Off-policy stochastic actor-critic methods rely on approximating the stochastic policy gradient in order to derive an optimal policy. One may also derive the optimal policy by approximating the action-value gradient. The use of action-value gradients is desirable as policy improvement occurs along the direction of stee…
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MAGE optimizes policies using action gradients from model-based learning.
New RL algorithm tackles complex discrete action spaces.
Band-limited SAC improves learning efficiency and stability in simulated environments.
A new method learns action representations for reinforcement learning.
USAC balances pessimism and optimism in actor-critic training for better exploration and performance.
Many policy gradient methods are variants of Actor-Critic (AC), where a value function (critic) is learned to facilitate updating the parameterized policy (actor). The update to the actor involves a log-likelihood update weighted by the action-values, with the addition of entropy regularization for soft variants. In th…
We propose a new algorithm, Mean Actor-Critic (MAC), for discrete-action continuous-state reinforcement learning. MAC is a policy gradient algorithm that uses the agent's explicit representation of all action values to estimate the gradient of the policy, rather than using only the actions that were actually executed. …
This paper investigates trajectory tracking problem for a class of underactuated autonomous underwater vehicles (AUVs) with unknown dynamics and constrained inputs. Different from existing policy gradient methods which employ single actor-critic but cannot realize satisfactory tracking control accuracy and stable learn…
A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In prior works, transitions are uniformly sampled at random from the replay buffer o…
Despite the empirical success of the actor-critic algorithm, its theoretical understanding lags behind. In a broader context, actor-critic can be viewed as an online alternating update algorithm for bilevel optimization, whose convergence is known to be fragile. To understand the instability of actor-critic, we focus o…
Paper introduces a meta-critic for accelerating off-policy actor-critic learning.
New approach for open ad hoc teamwork using graph-based policy learning.
New method improves deep policy gradient algorithms by learning relative state values.
A new RL algorithm POWR learns world models to estimate action-values.
We establish a new connection between value and policy based reinforcement learning (RL) based on a relationship between softmax temporal value consistency and policy optimality under entropy regularization. Specifically, we show that softmax consistent action values correspond to optimal entropy regularized policy pro…
We present an off-policy actor-critic algorithm for Reinforcement Learning (RL) that combines ideas from gradient-free optimization via stochastic search with learned action-value function. The result is a simple procedure consisting of three steps: i) policy evaluation by estimating a parametric action-value function;…
Q()-Learning improves Q-Learning by separating action-value functions into different time scales.
We consider the problem of learning the optimal action-value function in the discounted-reward Markov decision processes (MDPs). We prove a new PAC bound on the sample-complexity of model-based value iteration algorithm in the presence of the generative model, which indicates that for an MDP with N state-action pairs a…
In many real-world settings, a team of agents must coordinate their behaviour while acting in a decentralised way. At the same time, it is often possible to train the agents in a centralised fashion in a simulated or laboratory setting, where global state information is available and communication constraints are lifte…
FACMAC combines deep policy gradients with factored critic for multi-agent reinforcement learning.
Actor-critic methods, a type of model-free Reinforcement Learning, have been successfully applied to challenging tasks in continuous control, often achieving state-of-the art performance. However, wide-scale adoption of these methods in real-world domains is made difficult by their poor sample efficiency. We address th…
We consider tackling a single-agent RL problem by distributing it to learners. These learners, called advisors, endeavour to solve the problem from a different focus. Their advice, taking the form of action values, is then communicated to an aggregator, which is in control of the system. We show that the local plan…
RLMM extends psychometric models to larger tasks.
LICA learns credit assignment for cooperative agents without explicit formulation.
New method QMLE performs well in complex action spaces without policy gradients.
Decouples critic chunk length from policy to improve policy reactivity and performance.
Applying probabilistic models to reinforcement learning (RL) enables the application of powerful optimisation tools such as variational inference to RL. However, existing inference frameworks and their algorithms pose significant challenges for learning optimal policies, e.g., the absence of mode capturing behaviour in…
Off-policy learning exhibits greater instability when compared to on-policy learning in reinforcement learning (RL). The difference in probability distribution between the target policy () and the behavior policy (b) is a major cause of instability. High variance also originates from distributional mismatch. The var…
In classical Q-learning, the objective is to maximize the sum of discounted rewards through iteratively using the Bellman equation as an update, in an attempt to estimate the action value function of the optimal policy. Conventionally, the loss function is defined as the temporal difference between the action value and…
Network slicing is a key technology in 5G communications system. Its purpose is to dynamically and efficiently allocate resources for diversified services with distinct requirements over a common underlying physical infrastructure. Therein, demand-aware resource allocation is of significant importance to network slicin…
Improves RL generalization by minimizing adversarial risk.
Deep Reinforcement Learning improves with Weighted Q-Learning to reduce bias and uncertainty.
Policy gradient is an efficient technique for improving a policy in a reinforcement learning setting. However, vanilla online variants are on-policy only and not able to take advantage of off-policy data. In this paper we describe a new technique that combines policy gradient with off-policy Q-learning, drawing experie…
New research shows exponential lower bounds for planning in MDPs with linearly-realizable optimal action-value functions.
This work improves deep reinforcement learning robustness to adversarial state uncertainty.
To address the challenge of backpropagating the gradient through categorical variables, we propose the augment-REINFORCE-swap-merge (ARSM) gradient estimator that is unbiased and has low variance. ARSM first uses variable augmentation, REINFORCE, and Rao-Blackwellization to re-express the gradient as an expectation und…
QR-MIX models joint state-action values as a distribution to handle randomness in MARL.
This paper investigates learning sparse representations and action-value functions simultaneously in deep reinforcement learning.
Bayesian framework for learning optimal action-value function in MDPs.
QMIX combines per-agent values to create decentralised policies.
Deep RBVFs improve continuous control in RL.
Transformers learn to predict chess moves with surprising accuracy and strength.
A new RL paradigm reduces state-action-value function approximation inefficiency.
Diffusion-QL uses diffusion models to improve offline RL performance.
New algorithms speed up inverse reinforcement learning by solving MDPs once.
QTRAN++ improves MARL performance in complex environments.
Latent variable models improve RL by facilitating efficient learning and exploration.