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arXiv research

A locally-built, LLM-digested index of recent arXiv papers in quant finance, geometry/topology, and statistical ML — keyword search served straight from SQLite on this machine.

168,742 papers · 148 categories

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48 results for 3D human models

New framework predicts diverse, contextually plausible 3D human motions.

problem Predicting multiple plausible future 3D poses given observed poses.
method Developed a new variational framework that conditions latent variable on past observation to encourage relevant information.
result Our approach generates motions of higher quality and preserves contextual information.

DMGNN predicts 3D human motions using adaptive multiscale graphs.

problem Predicting 3D skeleton-based human motions accurately.
method Dynamic multiscale graph neural networks (DMGNN) with adaptive multiscale graphs and MGCU.
result DMGNN outperforms state-of-the-art methods in short and long-term predictions.

We consider the problem of learning object arrangements in a 3D scene. The key idea here is to learn how objects relate to human poses based on their affordances, ease of use and reachability. In contrast to modeling object-object relationships, modeling human-object relationships scales linearly in the number of objec…

2012-06-27abs ↗pdf ↗

Selective relevance method improves motion explainability in 3D activity recognition models.

problem Models do not appropriately factor motion information into their decisions.
method Selective relevance method to adapt 2D explanation techniques for 3D inputs.
result Improves selectivity of motion explanations, revealing model's spatial bias.

This paper explores the capabilities of convolutional neural networks to deal with a task that is easily manageable for humans: perceiving 3D pose of a human body from varying angles. However, in our approach, we are restricted to using a monocular vision system. For this purpose, we apply a convolutional neural networ…

2016-08-31abs ↗pdf ↗

Tensor neural network improves human pose classification from 3D skeleton data.

problem Efficiently processing spatiotemporal data for human pose classification.
method Proposes a tensor-based neural network with three components: spatiotemporal feature construction, tensor fusion, and tensor-based neural network processing.
result Achieves state-of-the-art performance in human pose classification.

This research detects and identifies human-made objects in 3D point clouds using novel methods.

problem Detect and identify human-made objects in 3D point clouds.
method Ground filtering, local information extraction, clustering using Marked Point Fields (MPFs) and Hessian matrix.
result The proposed method outperforms previous techniques in detecting human-made objects.

GIBLy adds geometric priors to 3D segmentation models, improving performance with minimal overhead.

problem Lack of explicit geometric information in 3D semantic segmentation models.
method Introduces GIBLy, a lightweight geometric inductive bias layer that integrates learnable geometric priors into existing 3D segmentation pipelines.
result Consistent performance gains across multiple benchmarks, including up to +11.5% mIoU on TS40K with PTV3.

ROOTS learns to represent and render 3D scenes with object-centric models.

problem Learning to represent and render 3D scenes with object-centric compositionality.
method Probabilistic generative model for learning object representations and scene rendering from partial observations.
result The model can infer 3D object representations and render scenes from arbitrary viewpoints.

A number of recent approaches to policy learning in 2D game domains have been successful going directly from raw input images to actions. However when employed in complex 3D environments, they typically suffer from challenges related to partial observability, combinatorial exploration spaces, path planning, and a scarc…

2016-12-01abs ↗pdf ↗

Machine learning and topological data analysis identify unique geometric and topological features of human papillae.

problem Identifying unique features of human papillae across individuals.
method 3D microscopic scans, machine learning, discrete differential geometry, computational topology, persistent homology.
result Persistent homology features of papillae shape predict papillae type with high accuracy and can identify individuals with high accuracy.

In this paper, a neural architecture search (NAS) framework is proposed for 3D medical image segmentation, to automatically optimize a neural architecture from a large design space. Our NAS framework searches the structure of each layer including neural connectivities and operation types in both of the encoder and deco…

2019-06-13abs ↗pdf ↗

Recently, multiple formulations of vision problems as probabilistic inversions of generative models based on computer graphics have been proposed. However, applications to 3D perception from natural images have focused on low-dimensional latent scenes, due to challenges in both modeling and inference. Accounting for th…

2014-07-04abs ↗pdf ↗

Proposes a neural network for recognizing 3D skeleton-based interactions.

problem Recognizing two-person interactions from 3D skeleton sequences.
method Uses Gaussian distributions and Riemannian geometry of SPD matrices and matrix groups.
result Achieves competitive results on three benchmarks for 3D human activity understanding.

The success of various applications including robotics, digital content creation, and visualization demand a structured and abstract representation of the 3D world from limited sensor data. Inspired by the nature of human perception of 3D shapes as a collection of simple parts, we explore such an abstract shape represe…

2017-08-04abs ↗pdf ↗

This work generates synthetic 3D thermal facial data using 2D facial data and deep learning.

problem Creating large datasets for deep learning in computer vision.
method 3D facial modelling techniques and deep learning methodologies.
result Synthetic 3D thermal facial data created for deep learning applications.

In this work we propose a model that can manipulate individual visual attributes of objects in a real scene using examples of how respective attribute manipulations affect the output of a simulation. As an example, we train our model to manipulate the expression of a human face using nonphotorealistic 3D renders of a f…

2019-01-28abs ↗pdf ↗

New framework for 3D spatial topology enumeration and identification.

problem Efficient navigation through complex engineering system topologies.
method Mathematical spatial graph theory to represent, enumerate, and identify unique topological classes.
result Identification of distinctive 3D topological classes for engineering systems.

Enhanced 3D shape analysis using information geometry.

problem Challenges in comparing 3D point clouds due to their unstructured nature and complex geometry.
method Information geometric framework for 3D point cloud shape analysis using Gaussian Mixture Models (GMMs) on a statistical manifold. Proposed MSKL divergence with upper and lower bounds.
result MSKL provides stable and monotonically varying values that directly reflect geometric variation, outperforming traditional distances and existing KL approximations.

DFKI Cabin Simulator tests visual monitoring functions in vehicles.

problem Validating novel human-vehicle interfaces and driver assistance systems.
method Driving simulator with in-cabin mock-up and camera system.
result Validation of in-cabin monitoring functions for advanced driver assistance and automated driving.

Deep network learns Obstacle Tower challenge without human demonstrations.

problem Master procedurally generated levels that get progressively harder.
method Deep Reinforcement Learning with a simple feed-forward network.
result Performed competitively in a reinforcement learning competition.

Solves online 3D bin packing with deep reinforcement learning under constraints.

problem Challenges of packing items immediately without information and constraints.
method Constrained deep reinforcement learning (DRL) with feasibility predictor.
result Significantly outperforms state-of-the-art methods in online 3D bin packing.

Paper proposes Roweisposes for 3D action recognition using generalized eigenvalue problem.

problem Need for basic methods in 3D action recognition.
method Roweisposes uses Roweis discriminant analysis for generalized subspace learning.
result Roweisposes is effective for 3D action recognition.

In neural networks, it is often desirable to work with various representations of the same space. For example, 3D rotations can be represented with quaternions or Euler angles. In this paper, we advance a definition of a continuous representation, which can be helpful for training deep neural networks. We relate this t…

2018-12-17abs ↗pdf ↗

Training deep reinforcement learning agents complex behaviors in 3D virtual environments requires significant computational resources. This is especially true in environments with high degrees of aliasing, where many states share nearly identical visual features. Minecraft is an exemplar of such an environment. We hypo…

2019-08-02abs ↗pdf ↗

Deep learning algorithms for connectomics rely upon localized classification, rather than overall morphology. This leads to a high incidence of erroneously merged objects. Humans, by contrast, can easily detect such errors by acquiring intuition for the correct morphology of objects. Biological neurons have complicated…

2017-05-30abs ↗pdf ↗