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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,657 papers · 148 categories

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19385776 · Jun 202019922001200920172026
48 results for Concave games

Gradient Descent Ascent converges to von-Neumann solution in hidden zero-sum games.

problem Understanding dynamics of zero-sum games with hidden structure.
method Gradient Descent Ascent applied to hidden zero-sum games with specific convex-concave structure.
result Gradient Descent Ascent converges to von-Neumann solution in strictly convex-concave hidden games.

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we approach the question of fundamental iteration complexity by providing lower boun…

2019-06-17abs ↗pdf ↗

We consider the use of no-regret algorithms to compute equilibria for particular classes of convex-concave games. While standard regret bounds would lead to convergence rates on the order of O(T1/2)O(T^{-1/2}), recent work \citep{RS13,SALS15} has established O(1/T)O(1/T) rates by taking advantage of a particular class of optimi…

2018-05-17abs ↗pdf ↗

We study the problem of super-replication for game options under proportional transaction costs. We consider a multidimensional continuous time model, in which the discounted stock price process satisfies the conditional full support property. We show that the super-replication price is the cheapest cost of a trivial s…

2011-03-06abs ↗pdf ↗

The paper explains how simple methods can converge to optimal solutions in complex neural games.

problem Finding optimal solutions in neural games with non-convex objectives.
method Theoretical framework using hidden convexity and overparameterization, with path-length bounds and PŁ conditions.
result Simple gradient methods can converge to Nash equilibria in non-convex min-max games under certain conditions.

New algorithm AG-OG optimizes separable convex-concave problems efficiently.

problem Efficiently solving separable convex-concave minimax optimization problems.
method Leverages Nesterov acceleration and optimistic gradient on component and coupling parts of the problem.
result Achieves optimal convergence rate for various settings including bilinearly coupled problems.

Negative momentum accelerates convergence in minimax games but at a suboptimal rate.

problem The convergence rate of negative momentum in minimax games is suboptimal.
method Extending variational inequality formulation, connecting momentum method with Chebyshev polynomials.
result Negative momentum accelerates convergence locally but at a suboptimal rate.

PAPAL algorithm finds mixed Nash equilibria in continuous games.

problem Finding mixed Nash equilibria in non-convex, non-concave games.
method Particle-based Primal-Dual Algorithm (PAPAL) for weakly entropy-regularized min-max optimization.
result PAPAL offers non-asymptotic convergence guarantees for εε-mixed Nash equilibrium.

This paper concerns the recursive utility maximization problem under partial information. We first transform our problem under partial information into the one under full information. When the generator of the recursive utility is concave, we adopt the variational formulation of the recursive utility which leads to a s…

2016-05-19abs ↗pdf ↗

This work finds mixed equilibria in machine learning problems using measures and simultaneous gradient ascent-descent.

problem Finding pure equilibria in machine learning problems is computationally hard.
method Entropic regularization, simultaneous gradient ascent-descent, and particle discretization in the Wasserstein metric.
result Global convergence towards the global equilibrium in mixed equilibria problems.

Study on convergence of Langevin dynamics for zero-sum games in probability distributions.

problem Analyzing convergence of Langevin dynamics for zero-sum games in probability distributions.
method Proved exponential and biased convergence guarantees for mean-field and finite-particle min-max Langevin dynamics.
result Explicit iteration complexity for finite-particle algorithms to approximate equilibrium distributions.

Improved FTPL algorithm reduces regret in predictable minimax games.

problem Online learning and minimax games with predictable loss sequences.
method Optimistic modification of FTPL with dual regularization view.
result Tighter regret bounds for predictable sequences, O(T1/2)O(T^{-1/2}) accuracy.

New algorithm improves self-play reinforcement learning for competitive games.

problem Inefficient opponent selection in self-play reinforcement learning.
method Intelligently selects opponents based on adversarial rules derived from saddle point optimization.
result Algorithm converges to approximate equilibrium with high probability in convex-concave games.

Investigates probability of error in structured thresholding bandit problems.

problem Probability of misclassifying arms in structured thresholding bandit problems.
method Analyzes two shape constraints: monotonic increasing and concave sequences of arm means.
result Upper and lower bounds for the probability of error match up to constants in the problem dependent regime.

Convergence to a saddle point for convex-concave functions has been studied for decades, while recent years has seen a surge of interest in non-convex (zero-sum) smooth games, motivated by their recent wide applications. It remains an intriguing research challenge how local optimal points are defined and which algorith…

2020-02-27abs ↗pdf ↗

Many problems in machine learning and game theory can be formulated as saddle-point problems, for which various first-order methods have been developed and proven efficient in practice. Under the general convex-concave assumption, most first-order methods only guarantee an ergodic convergence rate, that is, the uniform…

2019-03-26abs ↗pdf ↗

New algorithm solves min-max optimization problems in a decentralized manner.

problem Solving min-max saddle point games in a decentralized and adaptive manner.
method Developed a decentralized adaptive momentum (DADAM3^3) algorithm for min-max optimization.
result DADAM3^3 achieves non-asymptotic rates of convergence for finding Nash equilibrium points.

