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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,695 papers · 148 categories

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48 results for 3D rendering

A neural scene representation framework enforcing 3D transformations.

problem Learning 3D scene representations from images without 3D supervision.
method Introducing a loss enforcing equivariance of the scene representation with 3D transformations.
result Real-time neural rendering with comparable results to models requiring minutes for inference.

ROOTS learns to represent and render 3D scenes with object-centric models.

problem Learning to represent and render 3D scenes with object-centric compositionality.
method Probabilistic generative model for learning object representations and scene rendering from partial observations.
result The model can infer 3D object representations and render scenes from arbitrary viewpoints.

Pix2Shape learns 3D scene representations from single images without supervision.

problem Learning 3D scene information from a single image without supervision.
method Pix2Shape uses an encoder, decoder, and critic network to generate 2.5D surfel-based reconstructions.
result Pix2Shape can generate complex 3D scenes from a single image, scaling with on-screen resolution.

Proposes a model to generate 3D-aware images from 2D images.

problem Generating 3D-aware images from 2D images.
method Likelihood-based top-down model using Neural Radiance Fields and energy-based latent variables.
result Model can infer 3D object structures from 2D images and generate novel views.

Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications. However, recent studies show that DNNs are vulnerable to adversarial examples, which are carefully crafted inputs aiming to mislead the predictions. Currently, the majority of these studies have focused on per…

2018-10-11abs ↗pdf ↗

StyleNeRF generates high-resolution images with 3D consistency and style control.

problem Generating high-resolution images with fine details and 3D consistency.
method Integrates NeRF into a style-based generator for efficient high-resolution image synthesis.
result Synthesizes high-resolution images at interactive rates with high 3D consistency and style control.

Worldsheet wraps a 3D mesh sheet onto a single image to synthesize novel views.

problem Synthesizing novel views from a single image with large viewpoint changes.
method Shrink-wrapping a planar mesh sheet onto the input image, consistent with learned depth.
result Worldsheet consistently outperforms prior methods on single-image view synthesis.

AR-GANs learn depth and DoF from unlabeled images using aperture rendering and focus cues.

problem Learning depth and DoF from unlabeled natural images with diverse viewpoints and shapes.
method Aperture rendering and focus cues to learn depth and DoF from unlabeled images.
result AR-GANs effectively learn depth and DoF from various datasets, including flower, bird, and face images.

Understanding the 3-dimensional structure of the world is a core challenge in computer vision and robotics. Neural rendering approaches learn an implicit 3D model by predicting what a camera would see from an arbitrary viewpoint. We extend existing neural rendering to more complex, higher dimensional scenes than previo…

2019-10-28abs ↗pdf ↗

DreamFusion uses text-to-image diffusion models to create 3D images efficiently.

problem Lack of large-scale 3D datasets and efficient architectures for 3D synthesis.
method Adapting a 2D diffusion model to 3D synthesis using a loss based on probability density distillation.
result A 3D model can be optimized from a 2D diffusion model, allowing for text-to-3D synthesis.

In this work we propose a model that can manipulate individual visual attributes of objects in a real scene using examples of how respective attribute manipulations affect the output of a simulation. As an example, we train our model to manipulate the expression of a human face using nonphotorealistic 3D renders of a f…

2019-01-28abs ↗pdf ↗

Recently, multiple formulations of vision problems as probabilistic inversions of generative models based on computer graphics have been proposed. However, applications to 3D perception from natural images have focused on low-dimensional latent scenes, due to challenges in both modeling and inference. Accounting for th…

2014-07-04abs ↗pdf ↗

Neural Processes combine the strengths of neural networks and Gaussian processes to achieve both flexible learning and fast prediction in stochastic processes. However, a large class of problems comprises underlying temporal dependency structures in a sequence of stochastic processes that Neural Processes (NP) do not e…

2019-06-24abs ↗pdf ↗

Topology-GS improves 3D GS for better structural and feature integrity.

problem Compromised pixel-level and feature-level integrity in 3D GS.
method Incorporates Local Persistent Voronoi Interpolation (LPVI) and PersLoss based on persistent homology.
result Topology-GS outperforms existing methods in PSNR, SSIM, and LPIPS metrics.

CARV reduces compute cost for downstream pipelines using diffusion models.

problem High variance in Monte Carlo estimators from diffusion models limits compute efficiency.
method CARV uses hierarchical MC estimation with amortized upstream computation and stratified-inverse-CDF.
result CARV delivers 2-3x effective compute multipliers without changing the objective.

Advances in deep generative networks have led to impressive results in recent years. Nevertheless, such models can often waste their capacity on the minutiae of datasets, presumably due to weak inductive biases in their decoders. This is where graphics engines may come in handy since they abstract away low-level detail…

2018-04-03abs ↗pdf ↗

We explore visual representations of tilings corresponding to Schläfli symbols. In three dimensions, we call these tilings "honeycombs". Schläfli symbols encode, in a very efficient way, regular tilings of spherical, euclidean and hyperbolic spaces in all dimensions. In three dimensions, there are only a finite number …

2015-11-08abs ↗pdf ↗

AR app visualizes Quranic Surah al-Fil for Islamic education.

problem Lack of interactive and context-rich learning materials for Quranic studies.
method Research and development approach, including data collection, user requirement analysis, interface design, 3D asset creation, and integration of AR technology.
result AR application achieved high accuracy and user satisfaction, enhancing learner engagement and understanding.

We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed with visual domain randomization in mind. It is optimized for cloud de…

2019-06-26abs ↗pdf ↗

We study knots in 3d Chern-Simons theory with complex gauge group SL(N,C)SL(N,\mathbb{C}), in the context of its relation with 3d N=2\mathcal{N}=2 theory (the so-called 3d-3d correspondence). The defect has either co-dimension 2 or co-dimension 4 inside the 6d (2,0)(2,0) theory, which is compactified on a 3-manifold M^\hat{M}. …

2015-10-13abs ↗pdf ↗

Study of 3d-3d correspondence involving qq-Weyl algebra and 3d-index.

problem Understanding the action of a qq-Weyl algebra on the 3d-index of knots.
method Investigation of the qq-Weyl algebra's module action on the 3d-index, conjecturing structural properties.
result Bilinear factorization, pair of linear qq-difference equations, and rational function matrix for the 3d-index determination.

This paper improves anomaly detection in lane rendering images for safer navigation.

problem Anomalies in lane rendering images can mislead drivers, posing safety risks.
method Proposes a four-phase pipeline using Transformer models, self-supervised pre-training, and fine-tuning.
result The pipeline enhances detection accuracy and reduces training time.

Autonomous driving requires 3D perception of vehicles and other objects in the in environment. Much of the current methods support 2D vehicle detection. This paper proposes a flexible pipeline to adopt any 2D detection network and fuse it with a 3D point cloud to generate 3D information with minimum changes of the 2D d…

2018-02-12abs ↗pdf ↗