ROOTS learns to represent and render 3D scenes with object-centric models.
arXiv research
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Generates coherent 3D scenes from monocular videos without supervision.
Pix2Shape learns 3D scene representations from single images without supervision.
NeRF-VAE generates 3D scenes with geometric structure from few images.
A neural scene representation framework enforcing 3D transformations.
For embodied agents to infer representations of the underlying 3D physical world they inhabit, they should efficiently combine multisensory cues from numerous trials, e.g., by looking at and touching objects. Despite its importance, multisensory 3D scene representation learning has received less attention compared to t…
Deep learning within the context of point clouds has gained much research interest in recent years mostly due to the promising results that have been achieved on a number of challenging benchmarks, such as 3D shape recognition and scene semantic segmentation. In many realistic settings however, snapshots of the environ…
BPI models 2D patterns on multiple planes and 3D scene from a single image.
ObSuRF converts a single image into a 3D model with NeRFs.
We consider learning based methods for visual localization that do not require the construction of explicit maps in the form of point clouds or voxels. The goal is to learn an implicit representation of the environment at a higher, more abstract level. We propose to use a generative approach based on Generative Query N…
SCENE-Net improves 3D point cloud segmentation with low resource usage and transparency.
Recently, multiple formulations of vision problems as probabilistic inversions of generative models based on computer graphics have been proposed. However, applications to 3D perception from natural images have focused on low-dimensional latent scenes, due to challenges in both modeling and inference. Accounting for th…
We propose a systematic learning-based approach to the generation of massive quantities of synthetic 3D scenes and arbitrary numbers of photorealistic 2D images thereof, with associated ground truth information, for the purposes of training, benchmarking, and diagnosing learning-based computer vision and robotics algor…
ED-NeRF efficiently edits 3D scenes using latent space NeRF and improved loss functions.
Neural Processes combine the strengths of neural networks and Gaussian processes to achieve both flexible learning and fast prediction in stochastic processes. However, a large class of problems comprises underlying temporal dependency structures in a sequence of stochastic processes that Neural Processes (NP) do not e…
Improves AI agents' 3D navigation by learning from failures and 3D spatial relationships.
Generative latent-variable models are emerging as promising tools in robotics and reinforcement learning. Yet, even though tasks in these domains typically involve distinct objects, most state-of-the-art generative models do not explicitly capture the compositional nature of visual scenes. Two recent exceptions, MONet …
We consider the problem of learning object arrangements in a 3D scene. The key idea here is to learn how objects relate to human poses based on their affordances, ease of use and reachability. In contrast to modeling object-object relationships, modeling human-object relationships scales linearly in the number of objec…
GIBLy adds geometric priors to 3D segmentation models, improving performance with minimal overhead.
Generates garden paintings from text descriptions using deep learning.
New dataset tests mental rotation from single images, improving model understanding of 3D scenes.
New framework segments 3D scenes using neural algorithms and sub-Riemannian geometry.
The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either based on spatial-attention or scene-mixture approaches and limited in scalability…
The ability to decompose scenes in terms of abstract building blocks is crucial for general intelligence. Where those basic building blocks share meaningful properties, interactions and other regularities across scenes, such decompositions can simplify reasoning and facilitate imagination of novel scenarios. In particu…
Proposes local coordinate frames for improving model performance in complex dynamical systems.
Energy-based models can generate complex images by combining simpler concepts.
Stochastic video prediction models take in a sequence of image frames, and generate a sequence of consecutive future image frames. These models typically generate future frames in an autoregressive fashion, which is slow and requires the input and output frames to be consecutive. We introduce a model that overcomes the…
Understanding the 3-dimensional structure of the world is a core challenge in computer vision and robotics. Neural rendering approaches learn an implicit 3D model by predicting what a camera would see from an arbitrary viewpoint. We extend existing neural rendering to more complex, higher dimensional scenes than previo…
Advances in Deep Reinforcement Learning have led to agents that perform well across a variety of sensory-motor domains. In this work, we study the setting in which an agent must learn to generate programs for diverse scenes conditioned on a given symbolic instruction. Final goals are specified to our agent via images o…
Robust detection and tracking of objects is crucial for the deployment of autonomous vehicle technology. Image based benchmark datasets have driven development in computer vision tasks such as object detection, tracking and segmentation of agents in the environment. Most autonomous vehicles, however, carry a combinatio…
In microsurgery, lasers have emerged as precise tools for bone ablation. A challenge is automatic control of laser bone ablation with 4D optical coherence tomography (OCT). OCT as high resolution imaging modality provides volumetric images of tissue and foresees information of bone position and orientation (pose) as we…
We propose an automatic method to infer high dynamic range illumination from a single, limited field-of-view, low dynamic range photograph of an indoor scene. In contrast to previous work that relies on specialized image capture, user input, and/or simple scene models, we train an end-to-end deep neural network that di…
3D adversarial logos can fool object detectors in real-world settings.
In this paper we propose a unified framework for structured prediction with latent variables which includes hidden conditional random fields and latent structured support vector machines as special cases. We describe a local entropy approximation for this general formulation using duality, and derive an efficient messa…
The research community has increasing interest in autonomous driving research, despite the resource intensity of obtaining representative real world data. Existing self-driving datasets are limited in the scale and variation of the environments they capture, even though generalization within and between operating regio…
Topology-GS improves 3D GS for better structural and feature integrity.
A method for camera calibration using heatmap regression for fisheye images.
Consider scene understanding problems such as predicting where a person is probably reaching, or inferring the pose of 3D objects from depth images, or inferring the probable street crossings of pedestrians at a busy intersection. This paper shows how to solve these problems using Approximate Bayesian Computation. The …
This work demonstrates a physical attack on a deep learning image classification system using projected light onto a physical scene. Prior work is dominated by techniques for creating adversarial examples which directly manipulate the digital input of the classifier. Such an attack is limited to scenarios where the adv…
Bayesian segmentation and uncertainty estimation improve 3D model accuracy for factory planning.
When classifying point clouds, a large amount of time is devoted to the process of engineering a reliable set of features which are then passed to a classifier of choice. Generally, such features - usually derived from the 3D-covariance matrix - are computed using the surrounding neighborhood of points. While these fea…
A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to partial observability, combinatorial exploration spaces, path planning, and a scarc…
New model separates objects in scenes, enabling novel arrangements and depth.
We present a test platform for visual in-cabin scene analysis and occupant monitoring functions. The test platform is based on a driving simulator developed at the DFKI, consisting of a realistic in-cabin mock-up and a wide-angle projection system for a realistic driving experience. The platform has been equipped with …
Generative models learn from unlabeled videos via object segmentation and scene modeling.
Improved object segmentation and tracking in video using optical flow and initial state conditioning.
A new method for estimating joint value functions in multi-scene reinforcement learning.
Despite enormous progress in object detection and classification, the problem of incorporating expected contextual relationships among object instances into modern recognition systems remains a key challenge. In this work we propose Information Pursuit, a Bayesian framework for scene parsing that combines prior models …