Research
On-device research index

arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

169,051 papers · 148 categories

Trend · papers per month

4182123164 · Jun 202019922001200920182026
48 results for Constrained Minimax Game

Paper analyzes minimax regret in constrained online convex optimization with limited switching opportunities.

problem Minimizing regret in online convex optimization with limited switching opportunities.
method Introduced fugal game relaxation and mini-batching algorithm to establish minimax regret bounds.
result Minimax regret of switching-constrained OCO is Θ(T / √K).

Negative momentum accelerates convergence in minimax games but at a suboptimal rate.

problem The convergence rate of negative momentum in minimax games is suboptimal.
method Extending variational inequality formulation, connecting momentum method with Chebyshev polynomials.
result Negative momentum accelerates convergence locally but at a suboptimal rate.

A new algorithm calculates optimal strategies for two-player zero-sum games.

problem Computing the optimal strategies for two-player zero-sum games.
method Extending successive relaxation to two-player zero-sum games and developing a generalized minimax Q-learning algorithm.
result The proposed algorithm converges and effectively computes optimal strategies.

Paper explains adversarial training's robust overfitting through a minimax game perspective.

problem Adversarial training suffers from robust overfitting after learning rate decay.
method Viewing adversarial training as a dynamic minimax game, analyzing how LR decay breaks balance and leads to overfitting.
result ReBalanced Adversarial Training (ReBAT) alleviates robust overfitting without sacrificing robustness.

Proves minimax sample complexity for turn-based stochastic games.

problem Proving theoretical guarantees for reinforcement learning in turn-based stochastic games.
method Developing absorbing TBSG and reward perturbation techniques to handle statistical dependence.
result Empirical Nash equilibrium strategy approximates true Nash equilibrium in turn-based stochastic games.

Improved FTPL algorithm reduces regret in predictable minimax games.

problem Online learning and minimax games with predictable loss sequences.
method Optimistic modification of FTPL with dual regularization view.
result Tighter regret bounds for predictable sequences, O(T1/2)O(T^{-1/2}) accuracy.

Paper defines local optimality for sequential nonconvex-nonconcave games.

problem Defining local optimality in sequential nonconvex-nonconcave minimax optimization.
method Proposes local minimax definition and connects to gradient descent ascent.
result Gradient descent ascent stable limit points are local minimax points.

Study tests feasibility of linear programs with bandit feedback.

problem Testing feasibility of unknown linear programs with bandit feedback.
method Developed a novel test based on low-regret algorithms and a nonasymptotic law of iterated logarithms.
result Proved that the test is reliable and adapts to the signal level, with mean sample costs scaling as \( \widetilde{O}(d^2/Γ^2) \).

New theorem guarantees approximate equilibrium in non-convex games.

problem No guarantee of equilibrium in non-convex games.
method Introduced a minimax theorem for non-convex games involving neural networks.
result Provided an approximate minimax theorem for non-convex games.

We find the optimal error for a constrained regression model under a linear model.

problem Minimizing error while adhering to demographic parity constraints.
method Proposed a minimax optimal error analysis for a demographic parity-constrained regression problem within a linear model.
result The minimax optimal error is characterized by $Θ( rac{dM}{n})$.

New method solves complex constrained optimization problems.

problem Constrained nonconvex-nonconcave minimax optimization problems.
method Inexact proximal gradient method using sequential convex programming.
result Established complexity guarantees for approximate stationary points.

Alt-GDA outperforms Sim-GDA in minimax games with near-optimal local convergence.

problem Minimax optimization convergence rate comparison
method Alternating Gradient Descent-Ascent (Alt-GDA) vs. Simultaneous Gradient Descent-Ascent (Sim-GDA)
result Alt-GDA achieves near-optimal local convergence rate for strongly convex-strongly concave problems, while Sim-GDA converges slower.

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss and receives a feedback signal, both of which are fixed functions of the action a…

2011-02-10abs ↗pdf ↗

New bounds show simple predictors can learn complex concepts online.

problem When can simple predictors learn complex concepts in online learning?
method Characterized optimal mistake bounds for online learning with simple predictors.
result Achieved nearly optimal mistake bounds for online learning using sparse majority-vote of proper predictors.

The paper develops a new algorithm for constructing minimax estimators using online learning techniques.

problem Designing minimax estimators for probability distribution parameters.
method Viewing the problem as a zero-sum game and using online learning with non-convex losses to find a Nash equilibrium.
result The algorithm constructs both a minimax estimator and a least favorable prior.

We develop a worst-case analysis of aggregation of classifier ensembles for binary classification. The task of predicting to minimize error is formulated as a game played over a given set of unlabeled data (a transductive setting), where prior label information is encoded as constraints on the game. The minimax solutio…

2015-03-05abs ↗pdf ↗

Bayesian methods suffer from the problem of how to specify prior beliefs. One interesting idea is to consider worst-case priors. This requires solving a stochastic zero-sum game. In this paper, we extend well-known results from bandit theory in order to discover minimax-Bayes policies and discuss when they are practica…

2014-12-10abs ↗pdf ↗

KG-A2C agent learns natural language IF games by reasoning and constraining action spaces.

problem Challenges of natural language understanding, partial observability, and combinatorially large action spaces in IF games.
method Builds a dynamic knowledge graph while exploring, constraining actions using templates.
result Outperforms current IF agents across various games with larger action spaces.

A new method trains physics-constrained neural networks more efficiently.

problem Training machine learning tools with limited data and physical constraints.
method Dual-Dimer method for searching saddle points in nonconvex-nonconcave functions.
result The Dual-Dimer method improves training efficiency and convergence speed.

The paper explores the information-theoretic nature of excess risk in machine learning.

problem Understanding the excess risk in machine learning models.
method Formulates the minimax excess risk as a zero-sum game and modifies it to allow swapping of the order of play.
result Proves that under certain conditions, the duality gap is zero, allowing for the application of Bayesian results to provide bounds on minimax excess risk.

We consider a symmetric multi-players zero-sum game with two strategic variables. There are nn players, n3n\geq 3. Each player is denoted by ii. Two strategic variables are tit_i and sis_i, i{1,,n}i\in \{1, \dots, n\}. They are related by invertible functions. Using the minimax theorem by \cite{sion} we will show that Nas…

2018-06-17abs ↗pdf ↗

We consider in this paper the problem of noisy 1-bit matrix completion under a general non-uniform sampling distribution using the max-norm as a convex relaxation for the rank. A max-norm constrained maximum likelihood estimate is introduced and studied. The rate of convergence for the estimate is obtained. Information…

2013-09-24abs ↗pdf ↗

OMWU shows last iterate convergence in convex-concave games.

problem Optimizing in constrained min-max optimization landscapes.
method OMWU (Optimistic Multiplicative-Weights Update) in the no-regret online learning framework.
result OMWU exhibits last iterate convergence for convex-concave games, generalizing previous results.

Pessimistic Minimax Value Iteration finds efficient NE policies from offline data.

problem Finding an approximate Nash equilibrium in offline Markov games with non-uniform coverage.
method Pessimistic Minimax Value Iteration (PMVI) constructs pessimistic value function estimates and solves NEs.
result Established a nearly minimax optimal result for offline Markov games with function approximation.