A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.
The dueling bandit problem is a variation of the classical multi-armed bandit in which the allowable actions are noisy comparisons between pairs of arms. This paper focuses on a new approach for finding the "best" arm according to the Borda criterion using noisy comparisons. We prove that in the absence of structural a…
Research on the multi-armed bandit problem has studied the trade-off of exploration and exploitation in depth. However, there are numerous applications where the cardinal absolute-valued feedback model (e.g. ratings from one to five) is not suitable. This has motivated the formulation of the duelling bandits problem, w…
We consider the problem of learning over non-stationary ranking streams. The rankings can be interpreted as the preferences of a population and the non-stationarity means that the distribution of preferences changes over time. Our goal is to learn, in an online manner, the current distribution of rankings. The bottlene…
This paper tackles combinatorial pure exploration for dueling bandits, aiming to find the best candidate-position match.
problem Finding the best candidate-position match in a dueling bandit setting.
method The paper adapts combinatorial pure exploration for multi-armed bandits to dueling bandits, considering both Borda winner and Condorcet winner cases. It designs PAC and exact algorithms for Borda winner and a fully polynomial time approximation scheme (FPTAS) for Condorcet winner.
result The paper introduces the first algorithm with polynomial running time per round for identifying the Condorcet winner in CPE-DB.
With the growing interest on Network Analysis, Relational Data Mining is becoming an emphasized domain of Data Mining. This paper addresses the problem of extracting representative elements from a relational dataset. After defining the notion of degree of representativeness, computed using the Borda aggregation procedu…
Neural Machine Translation has lately gained a lot of "attention" with the advent of more and more sophisticated but drastically improved models. Attention mechanism has proved to be a boon in this direction by providing weights to the input words, making it easy for the decoder to identify words representing the prese…
Segmentation is essential for medical image analysis tasks such as intervention planning, therapy guidance, diagnosis, treatment decisions. Deep learning is becoming increasingly prominent for segmentation, where the lack of annotations, however, often becomes the main limitation. Due to privacy concerns and ethical co…
Regret minimization is treated as the golden rule in the traditional study of online learning. However, regret minimization algorithms tend to converge to the static optimum, thus being suboptimal for changing environments. To address this limitation, new performance measures, including dynamic regret and adaptive regr…
This paper analyzes regret bounds for Gaussian process Thompson sampling.
problem Analyzing the performance of Gaussian process Thompson sampling (GP-TS) in Bayesian optimization.
method The paper derives several regret bounds for GP-TS, including a lower bound, upper bounds on the second moment of cumulative regret, expected lenient regret, and improved cumulative regret.
result The paper provides improved regret upper bounds for GP-TS, showing that it suffers from a polynomial dependence on 1/δ with probability δ.
The notion of \emph{policy regret} in online learning is a well defined? performance measure for the common scenario of adaptive adversaries, which more traditional quantities such as external regret do not take into account. We revisit the notion of policy regret and first show that there are online learning settings …
Online learning algorithms are designed to learn even when their input is generated by an adversary. The widely-accepted formal definition of an online algorithm's ability to learn is the game-theoretic notion of regret. We argue that the standard definition of regret becomes inadequate if the adversary is allowed to a…
We consider an online learning process to forecast a sequence of outcomes for nonconvex models. A typical measure to evaluate online learning algorithms is regret but such standard definition of regret is intractable for nonconvex models even in offline settings. Hence, gradient based definition of regrets are common f…
Regret minimization is a powerful tool for solving large-scale problems; it was recently used in breakthrough results for large-scale extensive-form game solving. This was achieved by composing simplex regret minimizers into an overall regret-minimization framework for extensive-form game strategy spaces. In this paper…
We study the Thompson sampling algorithm in an adversarial setting, specifically, for adversarial bit prediction. We characterize the bit sequences with the smallest and largest expected regret. Among sequences of length T with k<2T zeros, the sequences of largest regret consist of alternating zeros and …
This paper considers the stability of online learning algorithms and its implications for learnability (bounded regret). We introduce a novel quantity called {\em forward regret} that intuitively measures how good an online learning algorithm is if it is allowed a one-step look-ahead into the future. We show that given…
There are two variants of the classical multi-armed bandit (MAB) problem that have received considerable attention from machine learning researchers in recent years: contextual bandits and simple regret minimization. Contextual bandits are a sub-class of MABs where, at every time step, the learner has access to side in…
We consider regret minimization in repeated games with non-convex loss functions. Minimizing the standard notion of regret is computationally intractable. Thus, we define a natural notion of regret which permits efficient optimization and generalizes offline guarantees for convergence to an approximate local optimum. W…
In online learning, the dynamic regret metric chooses the reference (optimal) solution that may change over time, while the typical (static) regret metric assumes the reference solution to be constant over the whole time horizon. The dynamic regret metric is particularly interesting for applications such as online reco…
Efficient algorithms for online learning with changing action sets, achieving no-approximate-regret guarantees.
problem Online learning with sleeping experts/bandits, where only a subset of actions are available each time.
method Developed computationally efficient algorithms providing no-approximate-regret guarantees for the general problem and better approximation ratios for special cases.
result Achieved no-approximate-regret guarantees for the general sleeping expert/bandit problems and better approximation ratios for specific cases.