning.
DreamerV2 learns Atari game behaviors from a world model, achieving human-level performance.
Deep reinforcement learning enables algorithms to learn complex behavior, deal with continuous action spaces and find good strategies in environments with high dimensional state spaces. With deep reinforcement learning being an active area of research and many concurrent inventions, we decided to focus on a relatively …
Despite increasing attention paid to the need for fast, scalable methods to analyze next-generation neuroscience data, comparatively little attention has been paid to the development of similar methods for behavioral analysis. Just as the volume and complexity of brain data have grown, behavioral paradigms in systems n…
AQL uses amortized inference to handle high-dimensional action spaces in Q-learning.
Improved exploration in SAC using Normalizing Flows policies.