Near-logarithmic regret per switch achieved for mixable/exp-concave losses.

problem Online optimization of mixable loss functions with dynamic environments.
method Online mixture framework using static solvers and hyper-expert creations.
result Near-logarithmic regret per switch with sub-polynomial complexity.

Researchers develop methods to recover agent behavior from sparse data using Gaussian processes.

problem Recovering agent behavior from limited, noisy data in potential mean field games.
method Two Gaussian process-based frameworks: inf-sup formulation and bilevel approach.
result Surrogate MFG models can accurately reproduce observed data, even when prior information is limited.

Paper studies convergence of Mean-Field GDA dynamics for MNE of continuous games.

problem Finding mixed Nash equilibria in continuous games.
method Two-scale Mean-Field Gradient Descent Ascent dynamics.
result Two-scale Mean-Field GDA converges exponentially to MNE without convexity assumptions.

We solve a continuous-time game-theoretic problem for Kihlstrom-Mirman preferences.

problem Dynamic inconsistency in preferences due to multiattribute utility theory.
method Formalized an equilibrium control theory for continuous-time Markov processes.
result Equilibrium strategy and value function as solution to extended HJB system.

Alt-GDA outperforms Sim-GDA in minimax games with near-optimal local convergence.

problem Minimax optimization convergence rate comparison
method Alternating Gradient Descent-Ascent (Alt-GDA) vs. Simultaneous Gradient Descent-Ascent (Sim-GDA)
result Alt-GDA achieves near-optimal local convergence rate for strongly convex-strongly concave problems, while Sim-GDA converges slower.

Prompted by a recent experiment by Victor Haghani and Richard Dewey, this note generalises the Kelly strategy (optimal for simple investment games with log utility) to a large class of practical utility functions and including the effect of extraneous wealth. A counterintuitive result is proved : for any continuous, co…

2016-11-28abs ↗pdf ↗

We extend the Frank-Wolfe (FW) optimization algorithm to solve constrained smooth convex-concave saddle point (SP) problems. Remarkably, the method only requires access to linear minimization oracles. Leveraging recent advances in FW optimization, we provide the first proof of convergence of a FW-type saddle point solv…

2016-10-25abs ↗pdf ↗

We propose a computationally efficient random walk on a convex body which rapidly mixes and closely tracks a time-varying log-concave distribution. We develop general theoretical guarantees on the required number of steps; this number can be calculated on the fly according to the distance from and the shape of the next…

2013-09-23abs ↗pdf ↗

Improved convergence rates for saddle-point optimization algorithms.

problem Understanding last-iterate convergence rates for saddle-point optimization algorithms in constrained settings.
method Expanding the understanding of last-iterate convergence for Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) in the constrained setting.
result Linear last-iterate convergence achieved with a universal constant learning rate for OMWU in bilinear games over the simplex.

New algorithms reduce variance in solving complex mathematical problems.

problem Solving convex-concave saddle point problems, variational inequalities, and inclusions.
method Stochastic variance reduction for extragradient, forward-backward-forward, and forward-reflected-backward methods.
result All proposed methods converge with complexities matching or improving deterministic counterparts.

Algorithm identifies correct hypothesis from alternatives in bandit problems.

problem Efficiently identifying the correct hypothesis from a finite set of alternatives in structured stochastic multi-armed bandits.
method Frank-Wolfe Self-Play (FWSP) reformulates the game as a saddle-point problem, using a differential-inclusion argument to prove convergence.
result Convergence of the game value for best-arm identification in linear bandits, with uniform global convergence to the optimal value.

Paper tackles robust online learning with worst-case distributions.

problem Distributionally robust online learning with worst-case Wasserstein ambiguity sets.
method Formulated as an online saddle-point stochastic game, proposed a general framework converging to robust Nash equilibrium.
result Proposed a tailored algorithm for piecewise concave loss functions, achieving substantial speedups.

New method achieves both universality and adaptivity in online convex optimization.

problem Achieve optimal regret guarantees without prior knowledge of function curvature.
method Introduces UniGrad, a novel approach that achieves both universality and adaptivity.
result Achieves universal regret guarantees that adapt to gradient variation.

The paper develops a new algorithm for constructing minimax estimators using online learning techniques.

problem Designing minimax estimators for probability distribution parameters.
method Viewing the problem as a zero-sum game and using online learning with non-convex losses to find a Nash equilibrium.
result The algorithm constructs both a minimax estimator and a least favorable prior.