This paper tackles open problem of tight bounds for KBs with Bernoulli rewards.
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KL-MS improves regret bounds for multi-armed bandits with bounded rewards.
Optimizes ranking from click feedback in a bandit setting.
Berry et al. (1997) initiated the development of the infinite arms bandit problem. They derived a regret lower bound of all allocation strategies for Bernoulli rewards with uniform priors, and proposed strategies based on success runs. Bonald and Proutière (2013) proposed a two-target algorithm that achieves the regret…
The multi-armed bandit (MAB) problem is a classic example of the exploration-exploitation dilemma. It is concerned with maximising the total rewards for a gambler by sequentially pulling an arm from a multi-armed slot machine where each arm is associated with a reward distribution. In static MABs, the reward distributi…
We investigate the use of bootstrapping in the bandit setting. We first show that the commonly used non-parametric bootstrapping (NPB) procedure can be provably inefficient and establish a near-linear lower bound on the regret incurred by it under the bandit model with Bernoulli rewards. We show that NPB with an approp…
The question of the optimality of Thompson Sampling for solving the stochastic multi-armed bandit problem had been open since 1933. In this paper we answer it positively for the case of Bernoulli rewards by providing the first finite-time analysis that matches the asymptotic rate given in the Lai and Robbins lower boun…
New TS algorithms improve performance in non-stationary multi-armed bandit problems.
We propose an online algorithm for cumulative regret minimization in a stochastic multi-armed bandit. The algorithm adds i.i.d. pseudo-rewards to its history in round and then pulls the arm with the highest average reward in its perturbed history. Therefore, we call it perturbed-history exploration (PHE). Th…
We propose a bandit algorithm that explores by randomizing its history of rewards. Specifically, it pulls the arm with the highest mean reward in a non-parametric bootstrap sample of its history with pseudo rewards. We design the pseudo rewards such that the bootstrap mean is optimistic with a sufficiently high probabi…
Thompson Sampling bounds for contextual bandits with sub-Gaussian rewards.
Improved regret bounds for DP-KLUCB and DP-IMED in Bernoulli bandits.
We propose a new online algorithm for cumulative regret minimization in a stochastic linear bandit. The algorithm pulls the arm with the highest estimated reward in a linear model trained on its perturbed history. Therefore, we call it perturbed-history exploration in a linear bandit (LinPHE). The perturbed history is …
Paper designs a bandit algorithm without reward distribution info.
We study a generalization of the multi-armed bandit problem with multiple plays where there is a cost associated with pulling each arm and the agent has a budget at each time that dictates how much she can expect to spend. We derive an asymptotic regret lower bound for any uniformly efficient algorithm in our setting. …
We investigate and provide new insights on the sampling rule called Top-Two Thompson Sampling (TTTS). In particular, we justify its use for fixed-confidence best-arm identification. We further propose a variant of TTTS called Top-Two Transportation Cost (T3C), which disposes of the computational burden of TTTS. As our …
The probability that a user will click a search result depends both on its relevance and its position on the results page. The position based model explains this behavior by ascribing to every item an attraction probability, and to every position an examination probability. To be clicked, a result must be both attracti…
Develops Thompson Sampling algorithms for mean-variance bandits.
Gittins indices provide an optimal solution to the classical multi-armed bandit problem. An obstacle to their use has been the common perception that their computation is very difficult. This paper demonstrates an accessible general methodology for the calculating Gittins indices for the multi-armed bandit with a detai…
Thompson Sampling fails to perform well in high dimensions.
New Thompson sampling algorithm reduces regret for exponential family bandits.
No algorithm outperforms uniform sampling in A/B testing.
The multi-armed bandit problem has been extensively studied under the stationary assumption. However in reality, this assumption often does not hold because the distributions of rewards themselves may change over time. In this paper, we propose a change-detection (CD) based framework for multi-armed bandit problems und…
Characterizes symmetric Bernoulli distributions with minimal convex sums.
Upper bound on expected supremum of Bernoulli process.
We tackle the problem of acting in an unknown finite and discrete Markov Decision Process (MDP) for which the expected shortest path from any state to any other state is bounded by a finite number . An MDP consists of states and possible actions per state. Upon choosing an action at state , one re…
In this paper, we consider the multivariate Bernoulli distribution as a model to estimate the structure of graphs with binary nodes. This distribution is discussed in the framework of the exponential family, and its statistical properties regarding independence of the nodes are demonstrated. Importantly the model can e…
Finite index solutions to Bernoulli problem are always axially symmetric.
In this paper, we investigate cost-aware joint learning and optimization for multi-channel opportunistic spectrum access in a cognitive radio system. We investigate a discrete time model where the time axis is partitioned into frames. Each frame consists of a sensing phase, followed by a transmission phase. During the …
Proves a principle for one-phase Bernoulli problem minimizers.
A very simple event frequency approximation algorithm that is sensitive to event timeliness is suggested. The algorithm iteratively updates categorical click-distribution, producing (path of) a random walk on a standard -dimensional simplex. Under certain conditions, this random walk is self-similar and corresponds …
We consider the stochastic multi-armed bandit (MAB) problem in a setting where a player can pay to pre-observe arm rewards before playing an arm in each round. Apart from the usual trade-off between exploring new arms to find the best one and exploiting the arm believed to offer the highest reward, we encounter an addi…
Bayesian autoencoders improve OOD detection by addressing Bernoulli likelihood issues.
This paper proposed a new regression model called -regularized outlier isolation and regression (LOIRE) and a fast algorithm based on block coordinate descent to solve this model. Besides, assuming outliers are gross errors following a Bernoulli process, this paper also presented a Bernoulli estimate model which, …
We solve Euler equations on graph manifolds, classifying steady flows with Morse-Bott Bernoulli functions.
The paper cleans label noise in supervised classification using Bernoulli sampling.
Policy gradient algorithm with variable learning rates achieves near-optimal performance in multi-arm bandit problems.
New bandit model accounts for user departures in recommender systems.
Dasgupta and Shulman showed that a two-round variant of the EM algorithm can learn mixture of Gaussian distributions with near optimal precision with high probability if the Gaussian distributions are well separated and if the dimension is sufficiently high. In this paper, we generalize their theory to learning mixture…
Spectral method speeds fitting of binary time series models.
Algorithm improves movie recommendation efficiency with fairness constraints.
A new method for efficient nonlinear process monitoring using random Bernoulli features.
New algorithm achieves nearly optimal regret with one-pass updates for GLB problems.
We study the fundamental problem of learning an unknown, smooth probability function via pointwise Bernoulli tests. We provide a scalable algorithm for efficiently solving this problem with rigorous guarantees. In particular, we prove the convergence rate of our posterior update rule to the true probability function in…
A new method uses Mean Field Games to optimize mixture models of Bernoulli and categorical distributions.
Bayesian algorithms minimize cumulative regret in decentralized multi-agent bandits.
Variational autoencoders (VAE) have quickly become a central tool in machine learning, applicable to a broad range of data types and latent variable models. By far the most common first step, taken by seminal papers and by core software libraries alike, is to model MNIST data using a deep network parameterizing a Berno…
First order invariants of generic immersions of manifolds of dimension nm-1 into manifolds of dimension n(m+1)-1, m,n>1 are constructed using the geometry of self-intersections. The range of one of these invariants is related to Bernoulli numbers. As by-products some geometrically defined invariants of regular homotopy…