The astonishing success of AlphaGo Zero\cite{Silver_AlphaGo} invokes a worldwide discussion of the future of our human society with a mixed mood of hope, anxiousness, excitement and fear. We try to dymystify AlphaGo Zero by a qualitative analysis to indicate that AlphaGo Zero can be understood as a specially structured…
arXiv research
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Bayesian optimization improved AlphaGo's win-rate from 50% to 66.5%.
New method improves solving NP-hard problems on graphs.
Open-source Go AI achieves perfect record against top professionals.
Automated framework generates mechanical models via deep reinforcement learning.
New method uses MCTS only at test time for faster game learning.
Enhances PMD with lookahead to improve RL performance.
This paper aims to promote real-world use of DRL in autonomous driving.
Achieving superhuman playing level by AlphaGo corroborated the capabilities of convolutional neural architectures (CNNs) for capturing complex spatial patterns. This result was to a great extent due to several analogies between Go board states and 2D images CNNs have been designed for, in particular translational invar…
Recently, a novel class of Approximate Policy Iteration (API) algorithms have demonstrated impressive practical performance (e.g., ExIt from [2], AlphaGo-Zero from [27]). This new family of algorithms maintains, and alternately optimizes, two policies: a fast, reactive policy (e.g., a deep neural network) deployed at t…
A RL approach finds Nash equilibrium for turn-based zero-sum games.
While many recent advances in deep reinforcement learning (RL) rely on model-free methods, model-based approaches remain an alluring prospect for their potential to exploit unsupervised data to learn environment model. In this work, we provide an extensive study on the design of deep generative models for RL environmen…
This paper applies DRL to mean reversion trading problems.
Multiplayer Online Battle Arena (MOBA) is currently one of the most popular genres of digital games around the world. The domain of knowledge contained in these complicated games is large. It is hard for humans and algorithms to evaluate the real-time game situation or predict the game result. In this paper, we introdu…
Optimizes regret distribution in stochastic bandits for risk balance.
Proposes a self-learning algorithm using reinforcement learning to adapt to data changes.